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<1…891011121314…34>
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... without it, including the previous Nirvana setup.
    [/quote]
    ...
    ex (sp),hl ; tile
    ld a,l
    NIRVANA (and maybe I should ...
    ex (sp),hl ; tile
    ld a,l
    Alcoholics Anonymous Alcoholics Anonymous October 2015 Brand new software
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ... the black line across the tile middle is necessary to hide ... 'd chosen to make each tile a single whole colour, then ... ", or "draw one row of tile bitmaps", for example.

    Nirvana does, where each scanline is ...
    Kayamon Kayamon November 2015 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    ... height and width of your tile, followed by the necessary ... program to act as an editor and to pack the data ... find the data for a tile, and do a vertical- ... characters that make up the tile. Because of the extra ... PRINT routine, parts of the tile can go off-screen, ...
    joefish joefish January 2016 Development
  • Remaking Special Operations - some thoughts and questions.(Edit: Sorry - long one!) Special Operations is one of my favourite titles and, despite them being very different, is up there with Halls of the T…

    ... modern packages like Bifrost or Nirvana (icons I think) and it ... help using either BIFROST or NIRVANA, just let me know!
    editor here:

    http://zx ...
    Einar Saukas Einar Saukas March 2016 Development
  • TommyGun updatehttps://drive.google.com/file/d/0BwXFKYO5i1IlN2U4MUtrRVZZWUE/view?usp=sharing Hi, I have updated my TommyGun application and since we can't uplo…

    ... , z88dk, nirvana, fase.
    Support of collisions within the map editor.
    hikoki hikoki March 2016 Development
  • TommyGun updatehttps://drive.google.com/file/d/0BwXFKYO5i1IlN2U4MUtrRVZZWUE/view?usp=sharing Hi, I have updated my TommyGun application and since we can't uplo…

    ... make sense for a map editor.
    Tile types on the other ... that; both in the map editor and the map exporter.
    Kiwi Kiwi March 2016 Development
  • Heavy on the Magick modulesWhen Heavy on the Magick came out, I believe there were going to be expansion modules. Were these likely be stand alone releases? Or is it possible …

    ... 'm currently working on an editor for the PC which although ... together the infrastructure so that editor forms can be created and ... the editor. And have a simple tile bitmap editor with a selector tile list ...
    Luny Luny April 2016 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... project with Nirvana+, part of that is a pixel editor for btile ...
    andrewvanbeck andrewvanbeck May 2016 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... project with Nirvana+, part of that is a pixel editor for btile ...
    Einar Saukas Einar Saukas May 2016 Brand new software
  • z88dk TutorialHi, Could anyone direct to to a recent MS Windows based tutorial on getting started with z88dk. I know a small amount of C, so it's more the comp…

    ... 'm happy with spaghetti) for Nirvana and Bifrost for z88dk? Cheers ... also apply to NIRVANA, except tilemap and automated tile animations that work ...
    Einar Saukas Einar Saukas June 2016 Development
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... same sprite number the player tile, Nirvana sync and then the background ... tile. I need to fix it ... have is to have in Nirvana support for 8x8 tiles. For ... , and calling the functions with tile col lin and corner. To ...
    cgonzalez cgonzalez June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... same sprite number the player tile, Nirvana sync and then the background ... tile. I need to fix it ... have is to have in Nirvana support for 8x8 tiles. For ... , and calling the functions with tile col lin and corner. To ...
    Einar Saukas Einar Saukas June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... same sprite number the player tile, Nirvana sync and then the background ... tile. I need to fix it ... have is to have in Nirvana support for 8x8 tiles. For ... , and calling the functions with tile col lin and corner. To ...
    cgonzalez cgonzalez June 2016 Brand new software
  • New Game: Vallation.Okay, this has been hinted at by both Redballoon and me a couple of times, but the damn thing is finally done now. :-D [b][url="http://tardis.dk/w…

    ... level out using just 1 tile and now handed it over ... 've changed both game and editor to support up to 255 ...
    Sokurah Sokurah August 2016 Games
  • Bomberman Demo (Nirvana+)Greetings, I want to share with you a bomberman clone, using Nirvana n z88dk, that I'm working during my free time. I really love to get your f…

    ... a sprite editor for bicolour tiles, works with Nirvana and Nirvana+ - there is ...
    andrewvanbeck andrewvanbeck August 2016 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... the size of a wide tile in NIRVANA+. Therefore a much easier ... method would be using NIRVANA+ support for wide tiles, then ... . Download the latest version of NIRVANA+ documentation for proper instructions on ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... way, is it possible in NIRVANA+ to overlap two 16x16 sprites ... need to follow your wide tile suggestion very soon.

    colonel32 colonel32 December 2016 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... way, is it possible in NIRVANA+ to overlap two 16x16 sprites ... ) about it. Basically create one tile with left and middle parts ... need to follow your wide tile suggestion very soon. [/quote]
    Einar Saukas Einar Saukas December 2016 Brand new software
  • New Game - Pietro Bros [z88dk/Nirvana+][b]PIETRO BROS[/b] Pietro and Luizo were transported to pipe world after eating some rancid mushrooms on his pizza. Help them to escape from th…

    ... never draw anything yourself in NIRVANA. Use sprites instead, thus everything ... your code.

    NIRVANA gives you 8 sprites. If ... with sprites using an empty tile. In this case, it' ... disabled.

    EDIT2: The NIRVANA+ demo is a good example ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • z80 Helper?When you are programming with z80 do you get 'lost' you are in the middle of making a routine and you can't remember which registers are holding val…

    ... "]an excerpt[/url] from the nirvana engine. Two nested loops: a ... expand this in a text editor but the mass of code ...
    Alcoholics Anonymous Alcoholics Anonymous April 2017 Development
  • z80 Helper?When you are programming with z80 do you get 'lost' you are in the middle of making a routine and you can't remember which registers are holding val…

    ... />
    I see in the Nirvana example he has a big ... 0

    in the editor the label would not be ...
    slenkar slenkar April 2017 Development
  • z80 Helper?When you are programming with z80 do you get 'lost' you are in the middle of making a routine and you can't remember which registers are holding val…

    ... "]
    I see in the Nirvana example he has a big ...

    I combined the nirvana engine for pentagon and regular ... I probably passed that in nirvana but never got around to ... 0

    in the editor the label would not be ...
    Alcoholics Anonymous Alcoholics Anonymous April 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... on screen. There is a tile map so the engine is ... on screen.

    Nirvana+ and Nirvana- are the only engines with ... sprite. In most cases the nirvana sprite is defined with a ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • I think maybe I'll try my hand at making a game like Boggle next.Or maybe a sliding puzzle sort of thing? Although its a royal pain working out all those symbolic characters, its kind of rewarding when it works af…

    ... text adventures), and of course Nirvana as well. That comes with ... example to get you started. Nirvana works by allowing the attribute ... I have written a sprite editor for bi-colour that produces ... into Boriel and download the Nirvana example (I think it comes ...
    andrewvanbeck andrewvanbeck July 2017 BASIC
  • I think maybe I'll try my hand at making a game like Boggle next.Or maybe a sliding puzzle sort of thing? Although its a royal pain working out all those symbolic characters, its kind of rewarding when it works af…

    Nirvana+ lets you do thingies like ... (0..255) in NIRVANA, so the last tile in this set would ...
    colonel32 colonel32 July 2017 BASIC
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... // hi-res horizontal tile movement
    unsigned char tile; // tile number
    } ... br />
    // disable entire tile map

    memset(BIFROSTH_tilemap ... exist since it's only nirvana+ that has seen a ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... own collisions), supports an external tile map editor, I think programming for ...
    hikoki hikoki July 2017 Development
  • Strange behaviour in very simple ASM program.Someone sent me this and it shows something strange. Here's the BASIC listing [code] 10 CLEAR 32999 20 FOR n=33000 TO 33009 30 READ a: POKE n,a …

    ... similar bug. On +2A, some NIRVANA tiles had coloured stripes, and ... completely masked because the striped tile was [b]supposed[/b] to ...
    colonel32 colonel32 October 2017 Development
  • Gandalf [z88dk][Nirvana Plus][128Kb]Gandalf 1.00 [url="https://drive.google.com/open?id=1T9HK0_isoMrfogSIJVhPGehjVIdFus4c"]Download Ver 1.00[/url] Long after the destruction of t…

    ... [/img]

    In Tumult, NIRVANA+ is $4000 bytes below in ... is a black tile, and a black tile is what was supposed ...
    colonel32 colonel32 February 2018 Brand new software
<1…891011121314…34>

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