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  • XOR - dodgy magazine referenceThe magazine reference section for Logotron's XOR has a link to a Spanish(?) magazine 'MicroHobby Especial'. All well and good, but the magazine arti…

    The magazine reference section for Logotron's XOR has a link to a Spanish(?) magazine 'MicroHobby Especial'. All well and good, but the magazine article seems to about XORing bits, rather than moving chickens and fish around a maze.
    JamesW JamesW March 2007 Infoseek database
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... .jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by ... = x ^ (x > 1)
    xor e
    ld e,a ...
    Patrik Rak Patrik Rak December 2008 Development
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... ,b"
    ;# values: AND=A, XOR=X, OR=O, BIT=B ... ^n)
    inc b
    xor a
    scf
    SETBIT ... ,a,b"
    37 PRINT "XOR ";a;TAB 9;b,"=";USR ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... by yours truly, called [B]NIRVANA ENGINE[/B]:

    ... Sprite support[/B]: The [B]NIRVANA ENGINE[/B] automatically draws 8 ... /> [/LIST]
    Notice that [B]NIRVANA ENGINE[/B] doesn't animate ... the same criteria to consider NIRVANA ENGINE is also "full- ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • NIRVANA LogoDespite my lack of artistic talent, people didn't complain too much about my previous attempt to design a [URL="http://www.worldofspectrum.org/forums…

    ... /sinclairfaq/index.php5?title=NIRVANA_Engine"]NIRVANA Engine[/URL]...

    The ... choose an official logo for NIRVANA, so more skilled artists can ... have another idea for a NIRVANA logo, please post it here ...
    Einar Saukas Einar Saukas May 2014 Development
  • Vertical XOR filler.. anyone?Hi, I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time? Just tryin…

    Hi,

    I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time? Just trying to find some references..
    mr.spiv mr.spiv February 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... the release of [b]NIRVANA+ ENGINE[/b], providing support ... full-screen-bicolor-engine-called-nirvana"]NIRVANA ENGINE[/url] was released ... . Choosing [b]NIRVANA[/b] or [b]NIRVANA+[/b] for your ... 's properly credited in [b]NIRVANA+[/b] documentation :)

    ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters ( ... is exactly the reason [b]NIRVANA+[/b] now provides support for ... default, in the official [b]NIRVANA+[/b] distribution, to avoid using ... b], I suggest downloading [b]NIRVANA+[/b] again anyway, because I ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Bomberman Demo (Nirvana+)Greetings, I want to share with you a bomberman clone, using Nirvana n z88dk, that I'm working during my free time. I really love to get your f…

    ... you a bomberman clone, using Nirvana n z88dk, that I'm ...
    cgonzalez cgonzalez March 2016 Brand new software
  • New NIRVANA tool: WTF!"[b]WTF![/b]" (Wide Tile Format converter) is a command-line tool to convert multicolor file formats from [b]btile[/b] (bicolor tile) to [b]wtile[/b]…

    ... wtile?[/b]

    In NIRVANA/NIRVANA+ engine, each multicolor image is ... use [b]wtiles[/b] in NIRVANA+.

    Notice this demo ...
    Einar Saukas Einar Saukas May 2016 Brand new software
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... games would you reproduce using Nirvana+

    Early single screen ... games that could utilise the Nirvana+ engine for enhanced full multicolour ...
    Rebelstar Rebelstar June 2016 New game ideas
  • NIrvana (Bifrost) compatible free android emulators?Marvin does not seem to support Nirvana graphics....any other free emulator to suggest?

    Marvin does not seem to support Nirvana graphics....any other free emulator to suggest?
    gabriele amore gabriele amore July 2016 Emulators
  • New Game - Pietro Bros [z88dk/Nirvana+][b]PIETRO BROS[/b] Pietro and Luizo were transported to pipe world after eating some rancid mushrooms on his pizza. Help them to escape from th…

    ... /> Three modes of Play.
    Nirvana+ Multicolour.
    48 Sounds.
    Nirvana+ for the multicolour graphic engine ... Einar Saukas for his marvelous Nirvana Library!


    This ...
    cgonzalez cgonzalez December 2016 Brand new software
  • XOR screenshotsXOR from 1987 is missing the loading screen and the in-game screen, Xor from 1990 has the in-game screen from another game.

    XOR from 1987 is missing the loading screen and the in-game screen, Xor from 1990 has the in-game screen from another game.
    Art Art July 2017 Infoseek database
  • Witchcraft: Nirvana, Bifröst and such[url="http://www.rgcd.co.uk/2011/10/buzzsaw-zx-spectrum.html"]"When considering this next to nearly every other ZX Spectrum game though, Buzzsaw is l…

    ... had been based on the Nirvana and Bifröst enfgines (though ... were all one of the Nirvana variants), but there was one ... , the Lost Tapes Of Albion Nirvana interlude screens and so on ...
    The Mighty Dopethrone The Mighty Dopethrone January 2018 Sinclair Miscellaneous
  • Gandalf [z88dk][Nirvana Plus][128Kb]Gandalf 1.00 [url="https://drive.google.com/open?id=1T9HK0_isoMrfogSIJVhPGehjVIdFus4c"]Download Ver 1.00[/url] Long after the destruction of t…

    ... powerful z88dk compiler , the fabulous Nirvana Plus, and the genial Vortex ...
    cgonzalez cgonzalez January 2018 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... />
    fi

    #BTILEDATANAME=NIRVANA-TILES-bin.bin
    BTILEDATANAME ... /> #asm

    SCF
    XOR A
    LD IX,$5B00 ... /> #asm

    SCF
    XOR A
    LD IX,$5B00 ... /> #asm

    SCF
    XOR A
    LD IX,$5B00 ...
    dbolli dbolli November 2013 Brand new software
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... ), OR (1/2 byte def), XOR (1/2 byte def), LOAD ... in assembler,.....By me only Nirvana could be consided as such ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... have been made standard (^=bitwise xor, &=bitwise and, etc) so ... new z88dk c lib) the nirvana lib needs to be section ...
    Alcoholics Anonymous Alcoholics Anonymous September 2015 Brand new software
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ...
    b) Load NIRVANA+ with your multicolor attributes already ... ((length = *array++) != 0) {
    xor a
    cp b
    jr nz, paint_skip
    xor a ; col = 0;
    Einar Saukas Einar Saukas December 2016 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... code starts with [b]XOR 0[/b]. I assume ... ,0[/b] or [b]XOR A[/b] instead.
    ... [b]Patrik Rak's XOR SHIFT[/b] algorithm instead ... method would be using NIRVANA+ support for wide tiles ... Download the latest version of NIRVANA+ documentation for proper instructions ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... be any type (mask, or, xor, load). The model is sprites ... with the compiler include sp1, nirvana, bifrost but there are others ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • Short Z80 QuizQ1) Which program gives different result ? A) XOR A ADD A,A B) XOR A ADC A,A C) SCF ADD A,A D) SCF ADC A,A Q2) What is the equivalent of NEG …

    ... result ?

    A)
    XOR A
    ADD A,A ...

    B)
    XOR A
    ADC A,A ...
    Dr BEEP Dr BEEP July 2002 Games
  • MASSIVE Tipshop updateHello chums.. (Apologies if anyone feels this should be in a different forum. I felt it was fairly relevant to games. Actually, this one is probably…

    ... tips and maps page for XOR. Our thanks to him for ...
    hackersanon hackersanon September 2003 Games
  • help in byte mirroring.I need some help. What is the best way to mirror the byte? (for ex. 10010011 -> 11001001) I mean, if there is a simple way to do it (may be with OR, …

    I need some help.
    What is the best way to mirror the byte?
    (for ex. 10010011 -> 11001001)
    I mean, if there is a simple way to do it (may be with OR, AND, XOR and so on), I'll be able not to store a mirrored copys of sprite in memory..
    moroz1999 moroz1999 October 2003 Development
  • MIA -> Tinny,Koky,Mluvici BalikHi, i just found my old cassete with games from Proxima: Tinny - MIA Koky - MIA Mluvici Balik - MIA Adventurer - STP XOR - STP(?) the problem is th…

    ... - MIA
    Adventurer - STP
    XOR - STP(?)

    the problem ...
    Fikee Fikee January 2004 MIA/STP/SDP
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ...
    ld a, (hl)
    xor b
    ld (hl), a ...
    Lambchop Lambchop August 2004 Development
  • ANN: Tipshop updated Monday, 30 August 2004Monday 30 August 2004 Finally got caught up on Tipshop updates - lots of good stuff The Italian Project, and assorted Real Life things have meant I…

    ... 's map/solutions page to XOR.

    * Geoff Owen sent ...
    hackersanon hackersanon August 2004 Announcements
  • New mapsMy own maps: Tarzan [url="http://zx-maps.wz.cz/map.php?id=Tarzan"]http://zx-maps.wz.cz/map.php?id=Tarzan[/url] Space Rider Jet Pack Co. [url="ht…

    ... from other authors:

    Xor (Paul Collins)
    [url="http ... .wz.cz/map.php?id=Xor"]http://zx-maps.wz.cz ... /map.php?id=Xor[/url]

    Denizen (David ...
    Pavero Pavero September 2004 Games
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... ;corner


    ROWLOOP XOR A
    LD (BLFLAG),A ... to clear

    XOR A
    LD C,D ... LD E,A

    XOR A
    LD (DE),A ... br />

    FIVECOLS XOR A ;If preceding tile was ... E,A

    XOR A
    LD (DE),A ...
    dmsmith dmsmith September 2004 Development
<1234567…34>

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  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…
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  • Vertical XOR filler.. anyone?Hi,<br /> <br /> I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time…
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