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  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... , why is this a concern? Nirvana is a display engine; it ...
    joefish joefish January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... , why is this a concern? Nirvana is a display engine; it ... suggesting changes to the way NIRVANA works, but you were just ... suggesting a NIRVANA variant to draw bicolor characters ... during the top border, so NIRVANA won't even need to ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... /> [I]
    By default, [B]NIRVANA[/B] uses the top border ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Which Emulator supports Betadisk48?Hi out there and happy new year, I'm looking for an emulator to run with my vision1.7 trdos-rom in 48 mode. Unfortunately most emus only support Bet…

    ... are plenty beside 8-bit nirvana...

    If you're ...
    PORTHOS PORTHOS January 2014 Emulators
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    Einar Saukas, i have a question.
    its possible to make adaptate Nirvana for Soviet ZX clone Pentagon?
    Jerri Jerri January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... ]its possible to make adaptate Nirvana for Soviet ZX clone Pentagon ... would require reimplementing everything in NIRVANA, because lack of contention affects ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... 's a catch.

    NIRVANA supports drawing btiles halfway outside ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... lot of thought went into NIRVANA development, although this may not ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... .

    Current implementation of NIRVANA for ZX-Spectrum models use ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... .

    Current implementation of NIRVANA for ZX-Spectrum models use ... ://www.dropbox.com/s/k7jl9wvquw9m3sg/nirvana.a80"]https://www.dropbox.com ...
    Jerri Jerri January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... lot of thought went into NIRVANA development, although this may not ...
    DenisGrachev DenisGrachev January 2014 Brand new software
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... am determined to do a Nirvana game!).

    I'm ... if something like BiFrost* or Nirvana came out there would have ...
    R-Tape R-Tape January 2014 Brand new software
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... if something like BiFrost* or Nirvana came out there would have ...
    dm_boozefreek dm_boozefreek January 2014 Brand new software
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... ]

    From the NIRVANA FAQ that I'm writing ... IS AVAILABLE?

    Using NIRVANA, your game will have about ... in normal Spectrum games. Since NIRVANA
    automatically draws 8 bicolor ... enough, you can recompile NIRVANA to remove a few bicolor ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Graphics: What is the point of ...... actually, let me apologize for such a stupid vague thread title, I so wanted to avoid this but the whole sentence I wanted to write is just way t…

    ... instead get various progressive scanning "Nirvana" engines. But just look at ...
    maiki maiki February 2014 Sinclair Miscellaneous
  • Graphics: What is the point of ...... actually, let me apologize for such a stupid vague thread title, I so wanted to avoid this but the whole sentence I wanted to write is just way t…

    ... instead get various progressive scanning "Nirvana" engines. But just look at ... design, because multicolour (e.g. "Nirvana"'s 8x2) does not give ...
    introspec introspec February 2014 Sinclair Miscellaneous
  • New Game: DreamWalker (Alter Ego 2)[B][I]"Is this the real life? Is this just fantasy?" [/I][/B] [I]I will tell you a tale about a little boy. A little boy which was not like the othe…

    ... nobody used Bifrost or Nirvana. When i see Nirvana first time i ...
    DenisGrachev DenisGrachev March 2014 Brand new software
  • New Game: DreamWalker (Alter Ego 2)[B][I]"Is this the real life? Is this just fantasy?" [/I][/B] [I]I will tell you a tale about a little boy. A little boy which was not like the othe…

    [QUOTE=DenisGrachev;756049]When i see Nirvana first time i decide to support Einar![/QUOTE]

    Thanks a lot! This game is even better than I expected!
    Einar Saukas Einar Saukas March 2014 Brand new software
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... /forums/showthread.php?t=45538"]NIRVANA[/URL]'s source code:
    Einar Saukas Einar Saukas March 2014 Development
  • New Game: DreamWalker (Alter Ego 2)[B][I]"Is this the real life? Is this just fantasy?" [/I][/B] [I]I will tell you a tale about a little boy. A little boy which was not like the othe…

    ... just because of music, since NIRVANA works exactly the same in ...
    Einar Saukas Einar Saukas March 2014 Brand new software
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... ), BIFROST? (multicolor 20 columns) or NIRVANA (bicolor 30 columns). In the ...
    Einar Saukas Einar Saukas March 2014 Games
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... . Even so, I would choose NIRVANA instead, so we can have ...
    Einar Saukas Einar Saukas March 2014 Games
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... designing tool that would use Nirvana!!
    gabriele amore gabriele amore April 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    WE NEED A NIRVANA ACTION GAME WITH HONEY VENOM!!< ...
    gabriele amore gabriele amore April 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    Is this 'Nirvana' engine hard to program?
    daveysludge daveysludge April 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... amore;762119]WE NEED A NIRVANA ACTION GAME WITH HONEY VENOM ... />
    Dunno about using the Nirvana engine, but something colourful is ...
    daveysludge daveysludge April 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... />
    Dunno about using the Nirvana engine, but something colourful is ...
    gabriele amore gabriele amore April 2014 Brand new software
  • New bicolour game coming very soon.And they say budget software houses can't afford to advertise :-D [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/elstompo_advertsmall_…

    ... ]its possible to make adaptate Nirvana for Soviet ZX clone Pentagon ... would require reimplementing everything in NIRVANA, because lack of contention affects ... .

    Current implementation of NIRVANA for ZX-Spectrum models use ...
    Einar Saukas Einar Saukas April 2014 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    I started writing a (very concise!) FAQ for NIRVANA.

    You can download it [URL="https://www.mediafire.com/?o348ds0p8fxtfvz"]here[/URL].
    Einar Saukas Einar Saukas April 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... QUOTE=daveysludge;762142]Is this 'Nirvana' engine hard to program?[/QUOTE]< ... to develop a game using NIRVANA.

    [I]
    (*) ... DreamWalker or El Stompo. Using NIRVANA may be easy, but ... top game (with or without NIRVANA) is always extremely hard![/ ...
    Einar Saukas Einar Saukas April 2014 Brand new software
<1…10111213141516…34>

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Related Threads

  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first:<br /> <br /> Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x…
  • RE: Nirvana EngineThe Engine looks amazing Einar!<br /> <br /> Does anyone have any source examples of how to display a tile map and moving sprites using this?<br /> <…
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…
  • NIRVANA LogoDespite my lack of artistic talent, people didn't complain too much about my previous attempt to design a [URL="http://www.worldofspectrum.org/forums…
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this:<br /> <br /> [img]http://i60.tinypic.com/mw358y.png[/…
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  • New NIRVANA tool: WTF!"[b]WTF![/b]" (Wide Tile Format converter) is a command-line tool to convert multicolor file formats from [b]btile[/b] (bicolor tile) to [b]wtile[/b]…
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