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  • Is spectaculator emulating the +2 correctly?i remembera few games that would crash when running in 128K mode, due to a bug in the hardware of the grey +2, hence it being replaced with the +2a. …

    ... on a LD I,A opcode.

    Besides, just a ...
    Jon Needle Jon Needle August 2003 Emulators
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... 54
    {16}{5}A length of hosepipe

    Object ...
    BadBeard BadBeard August 2003 Games
  • Making TZX files from tapesThought I should address this problem in a seperate thread. In a nutshell, I've been trying to convert my programs on tape to TZX files. So far no s…

    ... the directory gives a zero length TZX file, but I noticed ...
    Arjun Arjun August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... previous PC's or the length of the last instruction (to ...
    cyborg cyborg August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... previous PC's or the length of the last instruction (to ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... previous PC's or the length of the last instruction (to ...
    Marko Marko August 2003 Sinclair Miscellaneous
  • New (?) auto-hacking methodFollowing a discussion with BadBeard on another thread, I think it would be appropriate for me to share something with the rest of the world (i.e. th…

    ... the call byte opcode for the ret byte opcode.

    I ...
    cyborg cyborg August 2003 Sinclair Miscellaneous
  • Can Care (a remake)Hi All I've just released my remake of an old speccy game which I've called Can Care (guess which one) and seeing as this is the place to be for all…

    ... up to 1.5MB in length, I just got rid of ...
    GOC GOC August 2003 Games
  • Z80 Emulator Source?Found a link to this on comp.sys.amstrad.8bit. i havent been with the discussion long but supposedly this is the source for a Z80 emulator. Forgive m…

    ... />
    It's the main opcode dispatch loop of a Z80 ...
    Philip Kendall Philip Kendall August 2003 Emulators
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... , #0556=LOAD; IX=start, DE=length, A=#00 for header/#FF ...
    GOC GOC August 2003 Development
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    I don't want to seem to be pushing BASin, but it *does* offer very friendly methods of doing what you want - although it doesn't offer an assembler yet.

    Would there be much interest in adding one?

    Anyhow, in BASin you can simply< ...
    Dunny Dunny August 2003 Development
  • Adding to the WOS archiveI've just had my first foray into the world of MakeTZX. And apart from it recognising the initial "Program:" block as a Turbo Loading block (how, why…

    ... you're extracting the pause length between the programs from a ...
    Andrew Barker Andrew Barker September 2003 Games
  • Adding to the WOS archiveI've just had my first foray into the world of MakeTZX. And apart from it recognising the initial "Program:" block as a Turbo Loading block (how, why…

    ... you're extracting the pause length between the programs from a ...
    The Mighty Dopethrone The Mighty Dopethrone September 2003 Games
  • Problem running these gamesI just haven't been able to run the games "The Master" & "The Sacred Sword" (by Topo Soft) in Spectaculator (5.1). Sacred Sword does run in Spin (I…

    ... /> 0561 is the PUSH HL opcode near the start of the ...
    Woody Woody September 2003 Emulators
  • vote rigging ?This is not intended to cause any major rows , id just like some sensible views on the voting from regular forum users , 2 games that ive noticed wit…

    ... was able to stretch the length of a day to, say ...
    mheide mheide September 2003 Games
  • Sync-buzzer, interrupts and general confusionBeen wittering on about this in the Misc group, but thought it was best discussed here. Basically been trying to recreate the Sid-Sound effect from A…

    ... 4 to 25+ cycles in length so your ISR will be ...
    Alcoholics Anonymous Alcoholics Anonymous September 2003 Development
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... ID
    2 bytes: block length
    2 bytes: pause after ... block
    2 bytes: data length (or maybe longer if there ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... x
    2 bytes: block length
    1 byte: polarity 'N ... .
    2 bytes: actual data length
    n bytes: the data ... y
    2 bytes: block length
    1 byte: polarity 'N ... .
    4 bytes: actual data length
    n bytes: the data ...
    Fraser Fraser September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... x
    2 bytes: block length
    1 byte: polarity 'N ... .
    2 bytes: actual data length
    n bytes: the data ... 'data' block has the pause length before the data. Why do ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... are of the exact same length. Right ?
    GOC GOC September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    Silence is between blocks and is stored as a time length - there is no data to be gained from slience so storing it as a sequence of uniary data is pointless.

    Silence is not data.
    cyborg cyborg September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... is stored as a time length - there is no data to ...
    GOC GOC September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... these flips by altering the length of time between them. 1s ...
    Dunny Dunny September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... 0's with the corresponding length, so that we can encode ...
    GOC GOC September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... of the square wave period length.

    If these signals ...
    Alcoholics Anonymous Alcoholics Anonymous September 2003 Emulators
  • +3 KEYBOARDSA bit of a strange one this one. Does anyone know if its possible to extent the +3 connecting ribbons on the keyboard. What I want to do is try and m…

    ... though.


    The length of the ribbon cable is ...
    MatGubbins MatGubbins September 2003 Sinclair Miscellaneous
  • create z80I want to Create z80 code and run it on an emulator for the 48k spectrum. I want it soo easy to use its a dream. I dont like dos based stuff.. Can a…

    ... tools, but at the z80 opcode level.

    Anyone any ...
    Dunny Dunny September 2003 Development
  • Problems with Spin 0.41Whenever I run it, I get an error message saying: Access violation at address 0047CA59 in module 'ZXSPIN.EXE'. Read of address 015F907C. I click on…

    The block 12 of tzx emulation has a mix up with pulse length and quantity.
    Fraser Fraser September 2003 Emulators
  • New gameHello. I've just started developing a new game for the 128K spectrum. In fact, its the first thing I've ever programmed on a Spectrum (i'll admit, I…

    ... emulator ('SAVE "mycode" CODE 32768,length'). This will give you a ...
    Alcoholics Anonymous Alcoholics Anonymous September 2003 Development
  • Multiface 3 EmulationI've been trying to get hold of a multiface 3 to dump my 128 games onto +3 disk for a while now, but not having much success getting one. Then I saw…

    ... for loading the address and length of the blocks prior to ...
    BuzzinRich BuzzinRich September 2003 Emulators
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