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<1…26272829303132…34>
  • Very basicI found the wos site a few months ago when searching for solutions to my broken spectrum, that i had dug out of storage and was learning basic on. Si…

    ... , so i threw my toys out of the pram. Its sorted ... just one more thing in the basic book that ive got it ...
    1980-20.. 1980-20.. September 2009 Sinclair Basic
  • Very basicI found the wos site a few months ago when searching for solutions to my broken spectrum, that i had dug out of storage and was learning basic on. Si…

    ... just one more thing in the basic book that ive got it ... a bit handicapped by Sinclair BASIC in that it doesn't allow ... yourself using GO TO's in BASIC, so don't worry too ... -code that will help laying out the program.

    1 ...
    Arjun Arjun September 2009 Sinclair Basic
  • Jumping to BASIC after importing 23296,1703Sorry for the confusing title. :-D Now that I've learned how to stop a game from starting after loading (in Fuse and Specemu), I have a few more que…

    ... to the BASIC interpreter - note that on a 128K machine, it ... will leave the speccy in 48 BASIC:
    in FLAGS
    ld hl, ... ; address of MAIN-4 in ROM
    push hl< ... 7030 ; address of STMT-RET in ROM
    [/code]
    Marko Marko September 2009 Sinclair Miscellaneous
  • 2 questions about matrix and string handlingI was never good at understanding how to do something random in Sinclair Basic without repeating something that was already done. Had problems unders…

    ... how to do something random in Sinclair Basic without repeating something that ... . Yep, I do stuff in Sinclair Basic to help them, or to ... with 10 characters (unlike M$-basic where you can store 10x10 ... then the check might turn out false.
    Solvable by adding ...
    Dr BEEP Dr BEEP October 2009 Sinclair Basic
  • Advanced Soccer SimulatorAdapted game Advanced Soccer Simulator for disk system +3DOS. Adaptation full, it is made even load/save the postponed condition of game. [URL="http…

    ... that is made in ASS.

    1. Naturally basic – preservation ... "Disk" is added. Earlier in the basic menu it was possible to ... error. At successful action stands out - ОК!
    4. The ... Earlier in not adapted version you at once threw out on procedure ...
    Russian Russian October 2009 Games
  • midibeep - convert .mid files to BEEPsFollowing on from [url=http://www.worldofspectrum.org/forums/showthread.php?t=27028]the teaser in the Basic forum[/url] the other day, here's the pro…

    ... t=27028]the teaser in the Basic forum[/url] the other ... other result I've got out of it :-) Your mileage ... . I'm vaguely interested in the possibility of exporting to ... or packaging it up in a more Windows-friendly ... could easily be displayed in the pianola roll. I ...
    chev chev October 2009 Announcements
  • John Grant InterviewHere is an interview, from Tuesday, with John Grant - director of a 'small firm of Cambridge mathematicians' (ZX81 manual) who wrote Sinclair BASIC f…

    ... to ever write a program in Sinclair BASIC.

    The ... here if OK, work out new totals etc
    ... br /> 530 REM work out net amount j pays ... if Additional Material included a BASIC listing with a 'txt ... The addition of 80-column BASIC listings on WOS would ...
    Geoff Geoff October 2009 Sinclair Miscellaneous
  • Old peripherals on the Spectrum +2I have a Wafadrive and an Alphacom 32 (ZX Printer clone), neither of which work in 128 BASIC, but both of which work flawlessly when you run them in …

    ... you get it to work in the basic prompt? and when you ... you can get the basic prompt, try
    OUT 32765,48
    fog fog November 2009 Sinclair Miscellaneous
  • Old peripherals on the Spectrum +2I have a Wafadrive and an Alphacom 32 (ZX Printer clone), neither of which work in 128 BASIC, but both of which work flawlessly when you run them in …

    ... get it to work in the basic prompt? and when you ... can get the basic prompt, try
    OUT 32765,48
    in 128 BASIC (if that isn't ... it - because programming in 48 BASIC with no keytops is ... you try to initialise it in 128 BASIC (by typing NEW *), ...
    Muzer Muzer November 2009 Sinclair Miscellaneous
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... reviews as a very fast BASIC compiler, but you had to ... compilers would just turn your BASIC into a series of calls ... out those functions anyway. The best ones would spot patterns in your BASIC ... code that can be pasted in for the program to call ...
    joefish joefish November 2009 Games
  • Dim commandI try o find a BASIC COMPILER for ZX SPECTRUM 128 that use DIM command with two or more letter as 10 DIM AB(10) instead of 10 DIM A(10) Any iforma…

    ... ]That's wrong. HiSoft BASIC only includes the runtimes your ... model with just 48k ram in which basic source code, the resulting ... taking the compiler and runtime out of that 48k region. However ... new notation arises because Sinclair Basic lacks an IF..THEN..ELSE ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Sinclair Basic
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    128K Basic can use USR alone. Remember USR 0, which does not need RANDOMIZE or PRINT.
    EXECUTE is not a good keyword, I would use CALL as it is present in other BASIC dialects.
    LCD LCD December 2009 Sinclair Basic
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    ... mentioned that 128K can do it in IMMEDIATE MODE or in the CALCULATOR ... . not in a program listing.

    [QUOTE=LCD;411433]128K Basic can ... /> [QUOTE=BloodBaz;411103]If 48K BASIC had a means to have ... (as can be done with 128K [b]basic immediate mode[/b] and ...
    BloodBaz BloodBaz December 2009 Sinclair Basic
  • Usr 0I have noted there are some games / applications / demos which have to be loaded in USR 0 mode on a 128K Machine ("Randomize USR 0" in 128K BASIC the…

    So let me get it clear: It allows me to access the 128K functionality in 48K mode without the unnecessary crap found in the 128K BASIC editor?
    Swevicus Swevicus January 2010 Hardware
  • The Chuntey InitiativeIt's the start of a new year and with it brings a new wave of optimism and hope! :) In light of the relative success of twitter/speccynews (in the s…

    [QUOTE=Alcoholics Anonymous;413621]Arjun, the upper$ and lower$ functions only return the first letter of the string capitalized. Something like this will do the whole word:

    DEF FN u$(s$)=VAL$ "CHR$ ((CODE s$)-(32 AND CODE s$>96 AND CODE s ...
    Arjun Arjun January 2010 Sinclair Miscellaneous
  • Games Notorious for F*cking UpThis is a thread dedicated to games notorious for f*cking up or crashing mid-game (48K and 128K games). :) Music demos are also welcome. My experien…

    ... load beyond the title screen (128K version - 48K version was OK ... ). I mean - why do 128K games tend to f*ck ... lazy and assumed that the 128K version would be the same ... game would load fine in 48K mode, but in 128K mode it would ... f*cking compute resets to BASIC.
    Swevicus Swevicus January 2010 Games
  • Games Notorious for F*cking UpThis is a thread dedicated to games notorious for f*cking up or crashing mid-game (48K and 128K games). :) Music demos are also welcome. My experien…

    ... load beyond the title screen (128K version - 48K version was ... lazy and assumed that the 128K version would be the ... would load fine in 48K mode, but in 128K mode it would ... f*cking compute resets to BASIC.[/QUOTE]

    Must ... on my grey +2 in 128k mode.
    Swainy Swainy January 2010 Games
  • Which ZX Spectrum setup?I'm building a semi-pro laser setup, with.. a ZX Spectrum as controller! [url]http://gathering.tweakers.net/forum/list_messages/1297705[/url] (I'm no…

    ... it possible to put a 128K (heatsink model) rom ... that? ;)

    The 128K Basic from the heatsink model works ... has four 16k roms, the 128k has only two)
    ... of the first eprom in the second eprom slot, ... that whichever is paged in the same data is there ...
    guesser guesser January 2010 Hardware
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... to load it in usr0 mode (enter +3 basic and type usr0 ... state then poke the code in at 23872 (again overwrite the ... , if it's set (ie. 128k basic mode) then it looks at ...
    nuggetreggae nuggetreggae January 2010 Emulators
  • Lost caves and the tomb of doom - Hints, pleaseHello everybody. Has anybody managed to solve Level 11 of Lost Caves and the Tombs of Doom? Please give me a hint if you have. It's a cracking g…

    ... file of the 128k version. It has pokes in the basic loader that ...
    FrankT FrankT March 2010 Games
  • Urgent!!!! Need help with saveHi guys, This is URGANT! I am making a turning moment program that uses many arrays. Each array is of size 500 and there are about 6 of them. The c…

    ... at all. To fill you in on the relevant background details ... works out at around 15000 bytes, because a number in Spectrum Basic is ... high-pitched pulse.

    In other words, the high pitched ... you sometimes get within the Basic editor when the memory is ...
    gasman gasman March 2010 Hardware
  • Crappy video in +2B/+3Maybe it's not a failure in my ZX Spectrum, but I need some advice... I've got some spectrums (a ZX Spectrum +, two spanish ZX Spectrum +2B and a mo…

    ... document on video-out problems in all ZX Spectrum 128K models:
    [url ... Spectrums, and that results in very bad composite out signals.
    Maybe ...
    bverstee bverstee March 2010 Hardware
  • Crappy video in +2B/+3Maybe it's not a failure in my ZX Spectrum, but I need some advice... I've got some spectrums (a ZX Spectrum +, two spanish ZX Spectrum +2B and a mo…

    ... document on video-out problems in all ZX Spectrum 128K models:
    [url ...
    zxbruno zxbruno March 2010 Hardware
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... though, if you load it in 128K mode then the title screen ... corrupt, so you should say in the instructions that it's ... ) as I have to go out soon - thanks mate, I love ...
    ewgf ewgf April 2010 Development
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... "Animania" printed your Artworks in their issues (or was it ... my artworks were printed in both, man that's ... be doable in 128k if it stays as basic as FF1 ... if it looks as basic as on my mock-up ... The enemies never were animated in the earlier games anyway, ...
    XTM of TMG XTM of TMG April 2010 Games
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... remember my artworks were printed in both, man that's ... be doable in 128k if it stays as basic as FF1 ... if it looks as basic as on my mock-up ... The enemies never were animated in the earlier games anyway, ... , it will surely fit in 128K. The Animation frames cann ...
    LCD LCD April 2010 Games
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    in sprite type 1 try this< ... sprite so it looks right in both directions

    also ... of your text in the basic loader doesn't work in 128k only 48k ...
    BiNMaN BiNMaN April 2010 Development
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... . Started a ZX Spectrum +2B in 128K editor (+3DOS)
    3. Do ... the routine
    5. Read out the value at 50000
    LD BC,#7FFD
    OUT (C),A
    LD BC ... #1FFD
    OUT (C),A

    LD ...
    LD A,4
    OUT (C),A

    POP ...
    bverstee bverstee April 2010 Hardware
<1…26272829303132…34>

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