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Search Again :: Adv Search 1000 results in 0.156s
<1…21222324252627…34>
  • RND numberHow do I go about selecting from the numbers 4,9,14 and 19? (RND*4)*5-1 ????? :-?

    ... ,14,19 as it adds 0,5,10,15 to 4 ... get one of 5,19,22,84,207,99,405:
    Battle Bunny Battle Bunny March 2012 Sinclair Basic
  • RND numberHow do I go about selecting from the numbers 4,9,14 and 19? (RND*4)*5-1 ????? :-?

    ... ,14,19 as it adds 0,5,10,15 to 4 ... get one of 5,19,22,84,207,99,405:
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... a$"0" THEN GO TO 240
    280 PRINT AT 22,1 ... ] 20 INK 5: PAPER 0: BORDER 0: CLS
    30 PRINT ... INK 6;AT 4,22;"BIFROST*"; ... ;"PRESS ANY KEY": PAUSE 0: PRINT AT 22,1,,: RETURN
    220 ... FOR f=0 TO 50: ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... />
    [CODE] 230 PRINT AT 22,1;INK 7;"CHOOSE SPEED ... 2-4 OR 0 TO EXIT"
    240 LET ... a$"0" THEN GO TO 240
    280 PRINT AT 22,1 ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... to avoid the 135 ms delay on average, and also have ... a single attribute (e.g. 0) which makes the sprite disappear ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> 20 INK 5: PAPER 0: BORDER 0: CLS
    30 PRINT ... INK 6;AT 4,22;"BIFROST*"; ... 11,23;"BORIEL";AT 12,22;"ZX-BASIC"
    40 ... 210
    ELSE PRINT AT 22,1,,: RETURN
    END ...
    230 PRINT AT 22,1;INK 7;"CHOOSE SPEED ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... at 49152, then poke 62734, 0 and poke 62735, 192. Also ... already, don't put any delay at the start of the ...
    Timmy Timmy March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... at 49152, then poke 62734, 0 and poke 62735, 192. Also ... already, don't put any delay at the start of the ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • 4116 SRAM replacement (and ULA timings).As mentioned in another thread, I have spent quite a lot of time experimenting with different circuits and components for using a static RAM IC to re…

    ... byte of character location 0,0 never gets ghosted into ... the same position in 0,1 (it does appear ... the top of character location 0,2.

    ... additional capacitance adds a tiny delay to the transitions. I ... required hold time as 0-5ns. A faster inverter ...
    Zorn Zorn March 2012 Hardware
  • How much space does a number take?Hi Folks, Could someone please remind me how much memory a number takes up in a BASIC listing. For example, if you had: [CODE]100 LET a=3000[/CODE…

    ... 0d
    let a = 3 0 0 0 fm 0bb8= 3000 cr
    f1 61 3d b0 22 33 65 33 22 0d
    let ...
    antoniovillena antoniovillena March 2012 Sinclair Basic
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... you land on 6ts delay instead of 0), so it's better ...
    Arda Arda April 2012 Development
  • Is there a ROM modification (48K) for load without typing LOAD""?The target is to play with 48K machines with keyboard broken, or an alternative solution for new clones like Superfo instead of making a new keyboard…

    ... put back in T_ADDR as 0,1,2, or 3< ...
    next 5 addresses to 0 to skip syntaxcheck
    CALL ... so.

    LD C,$22 ; else double length to thirty ... /> change code to LD BC,0
    CALL L2BF1 ; routine ...
    Dr BEEP Dr BEEP April 2012 Development
  • Help pleeease "Proving Emulator OpCode flags are correct"So I had a cunning plan... I wanted to write a test harness for Emulators that could "prove" that all opcode flags were correct. I wanted something m…

    ... / 60 / 24 = 4.5 days delay for the inner loop only ... ),SP
    LD HL,0 ;poke this with 0 - 65535
    LD ... SP,0

    LD B ...

    st: LD SP,0
    EI
    RET
    Stefan Drissen Stefan Drissen April 2012 Emulators
  • about Dan DareHi all, I not think this is for MIA forum but want to ask and I will be grateful if anyone help me with answer. I get from ebay dandare tape, origi…

    ... : 19 Normal Speed ,Pause: 0.984s
    2- 22: -------------------- Length: 779 Normal ... : -------------------- Length: 6914 Speed: 203% ,Pause: 0.000s
    5- 1E67: Custom ... , the SYNC pulses differ with 0 being greater than 1. I ...
    Andrew Barker Andrew Barker April 2012 MIA/STP/SDP
  • Happy 30th Birthday ZX Spectrum !!Have a rubbery keyed one! :)

    ... .panorama.it/hitechescienza/2012/04/22/zx-spectrum-30-anni/[/url ... .asp?c=154201220002396278&a=0&f=1&s ...
    Alessandro Grussu Alessandro Grussu April 2012 Chit chat
  • +3 DOS questionHey all, Is it possible to catalogue a +3 disk to a variable somehow from BASIC? I'm looking at extending my Snapshot to Microdrive utility, so it s…

    ... /> LET k1=0: LET k2=0: FOR a=0 TO 0: NEXT a
    20 LET k1=0: LET k2=0: FOR a=0 TO 0: NEXT a ... s$(TO a-k1)
    22 PAUSE 0: RANDOMIZE USR 5808: GO ...
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • Decimals!Quick couple of (probably very silly) questions, folks... If I have an input command in a program asking "How many potatoes do you want to buy from …

    ... ,115,30,59,205,82,22,235,54,232,195,207 ... a valid input. Note that "0 OK" and "9 STOP statement ...
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ...

    if you drop DELAY 2 into the MAIN LOOP ... A = 2
    LET A = 0
    ELSE
    ADD 1 ... in the PLAYER CONTROL (TYPE 0) or any events you want ... down

    IF A = 0
    ANIMATE
    ENDIF
    BiNMaN BiNMaN May 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ...

    if you drop DELAY 2 into the MAIN LOOP ... A = 2
    LET A = 0
    ELSE
    ADD 1 ... in the PLAYER CONTROL (TYPE 0) or any events you want ... down

    IF A = 0
    ANIMATE
    ENDIF
    The Lone Magpie The Lone Magpie May 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... .

    if a = 0
    animate
    let image ... /> if ladderabove
    let image = 0
    animate
    spriteup

    if a = 0
    animate
    endif
    if cangoright
    let image = 0
    animate
    spriteright
    The Lone Magpie The Lone Magpie May 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... .

    if a = 0
    animate
    let image ... /> if ladderabove
    let image = 0
    animate
    spriteup

    if a = 0
    animate
    endif
    if cangoright
    let image = 0
    animate
    spriteright
    BiNMaN BiNMaN May 2012 Brand new software
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... />
    [CODE]100 BORDER 0: PAPER 0: INK 7: CLS
    ... x: NEXT y: PRINT #0;AT 0,0; BRIGHT 1; PAPER 7,,,,< ... 160 REM PRINT AT 0,0; OVER 1; BRIGHT 0; PAPER 8; INK ... AT 0,0
    190 LET c$=CHR$ 22+CHR$ 0+CHR$ 0
    280 REM 22 Lines Of Commas
    290 ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... $(yp,xp)
    20 PAUSE 0: LET c=CODE INKEY$
    Battle Bunny Battle Bunny May 2012 Development
<1…21222324252627…34>

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