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<1…26272829303132…34>
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... happily save turbo data to a TZX as a 'direct sound' block. You ... then load that TZX into TAPER and ask it to ...
    Lee Tonks Lee Tonks October 2004 Games
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... ... you then are able to move around up/down/left ... read value`s for what block is pasted where, for ... a solid block...

    It`s best to group the ... the first 200 are normal background, say 201 to 230 are for ... it`s easier and quicker to test the value`s ...
    CKay CKay October 2004 Development
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... not the speedloader. I just turbo-loaded the version which I ... used, but I usually use Turbo Imploder these days - search for ... , then loads the second block and returns to BASIC at line 30 ... is the call to actually start the game. The turbo-loading code ...
    Lee Tonks Lee Tonks October 2004 Games
  • New release of EmuZWinEmuZWin Version 2.6 Release 1.0 Beta? ? (30-Jan-2005): A lot of changes. Most important are: [+] Formats supported: RZX, SLT. [+] Sound devices sup…

    [quote]
    1. Try to load Into the Eagles Nest - ... and means that in "Turbo loading data block" pilot length is given ...
    Vladimir Kladov Vladimir Kladov February 2005 Emulators
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... />
    The best way to read the keyboard is reading ... br /> -------------------

    To prevent "Program: foo" or " ... print output is to be send to the printer. A ... mean it is to be sent to the TV screen ... the same again to get back to normal L/C mode ...
    na_th_an na_th_an April 2005 Development
  • Weird loaders; 1) Why? 2) How? (Curiosity question)Hello again. Sorry to be asking/posting so much today, but I've just arrived here and am plumbing the depths of nearly 22 years of making cups of te…

    ... merely have to rewind the tape to the beginning of that block and ... try again - rather than having to ... generally more reliable (opposite to the turbo load variants discussed above).
    monty.mole monty.mole May 2005 Sinclair Basic
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... it again) ... if I go to another screen, come back and ... spot has become a invisible "normal platform" ... Any ideas?

    block 0 as a platform? I ...
    jonathan jonathan May 2005 Development
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... ) ... if I go to another screen, come back ... spot has become a invisible "normal platform" ... Any ideas?
    block 0 as a platform? ... /> [/quote]

    Nope ... block 0 is black and "empty ... 30 screens and close to 110 blocks if it ...
    Skarpo Skarpo May 2005 Development
  • Jacko's a free manI'm surprised no one here's mentioned it yet, but the whacko was found not guilty on every single one of the charges... I'm glad it's over - means w…

    Just goes to show you only have one life, even with all the money in the world you can still mess it up.Bet he'd trade it all to be just a normal kid again.
    Just Mikey from the Block.
    .
    JimDiGrizLovesAngelina JimDiGrizLovesAngelina June 2005 Chit chat
  • How to detect 48k modeHow can you detect if a 128k machine is in 48k mode (from an emulation point of view, not via BASIC or machine code)? Checking the current rom? But …

    ... others) would appreciate the chance to discuss any extensions before they ... in the forums (polarity block, a more general turbo block, etc).

    Luca Luca June 2005 Emulators
  • AZIMUTH HEAD ALIGNMENT KITSHow do they work ????

    ... ) before being written to the tape, to make best use of ... some cassette recorders/players, due to wear etc... In this ... can hear this with a normal audio tape - the sound ... frequencies, because writing data to tape (particulalry turbo loaders) use the higher ...
    Digital Prawn Digital Prawn July 2005 Sinclair Miscellaneous
  • Cronosoft 'Cassette 50'I'm currently looking to start work on putting together a 'CASCADE CASSETTE 50' compilation. Admittedly, I might not get 50 games submitted, so if t…

    ... you just specified where to relocate the turbo code and how many ... address, length for each block, and jp to game. The program then ... has the capability to save with a turbo loader, although I ... original source code for speedlock turbo by David Aubrey Jones. ...
    FrankT FrankT September 2005 Games
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... will load a normal 6912 byte long screen$ to the video ram ... where you want your main block of code specifically loaded into ... address the code was loaded to. in this case 32768
    Sadako Sadako September 2005 Development
  • Turbo Esprit by Durell, uk version 1 missing.I had a version of Turbo Espirit without joystick support. It was in the same case as [url="ftp://ftp.worldofspectrum.org/pub/sinclair/games-inlays/…

    Several Durell games contain both normal and turbo loaders on either side of ... are REALLY problematic when trying to load. In fact I don ... ever succeeded in getting them to load. :(

    Necros ...
    Ian Hamilton Ian Hamilton September 2005 MIA/STP/SDP
  • New CEZ GS game: COLUMNSFinally we've finished it!! After a long time coding, making graphics, musics and testing (as you could view in the forum if you know spanish -sorry-…

    ... colours.

    Partly due to the chequered pattern in the ... to distinguish the pixel colours) and the use of bright and normal ... like Super Puzzle Fighter II Turbo and Klax, but never on ... /> A way around this is to use different shapes in the ...
    Fil Fil October 2005 Games
  • Some thoughts about emulationWhile discussing about 'real tape loaders' I just thinked about wat is total emulation (most complete, perfect). Some authors prefer for example loa…

    ... that but from time to time i might start ... the nostalgic factor so to load them up the ... reason. I load at normal speed so I can ...
    Its then quicker to switch the turbo loading (or whatever you ... want to call it) back on to ...
    ADJB ADJB October 2005 Emulators
  • Ideas for new tape storage formatSome called them decoders or encoders, but I think that it is just something like form of presentation. Goal is of course smaller size, support of e…

    ... I was into generating new turbo speedloaders (just for the ... /> - Custom Loading Manchester Encoding Data block (not commercially known)

    I started to develop them for personal testing ... I was told they wanted to organize all the future ...
    Black Hole Black Hole October 2005 Development
  • Gauntlet 2 & emulatorsI've done a quick search but not found anything, does anyone else have trouble getting Gauntlet 2 to load in either Spectaculator or Spin? The only f…

    ... 6.25 it gets to the third "Normal Data Block (6914 bytes)" and ... 5.04, when I try to load that file I get ...
    martinball martinball November 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... /> It seemed a bit fast to me too, but I've ... " really are faster than several turbo loaders on the Spectrum, cool ... no need to use block 0x2B because the Generalized Data Block 0x19 already ... start adding a ZX81 decoder to MakeTZX, once the new blocks ...
    Luca Luca November 2005 Emulators
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ... :

    I would love to see the 48k movieload in ... being pretty cool. Perhaps best to just buy the game and ... /> Now THAT I would like to see again ... please let me ... will load from the first turbo loading block onwards. Most annoying!!!
    The Starglider The Starglider November 2005 Games
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... distorted, which is probably due to the ZX81 output circuitry.
    normal and tolerated.

    ... Hmmm, no offence to anyone but... the Spectrum was ... /errors in the header of block 0x19.

    [ This ...
    Luca Luca November 2005 Emulators
  • Anyone know how you copy a microdrive cartridgeThis may seem a dumb question but does anyone know how you copy the contents of a microdrive cartridge onto another microdrive cartridge to make a ba…

    ... protected. It maybe possible to snapshot it, if I ... ROMs or something trying to occupy the same memory ... It seems to be just a 41k block for the main ... into sections and fails to reassemble or fails on ... the copy protection fools normal 'copier' programs by using ...
    Andrew Barker Andrew Barker December 2005 Sinclair Miscellaneous
  • Converted tzx looks differentI finally decided to have a go at converting some of my old tapes to tzx incase i find any mias later on. I converted the game Speed King 2 by master…

    ... been stored as a Turbo Speed Data block (ID.11) ... : "SKINGB ", or whatever that block is called...
    Yer using ... see that he said block is 103% loading speed ... filter (-fr1) and force to a ROM loader (-ln) ... change the block in Taper to a ID.10 block if ...
    Andrew Barker Andrew Barker January 2006 MIA/STP/SDP
  • Loading games onto a real Speccy from an iPodA regular on my site recently bought a 48k Speccy and tried to run programs stored on his iPod, but the volume just wasn't enough so he added a modif…

    ... Gasman's tzx decoder to play tzx files directly ... . It's very easy to do. You also might ... consider to download a patch that ... I managed to load games that are stored on normal speed without ... any problems on my Speccy. Turbo ...
    Paul van der Laan Paul van der Laan February 2006 Sinclair Miscellaneous
  • Alkatraz questionsAnyone know: 1] Before the turbo data block every Alkatraz game does this a few times: ((Out to 3F,Out to 7F) x2) In from 9F What is it doing? 2]…

    ... times:

    ((Out to 3F,Out to 7F) x2) In from ... />
    It's probably trying to mess up with the Multifaces ... other words, given the first turbo block can the screen be extracted ... info to accomplish both tasks are stored inside the second turbo loader ...
    Luca Luca February 2006 Emulators
  • Alkatraz questionsAnyone know: 1] Before the turbo data block every Alkatraz game does this a few times: ((Out to 3F,Out to 7F) x2) In from 9F What is it doing? 2]…

    ...
    1] Before the turbo data block every Alkatraz game does this ... words, given the first turbo block can the screen be extracted ... try to extract the screen using the code in the second turbo block ... that that big first turboload block only contains a few ...
    JonNorth JonNorth February 2006 Emulators
  • FuseX on the Xbox :releases, testing and feedbackI'm creating a new thread here to continue on from the thread about emulators on the Xbox ([url="http://www.worldofspectrum.org/forums/viewtopic.php…

    ... it is going to be called) to get them to work.

    To make things more confusing I have also hacked in a "Turbo ... Load Tapes" option which will load the tape in the normal ... it puts the speed back to normal when the tape is loaded ...
    Crabfists Crabfists March 2006 Emulators
  • +3 disc imaging (idea + SDP)Following a bit of research, which you can probably see in the "old code" thread, I had an idea for a bit of software that may be useful (for me, and…

    ... talking about - ripping disk images to tape/disk.

    ... image (as a security measure to prevent piracy). Still, as ... track to tape, for restore later (saves to tape at normal and turbo speed ... place, I would need to program the PD765 controller chip ...
    DEATH DEATH April 2006 Development
  • +3 disc imaging (idea + SDP)Following a bit of research, which you can probably see in the "old code" thread, I had an idea for a bit of software that may be useful (for me, and…

    ... talking about - ripping disk images to tape/disk.
    [/QUOTE]< ... track to tape, for restore later (saves to tape at normal and turbo speed ... the idea of saving to tape at turbo speed too - but ... that would be something for someone else to ...
    icabod icabod April 2006 Development
  • +3 disc imaging (idea + SDP)Following a bit of research, which you can probably see in the "old code" thread, I had an idea for a bit of software that may be useful (for me, and…

    ... . I've had virus scanners block access to the floppy drive (usually ... well as tricky sample images to aid testing. :)[/QUOTE]
    ... the formats of. This progressed to become a potential imaging tool ... can get it working on normal discs, I'll consider looking ...
    icabod icabod April 2006 Development
<1…26272829303132…34>

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