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<1…11121314151617…34>
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... )*n,23+5*(t(w)=0):
    [/code]

    replace ... /> POKE (t(w)p)*n,22:
    [/code]

    Field ... (w) holds 3-p or 0 due to the jump
    0 the jump to 28 is ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ]
    POKE (t(z)>0)*n,30:
    FOR j ... =0 TO 8:
    LET d= ... /> POKE (t(w)p)*n,22:
    LET w=w-d ... ]
    FOR j=0 TO 9*(t(z)=0)-1:
    LET ...
    Dr BEEP Dr BEEP October 2007 Development
  • Loading MessagesHi, I've dug out some more unfinished stuff and plan to make up some loaders for it before I submit it to the archive.. Is it possible to create a …

    ... control codes for AT 1,0 at the start of the ... />
    SAVE CHR$(22)+CHR$(1)+CHR$(0)+"INDY"+CHR$(16)LINE ...
    gasman gasman October 2007 Development
  • Loading MessagesHi, I've dug out some more unfinished stuff and plan to make up some loaders for it before I submit it to the archive.. Is it possible to create a …

    [QUOTE=gasman;222901]
    SAVE CHR$(22)+CHR$(1)+CHR$(0)+"INDY"+CHR$(16)LINE 1
    [/QUOTE]

    Er... don't you mean CHR$(6) instead of CHR$(16)?
    Marko Marko October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... don't think the extra delay beween player input, and board ... pieces on it, and the delay has increased).

    [QUOTE ... NEWPPC is still set to 0 at the time of the ... , the results are '1' and '0' respectively.

    So, we ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... can use POKE (t(i)=0)*n,24 directly thus eliminating ... k22),28:
    BEEP .1,0:
    LET r=k*(k6 ... /> LET r=k*(k>0)*(k16)*(k
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;225218]d) Instead of this:

    [CODE]
    POKE n*(k6 AND k22),28:
    BEEP .1,0:
    LET r=k*(k6):
    [/CODE]

    use this:

    [CODE]
    LET r=k*(k>0)*(k16)*(k0)*(k16)*(k
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... can use POKE (t(i)=0)*n,24 directly thus eliminating ... k22),28:
    BEEP .1,0:
    LET r=k*(k6 ... /> LET r=k*(k>0)*(k16)*(k0)*(k16)*(k
    Digital Prawn Digital Prawn November 2007 Development
  • The direct bus or indirect one... that is the questionThe Ethernet project continues...and I'm in a quandry. So I've managed to implement enough socket library for the W5100 that socket, bind, listen, a…

    ... fine pitch of the W5100 (0.4mm) LQFP, I may as ... a 5 to 10 nanosecond delay which shouldn't hurt anything ... DHCP), release A15, then JP 0. Things connected to the through ...
    Winston Winston November 2007 Hardware
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... (1)=s(1)*(s(1)0)
    [/CODE]

    use ...
    Einar Saukas Einar Saukas November 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... /> main()
    {
    sp_PrintAtInv(10,22,0,'a');
    }
    [/code]
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • ZX Spectrum ScreenHello folks! I know, that ZX Spectrum has character resolution 32x24. And you can't write with PRINT AT command to last two lines. But, I know that…

    Print to channel 1.

    [code]
    10 PRINT #1;AT 0,0;"Line 22";AT 1,0;"Line 23"
    20 PAUSE 0
    30 REM :P :P :P :D
    [/code]
    Woody Woody December 2007 Development
  • ZX Spectrum ScreenHello folks! I know, that ZX Spectrum has character resolution 32x24. And you can't write with PRINT AT command to last two lines. But, I know that…

    ... /> PRINT #1;AT 0,0;"Line 22";AT 1,0;"Line 23"
    [/code ...
    bobs bobs December 2007 Development
  • ZX Spectrum ScreenHello folks! I know, that ZX Spectrum has character resolution 32x24. And you can't write with PRINT AT command to last two lines. But, I know that…

    Or, "POKE 23659,0" to make the bottom screen area 0 lines instead of 2, and continue to normally write to lines 22 and 23.
    Make sure to "POKE 23659,2" before returning to BASIC, though, or the machine will crash.
    mheide mheide December 2007 Development
  • ZX Spectrum ScreenHello folks! I know, that ZX Spectrum has character resolution 32x24. And you can't write with PRINT AT command to last two lines. But, I know that…

    ... PRINT #1;AT 0,0;"Line 22";AT 1,0;"Line 23"
    RUN ... ;AT 0,0;"Line 22";AT 1,0;"Line 23"
    20 PAUSE 0
    Rickard Rickard December 2007 Development
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    ... .php?p=235121&postcount=22]here[/url]. If you don ... speed can be:-

    0...slowest (walk on spot)
    Mr. Anonymous Mr. Anonymous January 2008 Games
  • Ebay Victory!HAHA! Oh, I know I shouldn't gloat.... but someone tried to snipe a speccy auction I was after and I sniped him back and won it! WOOHOO..... Happy …

    ...

    Starting Price ?0.99
    22-Jan-08 20:27 ...
    thx1138 thx1138 January 2008 Chit chat
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    I have updated TommyGun to 0.9.22

    Fixed a couple of bugs including the Text tool bug.
    Added support for data to be output (parsed) in the same manner as SevenuP offers.

    Get it from WoS or my site.
    Kiwi Kiwi February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... working version is now only 22 over the limit due to ... removing the redundant LET b=0 statement I mentioned earlier.
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... working version is now only 22 over the limit due to ... removing the redundant LET b=0 statement I mentioned earlier.[/quote ...
    Dr BEEP Dr BEEP February 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... then please just stick with 0.9.22 and save your download ... bandwidth.
    0.9.23 only contains ...
    Kiwi Kiwi February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... .source

    ld sp,0 ; to be filled in by ... .destination

    ld sp,0 ; to be filled in by ...
    .temp

    defw 0
    [/code]

    Anyway ...
    which occupies 438.9*22 = 9655 bytes (here's the ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... />
    [CODE]
    FOR f=0 TO 9:
    LET q ... =q+z
    POKE n,22
    [/CODE]

    After ... THEN
    ...
    POKE n,22:
    [/CODE]

    with ... /> POKE (p>76)*n,22:
    [/CODE]

    BTW ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    My algorithm sofar (numbers in front are statementnumbers, except the line below which is the display routine)

    No check on field already used yet

    [code]
    1 DIM m(600):
    2 LET m(42)=1:
    3 FOR r=1 TO 9:
    4 ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Einar,

    your algorithm looks short and promising.
    This is what I made until now

    [code]
    Statements:
    1 DIM m(999):
    2 LET m(66)=1:
    3 FOR r=1 TO 10:
    4 FOR c=1 TO 15:
    5 RESTORE :
    6 ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... by making it run from -22 TO 0

    Working on ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... *5)*2+1430)=USR 7766^0:
    FOR r=1 TO ...
    Einar Saukas Einar Saukas March 2008 Development
<1…11121314151617…34>

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