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<1…45678910…34>
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... kinda depends on the size of the actual sprite. So far the program allows ... outputting of sprite and mask ... data seperately (by running the ...
    icabod icabod October 2006 Development
  • NOMAD Vs CibernoidI remember that one of the first games I played in spectrum was N.O.M.A.D. and a few months after a cousin of mine lended me Cibernoid... At the tim…

    Yeah I liked NOMAD; the main sprite moved really well, and the retro score counter was great.
    Spector Spector November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... a test program for the hi-colour sprite engine to make sure ... /> I did begin documenting the SP1 sprite engine in [URL="http://www ... to document everything including the innards. However, the engine itself is very ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... using Speccy style graphics. The C64 version seemed to ... also very good on the C64. The same nice hi- ... out Heartland on the C64 - the main sprite is made up ... absolutely blow away the C64 versions - but the C64 can ... example - check out the Druid 2 and Hawkeye ...
    Kenz Kenz November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... check out Heartland on the C64 - the main sprite is made up of ... -res sprites and you get the nice Speccy-style backdrops:
    Yes, very nice! That was the reason I started this thread ...
    Gwyn Gwyn November 2006 Games
  • Games Club wc 4/12/06get them votes in.... :)

    ... loved Moon Alert in the arcade and this version ... was pretty good for the Speccy. Annoying when one ... /> Yes. It's not the toughest moon buggy really, is ... another Moon Alert game for the Speccy then ?[/QUOTE]
    the best I've seen, even if the main sprite ...
    Zagreb Zagreb December 2006 Games
  • Music you associate with games?The other day a song came on the radio and it got me thinking about what I was doing when I first heard it. Funnily enough I was playing a game on th…

    ... fm]When I first discovered the "Nomen Luni" screen in ... Monday[/i] came on the radio! :D And this ... the Moon sprite on Nomen Luni is so memorable. The moon sprite ...
    When I hear the theme tune to Potty Pigeon ... on the radio, I always think ...
    BloodBaz BloodBaz December 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... all computers the same.
    The genius ;) is in the code editors ... you can take a spectrum sprite and use it directly on ... a code generator to convert the spectrum sprite image into a compatible ... CPC image. ie. map the colour ...
    Kiwi Kiwi December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... they only support the Sam in the zx video mode ... currently implemented for the Sam) where the entire memory space ... done in C with the SP1 sprite library (actually its predecessor ... ) written for the Spectrum:

    ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ...
    The efficiency of the resulting assembler that the compiler is ... br /> CALLEE linkage means the function itself is responsible for ... In particular I think the SP1 sprite engine might be interesting ... since it draws the ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... /bigsprite.zip[/url]

    The fan blades are your 2 ... ]

    This line moves the pacman sprite:

    [code]
    sprite animations, lighting effects with attribute ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... good music, pleasing graphics. The one thing I missed, ... added something for me. The other thing is a ... used to as the cannon sprite can't line ... up exactly for all angle with the sight. The ... bomb and esp the skull ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • UDG creator?Anyone know if there is such a beast for running on a PC to play around and create UDGs rather than mess around on a speccy or graph paper? I'm doin…

    ... file - at least for the Graphic/Sprite Editor which you're going ...
    Dunny Dunny March 2007 Sinclair Miscellaneous
  • Games that were better/worse on C64/SpeccyOkay, games that were either: a) Better on the Spectrum or b) better on the C64 Simple heh? I can think of a couple: Bombjack is way better o…

    ... Dare: Pilot of the future - the Speccy version looks and ... Knight games (128K) - The speccy has the only "complete" version ... around the C64's isometric issues using the powerful sprite- ... the C64 original has the edge and I miss the exploding dreadnaughts on the ...
    Zagreb Zagreb March 2007 Games
  • Games that were better/worse on C64/SpeccyOkay, games that were either: a) Better on the Spectrum or b) better on the C64 Simple heh? I can think of a couple: Bombjack is way better o…

    ... />
    Better games on the Spectrum:
    Nightshade - better ... br /> Starquake - the extra colours for the main sprite nip it.
    Nodes of Yesod - The music ... found it enjoyable on the Spectrum, the C64 version is better ...
    Fizza Fizza March 2007 Games
  • GraphicsI've been working on some speccy icons for a bit, and, at the suggestion of another member (cheers zxbruno! :) ) I got creative this afternoon. Here…

    And the same, with the main sprite and a mock-up background ( ... to what I would like the game to finally become...)
    Sprite+Mock Area[/URL]
    TechnicianSi TechnicianSi March 2007 Development
  • GraphicsI've been working on some speccy icons for a bit, and, at the suggestion of another member (cheers zxbruno! :) ) I got creative this afternoon. Here…

    [QUOTE=TechnicianSi;177438]And the same, with the main sprite and a mock-up ... to what I would like the game to finally become...)
    Sprite+Mock Area[/URL][/QUOTE]
    Fikee Fikee March 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... could select to have the mask added to the end of your ... good :(
    Apart from having the Masked checked box checked then ... br /> Well sprites anyway if the checkbox is turned on within ... *should not* be affecting the previous sprite/tile though.
    If that ...
    Kiwi Kiwi April 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... *should not* be affecting the previous sprite/tile though.
    If that ... managed to reproduce the problem again by following the same steps above ... ETA on bug fixes at the moment.
    Will be busy ... will find a way around the problem.

    Cheers
    TrueVideo TrueVideo April 2007 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... />
    With regard to the tilemap/sprite rendering, yes I need per ... .

    What's the technical reason the shadow bank is preferrable ... access? I couldn't find the reasoning in the faq.
    pointblnk pointblnk April 2007 Development
  • Alien StormHi all, I've been lurking for awhile but now feel the need to register and post... I've been trying to load the tzx of Alien Storm. It comes as 2 par…

    ... predominantly in the 48K game you get the same sprite regardless of which ... character you use and in the ... 128K version each character has its' own sprite. I ... think there's an improvement in the sfx ...
    michaelf michaelf May 2007 Games
  • Bipboi Adventure - Tech DemoHere is the first tech demo of my Bipboi game, still in progress (2 Years now :-? ) Anyway, have a download, let me know what you think. This wil…

    ... have 2 definite projects on the go, the star collecting game is ... there. I will release the 2 at the same time.


    The 'Jump' game was the first Sprite demo you put ... onto the Cronosoft forum (I ...
    Graz Graz May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... to a sprite being drawn and sees half the sprite at the old ... position and half at the new. ... rely on the fact that the blank areas of the sprite erase their ... distance and the old sprite graphic will still appear in the old ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... to (say) red BEFORE performing the sprite clear/redraw routine and change ... them in the order of y position. The last sprite to be drawn ... (at the bottom of the screen) can ...
    BloodBaz BloodBaz May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... br /> If you move the sprite (for example one pixel to ... the right) and just erase the small part at the left edge on the sprite ... , and then draw the new sprite ... risk of the player seeing the sprite with the left edge ...
    Rickard Rickard May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... parameter to sp1_CreateSpr() is the address of the sprite draw function to be ... the sp1_CreateSpr() call the offset is the offset to the first column in the sprite which ... is right at the ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Beaten GryzorHow many people here have beaten Gryzor? And was it hard? Me, I beat it after about 7 months. Even now, I can't get through most of the time.

    ... finished =D here is the RZXfile from rzxarchive.co ... liked a lot the main sprite of Gryzor on ... speccy, it was like a nice hero sprite ... , moreover the eightdirectional shooting was ... pity when we bought the game original and ...
    judasEZT judasEZT July 2007 Games
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... been added. The editor now detects when the player sprites' ... are not used and modifies the collision detection accordingly. Object ... any fodder blocks under the player sprite if that's what ... patching in the screen switching code from the explorer designer ...
    jonathan jonathan August 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... ;206937]You can also give the player a "dig" action which ... removes any fodder blocks under the player sprite if that's what ... come.

    Will all the player actions be able to ...
    FrankT FrankT August 2007 Development
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... soon as I've finished the latest tool addition.
    < ... address and length. Then open the graphic/sprite editor, and import it ... (it doesn't matter how large the ... bytes). Then use the Send system from the graphic editor to convert ...
    Dunny Dunny August 2007 Sinclair Basic
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