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Maroc's June Jambalaya!Thought it was time for another mash-up :) Contained in the pic below are 20 fragments taken from in-game screenshots. To which games do they belo…
[quote="GreenCard;911588"]Is the yellow sprite from [i]Travel With Trashman[/i]?[/quote]
Bingo! :)
I'll come up with some clues for the remainder. -
z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…
... as you can see the sprite is still moving smoothly so ... that clipping rectangle in the move sprite calls so they only ... apply to those move sprite calls. You can still ... calling the asm_zx_cxy2saddr, etc, directly. The advantage of using the library ... -
z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …
... + and Nirvana- are the only engines with sprite functions defined. No information ... that when erasing the sprite. In most cases the nirvana sprite is defined with ... there is no background where the sprite moves.
If I ... -
Are there later versions of AGD that allow colored sprites?I'm plugging away at AGD with the help of Pauls excellent video tutorials and I just wish one could add a bit of colour to the sprites. I've seen gam…
... 7 at the beginning of the sprite event, move the sprite as normal ... , then set it to the ... insert SPRITEINK R at the end of the sprite event.
< ... /> is applied to the red sprite and the pass-through blocks (clouds ... -
Help guess game by descriptionI'm trying to find a game I've seen in my childhood. There is a small main character, white-coloured. He has a very long red energy bar and about 5 …
Sorry, no. The character sprite in the game I described is bigger and you have lives as well as energy. Besides, there should br T-shaped obstacles in the first screen. -
Question about Arcade Game DesignerHi everyone. I would like to use AGD to create a game like Stonkers, with my troops and enemy troops that can move simultaneously, invisible enemy t…
... every time the player-controlled sprite re-enters ... sprite image, then calculate the difference in horizontal/vertical distance from the player sprite ... "appear" by setting the sprite image to a different ... them temporarily to another sprite event and block them ... -
Replaying games from Crash Issue 1Only a small conceit in the general scheme of things, but since Issue 1 of Crash was the first Spectrum mag I bought, and I remember wondering at the…
... down/left/right, and the main sprite moves stupidly fast, making ... doors.
But its the same guys who wrote Hall ... of the Things, which is continually ... its more or less the same game so I gather ... HOTT to see if the difficulty level is any ... -
Replaying games from Crash Issue 1Only a small conceit in the general scheme of things, but since Issue 1 of Crash was the first Spectrum mag I bought, and I remember wondering at the…
... down/left/right, and the main sprite moves stupidly fast, ... doors.
But its the same guys who wrote ... Hall of the Things, which is continually ... marvellous once you've managed the many, odd keys. ... . WoFM is HotT with the fun parts (Lightning bolts ... -
Poll : The best Crash Smash that wasn't.Theres some iconic Spectrum games where its always a surprise that they weren't that highly rated at the time. Whats your favourite game that didn't …
... it even after the chore of getting past the first wall only ... and even getting past that, the game was kind of average ... apart from the box art, and the fact the main sprite was a helicopter ... do with Airwolf :))
The sequel was even more detached... -
Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…
... br /> ; ------------------------------------------------------------------------------
; Displays the masked sprite
MAIN call ... to store the
NEW_B2 defb $00 ; masked sprite data< ...