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Search Again :: Adv Search 1000 results in 0.041s
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  • Advice needed - Xbox EmulatorsDoes anybody have experiance of using a speccy emulator with an Xbox ? My intention is to install Linux and then try and run an emulator (most like…

    ... like (just the stuff in square brackets) :



    not that that's important, but ...
    ewgf ewgf February 2006 Emulators
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... way to reverse each 8x8 square so the image "tesalates" again ... for lines of text but not for graphic screens.
    First ...
    miskox miskox February 2006 Sinclair Basic
  • total eclipse remake.myself and the ovine boyo's are currently doing a remake of total eclipse , the old freescape game. its early days yet but here's a few w.i.p shots …

    ... colours, make Mr Head a square block instead of a round ... no-no. Fortunately, that's not an issue with your TE ...
    Dunny Dunny February 2006 Games
  • how do I tune the speccy to tv?hello folks :) I am come here for help rather than because I am still a speccy person. I did start with the ZX, many moons ago,had a couple of thos…

    ... booklet with it, and some square inserts in an accompanying pouch ... your help as I have not come across this model before ... hold data please? I think not, in which case I can ...
    pawz pawz February 2006 Sinclair Miscellaneous
  • 4 Computer BuffsI've just downloaded a series of home computer related TV shows from around 1984, called '4 COMPUTER BUFFS'. Quality is a tad iffy, as they're prett…

    ... it to a flashing square'... I certainly did NOT mean that you ...
    chaosmongers chaosmongers February 2006 Sinclair Miscellaneous
  • I am selling some of my Spectrum's and BooksZX Spectrum +3 [url [url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=8769514090&rd=1&sspagename=STRK%3AMESE%3AIT&rd=1]"]http://cgi.ebay.co.…

    ... squiggly brackets with the normal square ones. That way, ZX Spectrum ... 'nagl fhtagn
    "I'm not biased - I don't care ...
    VincentAC VincentAC February 2006 Sales
  • Best Loading ScreenWhat the hell ... we had worst so let's explore the other end of the Spectrum. * Some of my favourites are what I like to call [B]Picture Frame[/B] …

    ... a proper speccy loading screen (not the Pentagon 128), and had ... to two colours per attribute square.
    Daren Daren February 2006 Games
  • The ApprenticeAnyone watching the new series? If you have never watched this before I highly recommend it. Tonight episode was a classic - with both teams design…

    ... end, they'll have to square up against Sir Alan Sugar ... , but I fear you do not possess the prowess that I ...
    BigBadMick BigBadMick March 2006 Chit chat
  • Timex 80 column display driverI subsequently wrote an 80 column font driver for 512x192 mode.

    ... character square.
    This speeds up the display function by not having ...
    Kiwi Kiwi March 2006 Development
  • The Fourth Protocol.I've finally managed to finish it. It has taken me a long time, to say the least... The one thing I don't understand is the end of part 2. How exa…

    ... in mind that I'm not looking for the name of ... manner (something which I have not seen mentioned in any solutions ... the game ("11 in a square, 12 in a circle..." or ...
    jamieangus jamieangus March 2006 Games
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... website which may or may not help. It calculates the angle ... have to write your own square root routine, plus a binary ...
    jonathan jonathan March 2006 Development
  • Here to go!Welcome to the new look! This migration took [B]a lot[/B] longer than expected (2 hours on the test setup, 5 hours on WoS), but everything ought to b…

    ... should be square, but they work in here and not elsewhere for ...
    Dunny Dunny April 2006 Sinclair Miscellaneous
  • Here to go!Welcome to the new look! This migration took [B]a lot[/B] longer than expected (2 hours on the test setup, 5 hours on WoS), but everything ought to b…

    ... should be square, but they work in here and not elsewhere for ...
    mheide mheide April 2006 Sinclair Miscellaneous
  • Old software shops that have come and gone.One that i remember fondly was Software Plus in Great Yarmouth, i bought my copy of Streetfighter II C64 there, and also a little gamestore in the Ma…

    ... that the Boots in Eldon Square in Newcastle back in the ... pay for the other as not to arouse suspicion. > ...
    dm_boozefreek dm_boozefreek April 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... anything. It also seemed logical not to bother redrawing portions of ... space than a full character square.

    There are ... rotation table (unless rotations are not needed) and larger struct sp1_cs ... whether you wanted it or not :razz: Every engine has ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... is in the front end, not the back end which seems ... allow one colour per character square. As I mentioned, eventually there ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... /> ; exit : hl = address of attribute square
    ; uses : af, hl

    Edit: except that's not exactly what you wanted to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... that points to the attribute square you are interested in.[/QUOTE ... co-ordinate from 176 first. Not that you'd ever use ...
    monty.mole monty.mole April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... reverses direction. The program is not meant to be anything special ... . (** note: sp1.h is not completely finished off yet so ... direction (ie software rotation is not used); LB means the graphic ... rotated into the current graphic square; RB means the graphic lies ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    "sp1_Initialize()" does not invalidate any of the character ... this flag bit is not set. The SP1_IFLAG_OVERWRITE_DFILE ... background and sprites underneath will not be drawn
    #define ... the last updated character square since, for occluding sprites ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 1-byte sprites do not have any masks in their ... the last blank column does not. We add this last ... pixels that shift into their square from the rest of ... column and therefore should not look for pixels rotating ... blank row and column will not be drawn. You can ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... because these draw functions do not software rotate sprite graphics. ... is encountered in a character square SP1 doesn't bother ... an occluding sprite, they are not drawn, therefore speeding things ... buffer's initial contents are not entirely predictable when an ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... from the engine, SP1 will not alter those character squares' ... corresponding to a particular character square and removes it from the ... "validated", ensuring that SP1 will *not* draw those character cells.
    not* drawn in the next ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> There is one detail not mentioned yet: although you ... Although splib2 did not have the ability to ... 17,0,10,7}, // square 6
    {17,11, ... /> {17,22,10,7} // square 8
    };

    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... .

    The Spectrum calculates square roots using, for the example ... that is the advantage of not using floating point. :-)

    Geoff Geoff May 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... ]i[/I] though? I'm not near mine (or an emulator ... surely trying to calculate the square root of a negative number ...
    Ian Hamilton Ian Hamilton May 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... ]i[/I] though? I'm not near mine (or an emulator ... surely trying to calculate the square root of a negative number ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Sinclair Basic
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... up the screen one character square at a time, also later ... a while to get right - not to mention the screen updates ... /save routines so it's not *actually* that small once it ... whether it was loading or not.

    Swevicus - That's ...
    JonNorth JonNorth May 2006 Games
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... is something that is not easy to do with ... number of sprites per character square. Because there are only ... so that it will not draw to those parts ... itself. This is just not practical. Backgrounds done with ...
    Anyway, I'm not quite done yet :) I have ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... screen.

    This was not actually meant to be the ... bottom) and for each character square visited, reads a tile pair ... only way and it is not necessarily the fastest way -- ... same background afterward. sp1_GetTiles() is not used in this program but ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
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Latest Posts

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