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<1234567…34>
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... Timex Mode 2 Tile Editor incorporating a byte ... br /> ; ------------------------
    ; TIMEX MODE 2 TILE EDITOR
    ; ------------------------

    ; ... br />
    ; ----------------
    ; COPY TILE BLOCKS
    ; ----------------
    ;
    ...
    chev chev January 2007 Development
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... of weeks a scene editor (tile editor + scene tile placement+ export to c ... be exported and a sprite editor.

    My ... that)

    The editor plus preview
    [url=https ... img][/url]

    Tile editor
    [url=https://postimg.cc ...
    amateus amateus January 2021 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... plus another utility named "Tile Editor", which would load images ... me my own SCREEN$ Editor, which I already mentioned. ... functions of the Sprite Editor and Tile Editor were brought in into ... an Image Editor and a Tile based Map Editor. Future versions ...
    Sadako Sadako July 2004 Development
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…

    See [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collection from the WoS archive
    chev chev December 2006 Development
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.

    An early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.
    chev chev October 2008 Development
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... message from the UK 128 Editor ROM (g Too many ... initials in the UK 128 Editor ROM
    * Worked ... - Timex/Amstrad
    * 128 Editor - Sinclair/Timex/Amstrad/Nine Tiles ... Bo Jangeborg)
    * Mode 2 Tile Editor
    * Timex Graphic Aventure ...
    chev chev February 2009 Sinclair Miscellaneous
  • ANN: ColorTILEColorTILE is a Timex mode 2 (8x1 attribute) tile editor that allows you to create up to 256 tiles of 16x16 pixels each. It features: * 4x zoom editi…

    ... Timex mode 2 (8x1 attribute) tile editor that allows you to create ... 16 attribute bytes for each tile by rotating INK, PAPER, BRIGHT ...
    * inverting
    * two 128 tile storage banks
    * 256 sample ...
    chev chev February 2009 Announcements
  • which is the best pc remake of a spectrum game?which is the best remake of a spectrum game for the pc?

    ... something like a sprite and tile editor, and later, ASM export of ...
    LCD LCD December 2002 Games
  • which is the best pc remake of a spectrum game?which is the best remake of a spectrum game for the pc?

    ... something like a sprite and tile editor, and later, ASM export of ...
    Jmk Jmk December 2002 Games
  • So how many coders do we have here?Just out of interest, how many coders do we have here who are capable of knocking out a game? [ This Message was edited by: Swainy on 2004-02-02 15:…

    ... /> I wrote the TommyGun sprite/tile editor, and I'm about to ... release a Map editor that can use the tiles ...
    Kiwi Kiwi February 2004 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... plans to complete the music editor anytime soon I'm ... artist :( ) and use the tile editor for seeing how my sprites ... to using the inbuilt Code Editor.

    I ... 't use the Code Editor as I like the ... flexibility you get with an editor like PSPad - it's ...
    pissedbob pissedbob September 2006 Development
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…

    Wouldn't it be simplier to request Timex support for TommyGun?
    And use the tile editor and map editor in it?

    Anyway have fun writing your editors
    Kiwi Kiwi December 2006 Development
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…

    ... on a 16x16 hi-colour tile editor for the Timex 2048. ... any plans for developing any tile based stuff for the ... you have a beta. Tile-sets hold a maximum of ... instead.

    Once the tile editor is done I'll be ... working on a map editor, but that will be ...
    Fikee Fikee December 2006 Development
  • PngConvRight. Thought I'd move this to a new thread, simply because I can. If you've not been reading the thread about [URL=http://www.worldofspectrum.org/…

    ... 'm considering expanding my Timex Tile Editor into a full-blown image ... editor and it would be nice ...
    Fikee Fikee December 2006 Development
  • PngConvRight. Thought I'd move this to a new thread, simply because I can. If you've not been reading the thread about [URL=http://www.worldofspectrum.org/…

    ... 'm considering expanding my Timex Tile Editor into a full-blown image ... editor and it would be nice ...
    icabod icabod December 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... . Plus the SAM Mode 2 tile editor seems to lose data during ... good progress with my own tile editor but it would be nice ... map editor better?

    For tiled screens, maybe a tile paint ... require a composite object mini-editor where you create the object ...
    Kiwi Kiwi December 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... look so "pale" ?

    Tile Editor?! Written in Basic?!
    :o ...
    Paulo Kathanni Paulo Kathanni December 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... still working on my Timex tile editor but it occurs to me ...
    Kiwi Kiwi December 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... still working on my Timex tile editor but it occurs to me ... made by printing those composite tile macros. sp1_PrintString() prints within a ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... clean up the Mode 2 Tile Editor and submit that. I'd ... is generated by rendering each tile as a 4x4 block in ... do happen to get the tile editor done within the next eight ...
    Digital Prawn Digital Prawn November 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... /> Andrew Owen has submitted "Mode2 Tile Editor".

    I've listed ...
    Digital Prawn Digital Prawn November 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... games e.g. [b]Mode2 Tile editor[/b], [b]Twenty Commodes[/b ...
    Digital Prawn Digital Prawn November 2008 Games
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... message from the UK 128 Editor ROM (g Too many ... initials in the UK 128 Editor ROM
    * Worked ... - Timex/Amstrad
    * 128 Editor - Sinclair/Timex/Amstrad/Nine Tiles ... Bo Jangeborg)
    * Mode 2 Tile Editor
    * Timex Graphic Aventure ...
    Jumping Stack Jumping Stack February 2009 Sinclair Miscellaneous
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... />
    Have added a new tile type - CRUMBLE - which will disappear ... -end, tunes, and new tile & editor... But any levels done with ... the original editor can still be accepted.
    bobs bobs March 2009 Development
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... />
    Have added a new tile type - CRUMBLE - which will disappear ... -end, tunes, and new tile & editor... But any levels done with ... the original editor can still be accepted.[/QUOTE ...
    mile mile March 2009 Development
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... a bit thick with the tile editor. I can toggle black to ...
    Jumping Stack Jumping Stack March 2009 Development
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... bit thick with the tile editor. I can toggle black ... active tile - shown in the top-left of the editor. ... The RESTART key will move the active tile ... onto the next available tile - there' ... amp; heavy, or a tile/air between toggle & ...
    bobs bobs March 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    Assuming your data format is all the bitmap data for a 16x16 sprite followed by all the attribute data for a 16x16 sprite then you can import it into the tile editor. The data starts at 49152, so that's room for 256 sprite frames/tiles.
    chev chev May 2009 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... actually designed 16x16 and the tile editor Mappy was used for the ...
    kgmcneil kgmcneil January 2010 Development
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... ensure this using any 8x8 tile editor in 1-bit mode, or ...
    Shiru Shiru June 2010 Sinclair Basic
<1234567…34>

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  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.
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