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  • SpecBAS 0.749 Now available!Ey oop, you lot! A new SpecBAS has now been uploaded to the usual place - [url]http://www.specbas.co.uk/[/url] For your delight and delectation. …

    ... way colours work in the editor means less corruption.

    Dunny Dunny July 2012 Sinclair Miscellaneous
  • ZX-Blockeditor 2.1 releasedDear ZX-Spectrum emulator fans, yesterday I've released ZX-Blockeditor 2.1 which now comes with several interesting news that were long needed: ZX-…

    ... the next releases of ZX-Editor and ZX-Paintbrush.
    The ...
    clausjahn clausjahn July 2012 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... />
    unsigned char tile[NUM_TILES]; // tile number
    int lin[NUM_TILES ... NUM_TILES]; // hi-res horizontal tile position
    int dlin[ ... NUM_TILES]; // hi-res vertical tile movement
    int dcol[ ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ...
    unsigned char tile[NUM_TILES]; // tile number
    int counter[ ... [NUM_TILES]; // hi-res horizontal tile position
    int dlin; ... next frame
    tile[f] = (tile[f] & 0xfc) + ((tile[f]+1) & ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... ;
    case 1: // static tile
    BIFROST_setTile(px, py, BIFROST_STATIC ... /> break;
    default: // empty tile
    BIFROST_setTile(px, py, BIFROST_DISABLED ...
    Einar Saukas Einar Saukas July 2012 Development
  • INKEY$ giving me troubleHello, I have been using BASin (great program by the way...) Sad though it seems during the typhoon here I have been re-learning my spec-skills an…

    ... /> 4/Is there a beep editor? I read it was in ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... />
    unsigned char tile[NUM_TILES]; // tile number
    int lin[ ... NUM_TILES]; // hi-res horizontal tile position
    int dlin[ ... (hrc[f]);
    *BIFROSTSPRITE2TILE = tile[f] + HRC2OFFSET(hrc[f]);
    Einar Saukas Einar Saukas August 2012 Development
  • Next Beeper Music ContestOk. Just after 5 days will be the largest festival of computer art in Russia - [URL="http://chaosconstructions.ru/alltime#11"]Chaos Constructions 201…

    ... any currently existing beeper music editor for a computer ZX-Spectrum ...
    newart newart August 2012 Announcements
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... /> int linPlayer; // hi-res vertical tile position
    int hrcPlayer; // hi ... -res horizontal tile position
    int dirPlayer; // hi ...
    Einar Saukas Einar Saukas August 2012 Development
  • Disassembled Rescue by MastertronicHi i am just wondering if anyone has ever disassembled the game Rescue by Mastertronic as i dont know what i am doing because i am trying to learn ho…

    ... the game with a hex editor and move the items around ...
    DJFIRTH DJFIRTH August 2012 Development
  • Sharing questionHi- this may seem like a stupid question as I'm posting it where people are obviously so technically minded... but I am working on a Manic Miner game…

    ... Manic Miner game using an editor- just for fun- but its ...
    retromad retromad September 2012 Development
  • Calling All Emulator Authors...Hi guys, This may sound like a crazy idea, but I wondered if it might be possible to incorporate Arcade Game Designer into an emulator in some way? …

    ... it could be if the editor were converted to the PC ...
    jonathan jonathan September 2012 Emulators
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... you can freely edit the tile images. After you have finished ... also work with other multicolor tile programs, although the tiles may ...
    Einar Saukas Einar Saukas September 2012 Development
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... small sprites, multi-screen, multi-tile maps. In about 40KB it ... - 10KB (25%)
    - background/scenery/tile graphics - 10KB (25%)
    - rest ...
    Morkin Morkin September 2012 Development
  • Spectrum +2 EPROM in Spectrum +2AHi, My friend Marc bought a +2A from Tim Abbott at the Spectrum 30 event. Back in the day there were companies selling +2 ROMs to put into +2As to r…

    ... />
    I'm guessing 128 editor ROM in the lower 16K ...
    rga24 rga24 September 2012 Hardware
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... /> int linPlayer; // hi-res vertical tile position
    int hrcPlayer; // hi ... -res horizontal tile position
    int dirPlayer; // hi ...
    Einar Saukas Einar Saukas September 2012 Development
  • New(ish) Offical (we think) patches found for System Shock 2 and Thief 2!Two of the best PC games ever made are System Shock 2, and Thief 2, And both share the same game engine, and are still very popular more than a decad…

    ... for each game's level editor.

    No one seems ...
    ewgf ewgf September 2012 Chit chat
  • Lighter: Better Than Raw[CENTER]So, [B](Burn The) Lighter's back[/B]! And don't ask me why I had to skip issue two at that point. [IMG]https://dl.dropbox.com/u/95941449/Bur…

    ... issue 3 with the hex editor, without changing the size of ...
    Crash Nicker Crash Nicker October 2012 Brand new software
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... I come up with backgrounds/tile sheets and sprite sheets that ... some form of repository for tile sheets or sprite sheets that ... where any modification to a tile or sprite could be uploaded ...
    BiNMaN BiNMaN October 2012 Development
  • Everdrive 64 (N64 backup device)Since I can't get N64 emulation to work right (unlike every other machine I try to emulate, why is N64 emulation still so riddled with incompatibilit…

    ... who wrote the Mario 64 editor hasn't corrected it's ...
    ewgf ewgf October 2012 Chit chat
  • A Miscellany of Dangerous TipsHere's a selection of ideas for using some of the more obscure system variables which I've found handy on occasion. They can be very convenient if us…

    ... statement itself by the BASIC editor. They can be referenced by ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • The box for 'Pentagram'........looks so much nicer like this! [IMG]http://i23.photobucket.com/albums/b357/mlucifersam/IMAG1187-1-1.jpg[/IMG] U.S.Gold really didn't need to s…

    ... the artwork to a small tile and duplicate it 6 times ...
    Mark R. Jones Mark R. Jones November 2012 Sinclair Miscellaneous
  • Chuckie Egg 'playable' off the cover of Shortlistvia an iphone/android app called Blippar according to a press release I received yesterday The whole issue of Shortlist is retro game themed Martin…

    ... themed

    Martin Robinson, Editor of ShortList commented:

    Jumping Stack Jumping Stack November 2012 Chit chat
  • AGD 3.3Jonathan just released Arcade Games Designer 3.3. New features: [LIST] [*]added MULTIPLY command [*]fixed bug in screen editor mark and paste [*]fixe…

    ...
    [*]fixed bug in screen editor mark and paste
    [*]fixed ...
    Alessandro Grussu Alessandro Grussu December 2012 Development
  • TRUE VIDEO, INV VIDEO!Am I the only one who thinks the two keys "TRUE VIDEO" and "INV VIDEO" on the 128/+2/+3 keyboards are pretty much useless, since embedding control co…

    ... possible in the 128 BASIC editor? Instead they could have been ... more useful functions, such as editor controls like PAGE UP/PAGE ... , to switch between the big editor screen and the bottom two ...
    memrah memrah January 2013 Sinclair Miscellaneous
  • Spectrum +2 +3 joystick adapters.Hi everyone I make these and regularly sell them on Ebay. [url=http://postimage.org/image/4plo1pydt/][img]http://s8.postimage.org/4plo1pydt/ebaypi…

    ... additional items, error in Ebay editor (grrr)

    23/1 ...
    carl_retrotext carl_retrotext January 2013 Sales
  • Newbie Spectrum developer advice ....Hi, Im new to the site and to spectrum developing - well, not quite, I wrote Spectrum programmes in Basic 30 years ago but then went off into the wo…

    ... emulator and ZX_editor as text editor, both under Windows 7. Are ...
    littlebrays littlebrays January 2013 Development
  • DIVIDE versus ZX128 ROMDivide interface use hardware mapping of extra memory on this fixed points in 48rom: #0000 - power-on/reset/rst0/software restart #0008 - syntax erro…

    ... :
    - 128rom(rom0 with 128 editor) contain runable code for basic ... area #3Dxx in ROM0(128 editor) will remove to any other ...
    velesoft velesoft February 2013 Development
  • Manic Miner Game Designer & Editor - wrong year?Hello! There are several versions of this software in the infoseek. But, v7 and v8 have a lower release year than the older ones.

    Hello!

    There are several versions of this software in the infoseek.

    But, v7 and v8 have a lower release year than the older ones.
    marcoagpinto marcoagpinto February 2013 Infoseek database
<1…23242526272829…34>

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