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<1…19202122232425…34>
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ...

    string defb 22,1,0,83,67,79,82,69 ... />
    GameLoop
    LD A,22 ;AT INSTRUCTION
    RST 16 ...
    ooze48k ooze48k June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... defb 17,2,16,5,22,1,0,'score' ;code for score ... /> rst 16
    LD A,22 ;AT INSTRUCTION
    RST 16 ...
    R-Tape R-Tape June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... -reg, X = C-reg
    ; 0
    Dr BEEP Dr BEEP June 2011 Development
  • ZXDS Diary concept...Hi Folks, I have been a fan and long time user of Psion PDAs - alas they are no more and my trusty 3mx is on its last legs. As I almost have my han…

    ...
    20
    21
    22
    23
    24 or ...
    ZnorXman ZnorXman June 2011 Development
  • Drawing a "window"...Hi Folks, I want to display a blank window over an existing screen. It then draws a border around it but that is not the point of my question. Ini…

    ... br /> LET m$=m$+CHR$ 22+CHR$ a+CHR$ 7+" ... 40 PRINT AT 0,0;LEN m$:
    PAUSE 0:
    CLS ... /> LET m$=m$+CHR$ 22+CHR$ a+CHR$ 7+CHR ... /> LET m$=m$+CHR$ 22+CHR$ a+CHR$ 7+ ... 100 PRINT AT 0,0;LEN m$:
    PAUSE 0:
    CLS [/ ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • ANN: Spectaculator for iPhone, iPod Touch & iPadHi all, Spectaculator is now available for the iPhohe, iPod Touch & iPad! It features the same high quality emulation developed for the Windows' ve…

    ... ,

    Sorry for the delay, been a bit manic.
    0 (delete), for example. I've ...
    Jon Needle Jon Needle June 2011 Announcements
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    [QUOTE=Einar Saukas;544887]
    [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000157"][B]Alien Syndrome[/B][/URL] - problem mentioned [URL="http://www.worldofspectrum.org/forums/showpost.php?p=546411&postcount=177"]here[/URL][/quote]
    ...
    Bandit Bandit July 2011 Infoseek database
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... it

    ld hl, 0

    ld (score), ... hl ; initalize score to 0

    ld a, ...

    ld h, 0 ; zero out high bit

    ld a, 22 ; AT synbol

    ...
    ooze48k ooze48k July 2011 Development
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... it

    ld hl, 0

    ld (score), ... hl ; initalize score to 0

    ld a, ...

    ld h, 0 ; zero out high bit

    ld a, 22 ; AT synbol

    ...
    ooze48k ooze48k July 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... Brunos Cauldron
    defb 0,56,124,118,124,56 ... ,124,0 ;sid spanners
    ... 102 ;rallybug
    defb 0,0,128,184,254,95,239 ... from mm
    defb 0,126,223,240,224,240 ... br /> defb 58,76,22,198,254,124,58, ... manic miner
    defb 0,128,192,102,185, ...
    R-Tape R-Tape July 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... br /> defb 0, 223, 0, 251, 0, 239, 0, 253
    defb 0, 8, ... 62, 16, 16, 0, 0
    defb 0, 0, 8, 0, 84, 0, 0, 0
    defb 24 ... 4
    defb 0, 20, 0, 0, 72, 42, 0, 0
    defb 0, 108, 254 ... , 250, 116, 56, 16, 16
    defb 5, 22 ...
    Kweepa Kweepa July 2011 Development
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    Alternatively, here's an example of using a recursive function to do the duplicate number check, avoiding any extra use of GO TO, FOR...NEXT or IF...THEN. Line 80 does the looping within itself via the FN call.

    [code]
    2 DEF FN a()=FN ...
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Worst default key configurations in a gameSomething I used to hate in a lot of early Spectrum games was the bizarre key configuration that was set for some games. What made matters worse is t…

    ... left, 8/9 for speed, 0 for right and the bottom ... introduces a small but measurable delay when switching between going forward ...
    j00ce j00ce July 2011 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    Hi Folks,

    Well I have almost finished my Model Railway Timetable program and thoughts are starting to move on to project #2. A requirement is likely to be a full screen input routine and to this end I have rewritten my XINPUT code from a few ...
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... />
    [CODE]
    I=buffer[0];
    L2=buffer[1];
    A=buffer[22];
    SP=(buffer[24]
    PeterP PeterP August 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... ]
    [CODE]
    I=buffer[0];
    L2=buffer[1];
    A=buffer[22];
    SP=(buffer[24]
    rich_chandler rich_chandler August 2011 Emulators
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... 12,14;"22 Cars "
    260 PRINT AT 13,0;"23 ... THEN LOAD "TEN": IF a$="22" THEN LOAD "CAR": IF a ... Fishing Mission ": PRINT AT 10,0;"17 MystCl Dmonds "
    ... AT 12,14;"22 Attacker ": PRINT AT 13,0;"23 Space ... THEN LOAD "TEN": IF a$="22" THEN LOAD "CAR": IF a ...
    fog fog August 2011 Games
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... 12,14;"22 Cars "
    260 PRINT AT 13,0;"23 ... THEN LOAD "TEN": IF a$="22" THEN LOAD "CAR": IF a ... Fishing Mission ": PRINT AT 10,0;"17 MystCl Dmonds "
    ... AT 12,14;"22 Attacker ": PRINT AT 13,0;"23 Space ... THEN LOAD "TEN": IF a$="22" THEN LOAD "CAR": IF a ...
    Dunny Dunny August 2011 Games
  • Z80 DOS Sorry this computer is too fast!I?ve tried the free Z80 Emulator v4.00 (DOS Version) downloaded from Gerton Lunters Homepage on my Intel Core2 Quad Q60 running at 2,40 GHz an it ju…

    ... Z80 DOS
    from DOSBox 0.74 under Win7 on the ... /> You need: A86 version 3.22 for assembling the .8 files ...
    Luzie Luzie September 2011 Emulators
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... /> [/code]

    In your delay routine, replacing
    [code]ld ... a,0[/code]
    with
    [code ... hit zero, the ld a, 0 and dec a are a ...
    BloodBaz BloodBaz September 2011 Development
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... =BloodBaz;562919]
    In your delay routine, replacing
    [code]ld ... a,0[/code]
    with
    [code ... hit zero, the ld a, 0 and dec a are a ... , true, but it gives the delay and pretty colours I like ...
    polomint polomint September 2011 Development
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... f(20,3): LET n=0
    15 OUT 32765,16 ... $ PEEK b: NEXT b
    22 FOR b=a+10 TO ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... f(20,3): LET n=0
    15 OUT 32765,16 ... $ PEEK b: NEXT b
    22 FOR b=a+10 TO ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... defw 16384 instead of defb 0,64 in case you ... />
    draw_tile_line ld b,22 ; Display window 22 cells wide


    ld h,0

    ld l,a ... 16385

    stackptr_temp defw 0 ; 2 bytes @ 32859
    < ...
    R-Tape R-Tape September 2011 Development
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... FN n(n)=n-CODE "0"-(7 AND n>=CODE ... ;"F Invalid file name, 9994:0":
    PAUSE k0: RANDOMIZE USR ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • MCODE problem...Hi Folks, Trying to write a simple machine code program to hatch the screen. So far I have the following but even this is not working - it does not…

    ... 064 LD HL,4000h
    22 F4 FE 034 244 254 ... 000 LD HL,0018h
    22 F6 FE 034 246 254 ... ; LET HL=HL+1
    22 F4 FE 034 244 254 ... NZ,LOOP2 ; IF DE>0 THEN GOTO LOOP2
    78 ... NZ,LOOP1 ; IF HL>0 THEN GOTO LOOP1
    C9 ...
    Paddy Coleman Paddy Coleman October 2011 Development
  • Requesting a little help to identify the purpose of this 'add-on' to my Issue 2Hi everyone First of all it's my first post here so please go easy on me! I'm grateful to be accepted into your fine little club :smile: I probabl…

    ... for IC's 15 to 22 is showing 4.95v. The ... didn't deviate more than 0.01v so they seem stable ... 65535 with incrementing values from 0 to 255 and then reads ...
    cmonkey cmonkey October 2011 Hardware
  • playing sound samples from Boriel's zxbasic-compilerfirst of all, sorry if it sounds confusing if i'm posting this thread here instead instead of at Discussions:SinclarBasic it's because this is more …

    ... /> Adr03:
    07 ld a,0
    11 out (254),a ... there.

    If a 0 is to be output, the ... have to insert a constant delay loop that is covered by ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Pixel engines for explosions...Hi... Iv a strange request... I was toying around with an old YS program, which can be found here: [url]http://www.users.globalnet.co.uk/~jg27paw4/ty…

    ... Gravity:
    gravity: DEFB 0
    ;0 - no gravity whatsoever
    ... ,(UNKNOWN)
    LD BC,0
    LD A,(oy1 ... br /> LD DE,0
    LD C,0
    RL C ... LD E,A
    DEFB 22 ; LD D,
    INSERT2: ...
    kgmcneil kgmcneil October 2011 Development
  • playing sound samples from Boriel's zxbasic-compilerfirst of all, sorry if it sounds confusing if i'm posting this thread here instead instead of at Discussions:SinclarBasic it's because this is more …

    ... Adr02. To insert a variable delay you'd insert a loop ... de,$0010 ; d = byte for 0, e = byte for 1
    0
    10 jp po, next_byte ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
<1…19202122232425…34>

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