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<1…3456789…34>
  • Game Release - Let DownsBesides the Obvious (i.e. Bandersnatch & th other one & of course The great space race) what games were seriously hyped up to be next big thing. One…

    ... 's nothing like the arcade at all. The main sprite looks like Joe ... Cocker, the gameplay is absolute ...
    dm_boozefreek dm_boozefreek March 2006 Games
  • Game Release - Let DownsBesides the Obvious (i.e. Bandersnatch & th other one & of course The great space race) what games were seriously hyped up to be next big thing. One…

    ... 's nothing like the arcade at all. The main sprite looks like Joe ... Cocker, the gameplay is absolute ... is a 48k version... But the screen size is hugely reduced ...
    Swainy Swainy March 2006 Games
  • TommyGun 0.8.5 available0.8.5 has been uploaded release updates include: * Heaps of bug fixes :) * A getting start guide on how to use TG Please try it and give me your f…

    ... confusing but I would appreciate the scaling option thanks. It's ... CPC should look the same on-screen as the Spectrum's ... sprites I've done. The top sprite is intended for Mode 1 ... hard to animate within the program. The bottom sprite (Mumm-Ra from ThunderCats ...
    Wolverine Wolverine March 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... more formal description of the SprLib2 sprite formats would be good ... .
    Are they in the ... interface just to export the data. The resource dialog is complicated ... New features are simply for the enjoyment of others, like ...
    Kiwi Kiwi April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... array as it traverses the characters making up the sprite.

    There ... a blank row at the bottom of the sprite while drawing.

    sprite column unless the sprite is only drawn at ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... Which brings me to the sprite definitions. As the sprite is built up, ... struct sp1_cs" making up the sprite. This list is ordered ... for the entire sprite. This offset includes the current sprite frame ... depending on the number of pixels downward the sprite has ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    // share the same sprite graphic which is not ... br /> ._sprdrawftbl ; table of sprite draw functions indexed by type ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... give the current character position of the top left corner of the sprite. The ... vrot and hrot members give the pixel rotation of the sprite (0 ... build up the sprite. The frame member gives the absolute address of the current sprite frame ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... and sp1_ChangeSprType(), the sprite type is the integer index into the "sprdrawftbl[]" table ... the common name (id) of the sprite type with the index into the sprite ... draw function table for the corresponding ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... of the "struct sp1_ss" describing the sprite store the minimum number of pixels the sprite must ... be rotated in the horizontal ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Has anyone ever owned, played on, or even seen an Amstrad GX4000I ask this question because the machine must have existed because Mean Machines from issue 1 until about 8 reviewed software for it until it flopped.…

    ... 32 colours from 4096 - the same as the Amiga. So even though ... effectively use all colors within the screens current palette compared to ... they had made the main sprite in red like the 16 bit versions ... some nifty tricks and the sound but the Mega Drive and later ...
    Wolverine Wolverine May 2006 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... caused by the horizontal rotation of the sprite by the engine -- as the sprite is rotated ... right, the graphic is ... . As the sprite graphic is rotated right on the left edge of the sprite, an ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... make the single moving sprite an occluding sprite and see the difference. In the create sprite ... to the sprite. The following call to sp1_AddColSpr() adds the second column BEH to the sprite. The ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the plane and the type. The plane should only be changed when the sprite ... creation or after moving the sprite off screen). The sprite character type should only ... mask sprite. Suppose the centre is solid, completely covering the screen, but the sprite is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... . The definition at the end of the program is the first unshifted frame of the sprite. The ... " are the dimensions of the sprite in characters, "srcframe" is the address of the sprite graphic ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... placement of the sprite. By adding the relative distance between the unshifted sprite frame address ... from the sprite engine.

    The rest of the program is the same. When the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    ... and then merged with the sprite to make the new screen image.
    the masked red area over the actual sprite itself and not the blank ... areas around the sprite.
    Kiwi Kiwi May 2006 Development
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    ... applied the masked red area over the actual sprite itself and not the ... blank areas around the sprite.
    the sprite (which is now all ... red) is safe and the background won't show through ...
    redballoon redballoon May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... that. If the supplied label to the start of the sprite frame is "mysprite ... " you can compute the address of the ... start of the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... moves a sprite and bounces it off the edges of the screen. It ... is, it doesn't work!. The sprite position calculation part seems to ... draws and moves around the SECOND sprite in the table (as it should ...
    48K 48K May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... new in this program. The animation of the sprite is simply achieved by ... a new sprite graphic address in the "frame" parameter of the move sprite functions ... will notice from the sprite draw functions that the pacman sprite is being made ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... sprite with SevenuP graphics and a tap included in the zip in the ... /> This test program contains the first sprite animation and one kind of ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... on the right of the sprite and the extra blank row on the bottom of the sprite ... means the relative location of the second column from the start of the sprite (the first ... column) is 64. Likewise the relative location of the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • What new (ish) ZX game have you played mostJust wondering what games from 2000 on have grabbed you most, I found a lot of TR-Dos games on here last year and was seriously impressed by a little…

    [QUOTE=chop983]Cant stand the character set that god awful ... games with HURG back in the day, but nothing that I ... look as professional due to the jerky sprite movement, total lack of ...
    Matt_B Matt_B August 2006 Games
  • Your views on...Rollercoaster[url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Roller+Coaster$&pub=^Elite+Systems+Ltd$]Rollercoaster:[/url] I thought this game was great.…

    ... the Gameboy (B/W). Its exactly the same as Rollercoaster but the main sprite ...
    psj3809 psj3809 August 2006 Games
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... no technical advantage to having the sprite hardware at all.

    the dedicated sprite hardware doesn't add any ... technical advantage.

    Certainly the sprite hardware makes it a *lot ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... no technical advantage to having the sprite hardware at all.
    ... 2.5 frames) cycles the dedicated sprite hardware doesn't add ... .

    Certainly the sprite hardware makes it a *lot ... engine than the silicon-frozen dedicated sprite hardware.[/QUOTE]< ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • How are people developing?Are most coding on actual HW or under emulation, or cross developing?

    ... ; WafaDrive setup - with the compilers & sprite-editors on one drive ... , and all the code and ... crashes occured as restarting the system was about as ... multi-document editors, and decent sprite, screen, & music packages ...
    bobs bobs September 2006 Development
  • It's Friday, I'm hungover and...coming to these forums always cheers me up. Anyway I've got that out of the way, here's my question/topic. I'm assuming most people here are in the s…

    ... came out though.
    The main sprite was nice though, very colourful ... sooooo slow! I went out the next week and bought Road ...
    zx1 zx1 October 2006 Games
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... first.

    The fastest sprite format is zig-zaging.
    the sprite - xor, or, masking (and, ...
    You...

    'dump' the 1st line left to right ... down line...

    'dump' the 2nd line right to left ...
    frobush frobush October 2006 Development
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