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  • Reading the border colorI am building a snap-button to my ZX-PC Interface. Is there a way to read the bordercolor which is set by an OUT-command. (and please don't tell me …

    [quote=Dr BEEP;184801]Well,
    i was ...
    Marcelo Marcelo April 2007 Hardware
  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    [QUOTE=Dr BEEP;186101]Don't say the format must be adjusted because you can't work it out.[/QUOTE]

    Nobody has ever said that. We can work it out, and we know it's badly designed.
    Philip Kendall Philip Kendall April 2007 Emulators
  • SpeedloadersSince I read Lee Tonks' post about the speedloaded version of MM3 he did, I've been playing around with various speedload routines I found on TTFn & …

    [QUOTE=Dr BEEP;51282]Why shouldn't it ...
    BloodBaz BloodBaz April 2007 Sinclair Miscellaneous
  • Beanz, Beanz, good for ya heart the more ya eat the more ya fart!!! Happy Burfday!Happy Burfday Beanz! The big 4....0..... Didn't realise you were THAT old ;) I'd have a beer for you now but I'm already drunk so maybe tommorow, …

    [QUOTE=Dr BEEP;187038]Beanz,

    I hoped I could say I sent you the ZX -PC Interface for your birthday.

    Unfortunately it isn't ready yet!

    (it will, promised!)[/QUOTE]

    I'll be waiting! :D
    beanz beanz May 2007 Chit chat
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    I recon I am in for the running with my 1 line snake game

    [code]
    10 LET x=16: LET y=10: LET u=1: LET v=0: LET sc=0: BORDER 1: CLS : PAPER 1: PRINT AT 0,0;"Score:",,: FOR n=1 TO 1000: PRINT AT 0,8;sc;" ";AT y,x; PAPER 2;" ": LET i$=INKEY ...
    BloodBaz BloodBaz May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... in very little code. As Dr Beep said, there is a limit ...
    Daren Daren May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [quote=Dr BEEP;189580]Add yourself : PAUSE 100: RUN[/quote]

    Oh, duuuuuh! :rolleyes: The obvious RUN ... thanks Dr BEEP!
    Skarpo Skarpo May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Dr BEEP;188621]Hello to you all, < ...
    miskox miskox May 2007 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    [QUOTE=Dr BEEP;190645]20 Let N=1020: ... his needs.

    M. Beep, u is avery knappe mens.
    DEATH DEATH May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... /> Thanks Chaps.

    [QUOTE=Dr BEEP;190645]20 Let N=1020 ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... Chaps.[/QUOTE]

    Yeah, Dr Beep is a clever old scrote ...
    DEATH DEATH May 2007 Sinclair Basic
  • The I/O interface Simon's selling[url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=120122353332&fromMakeTrack=true&ssPageName=VIP:watchlink:middle:uk[/url] Is this the kind …

    ... will. :/
    Hopefully Winston, DEATH, Dr. Beep or one of the other ...
    zxbruno zxbruno May 2007 Hardware
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    [QUOTE=Dr BEEP;192253]
    Try your code ... ]


    Thank you, Dr Beep. The code does indeed work ...
    Rickard Rickard May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    [quote=Dr BEEP;192256]
    LD A,(HL)
    RR A
    LD (HL),A
    [/quote]

    Be careful about RR A. It is only for compatibility reason with i8080, Z80 has RRA which is only 4T cycles.
    omega omega May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    [QUOTE=Rickard;192268]Thank you, Dr Beep. The code does indeed work ...
    Dr BEEP Dr BEEP May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    Dr Beep, is this correct?

    ...
    Rickard Rickard May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    [QUOTE=Rickard;192325]Dr Beep, is this correct?

    ...
    Dr BEEP Dr BEEP May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    [QUOTE=Dr BEEP;192337]"LD A, (HL) / RR ...
    icabod icabod May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    [QUOTE=Dr BEEP;192425]Other than some speed ...
    Rickard Rickard May 2007 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    [QUOTE=Dr BEEP;192957]Use shorter names, less ... /> Thanks for you help mr beep, and I look forward to ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    [QUOTE=Dr BEEP;192968]The second respond isn' ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    Thats Dr Beep.

    So taking your ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    [QUOTE=Dr BEEP;193192]You will also loose ...
    Rickard Rickard May 2007 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    [QUOTE=Dr BEEP;193193]I still find it ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • question about RST 10hhow do you set the position of the text when using 'RST 10h' to print to screen?

    [quote=Dr BEEP;193284]Main screen can also ...
    rich_chandler rich_chandler May 2007 Development
  • question about RST 10hhow do you set the position of the text when using 'RST 10h' to print to screen?

    [quote=Dr BEEP;193296]ermmm, not tested, but I don't think that this will work, your pointer in BASIC are still doing the RANDOMIZE command.
    [/quote]
    Works in Spin... :wink:
    rich_chandler rich_chandler May 2007 Development
  • question about RST 10hhow do you set the position of the text when using 'RST 10h' to print to screen?

    [quote=Dr BEEP;193296]ermmm, not tested, but ...
    zx128k zx128k May 2007 Development
  • question about RST 10hhow do you set the position of the text when using 'RST 10h' to print to screen?

    [quote=Dr BEEP;193302]First set BORDER to ...
    rich_chandler rich_chandler May 2007 Development
  • question about RST 10hhow do you set the position of the text when using 'RST 10h' to print to screen?

    [quote=Dr BEEP;193308]No, I mostly use ...
    rich_chandler rich_chandler May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    [QUOTE=Dr BEEP;193427]Aren't you forgetting the RET (10) and NOP (4 Tstates)?[/QUOTE]

    Nope. 15+22+14=51.
    Patrik Rak Patrik Rak May 2007 Development
<1…18192021222324…34>

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