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<1…28293031323334>
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... from that routine at all, out'ing 16 to #1ffd and ... updated if you are in +3 basic mode. If in USR0 mode the ... starts in usr0 mode. if in doubt, dont clear and do out 32765 ... ,17 (this will page out ...
    nuggetreggae nuggetreggae April 2010 Hardware
  • Who would you like to see in 10 and 11 Downing Street...?Okay, so the general election has been called and we've had the final PMQs and things are really kicking off now. Counting in the possibility of a Co…

    ... a minimum wage? If so (in similar vein):

    in other factories in the same town ... an important tool for basic fairness. By the way ... of apprenticeship - as in a proper job for ... account what you lose out on in benefits. This is ...
    Shaun.Bebbington Shaun.Bebbington April 2010 Chit chat
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    Well, I worked it out and I can get rid ... had originally loaded PAW up in 128k mode or like you say ...
    The Lone Magpie The Lone Magpie April 2010 New game ideas
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... ) Load up the video in virtualdub. Export uncompressed audio ... sweet. then dump it out as raw pcm.
    in glorious basic and edit it ... file level) contained in those files to make ... in the last tune in the table, it will drop back to basic ...
    nuggetreggae nuggetreggae April 2010 Development
  • Spectrum 2+ R/F Box issues.Hi people, Not done alot here but looks as-if I may need some assistance with my +2 I recently bought. I was testing the machine out and all was ok…

    Image quality in 128k spectrums were a matter of ... after you put the screwdriver out.

    A RGB cable ...
    Zup Zup April 2010 Hardware
  • Spectrum 2+ R/F Box issues.Hi people, Not done alot here but looks as-if I may need some assistance with my +2 I recently bought. I was testing the machine out and all was ok…

    [QUOTE=Zup;439794]Image quality in 128k spectrums were a matter of ... after you put the screwdriver out.

    A RGB cable ...
    tokyoracer tokyoracer April 2010 Hardware
  • Detecting ZX Interface 1 ROM VersionIs there any way of checking which version of the ZX Interface 1 is present? I know that the later ROMs were better at networking - what other impro…

    ... would be:

    * find out some concrete difference at a ... each ROM version
    * page in the ROM by writing something ... code or perhaps a BASIC extension (as described in the Shadow ROM ...
    * page the ROM back out and return to BASIC.
    Winston Winston April 2010 Hardware
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ... previously explained in several topics in the past few weeks). In 128K mode ... but flickers) and black buffered (128K only) - links below. 1 ... br /> - Updated text on BASIC loaders to describe what the ... does.
    - Added new BASIC black simple loader.
    - ...
    brownb2 brownb2 May 2010 Sinclair Miscellaneous
  • ZX BASIC (Boriel's Compiler) - LibrariesWell, we have a nascent option on a sprite library coming together, thanks to na_th_an's fourspriter being retooled for the job. It's not general pur…

    ... stuff is easy to figure out and you can always peek ... comes with full source code in ZX Basic. And it is profusely ...
    na_th_an na_th_an May 2010 Development
  • StarmakerMorning all, A nice game written by our very own forum member Dave Hawkins has just been reviewed on my site - [URL="http://zxspectrumgames.blogspot…

    [QUOTE=zx1;445685]Hmm, tried to play it using Spectaculator, the machine beeped the went to 48K Basic screen. Dosen't seem to work sob![/QUOTE]

    Are you in 48k mode ? Sometimes some 48k games dont like being in 128k mode i've found.
    psj3809 psj3809 May 2010 Games
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... to put it? AFAIK the 128k BASIC uses that area during interrupts ... screen needs to be loaded in 48k mode because of this ...
    Metalbrain Metalbrain May 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... . It is your mistake in your BASIC code, and you really should ... work indeed, with your wrong BASIC code only, and if you ... some more, you'll figure out why.
    Shiru Shiru June 2010 Sinclair Basic
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    Based on past experience - and in my opinion - a general ... org/showscreen.cgi?screen=screens/in-game/e/EveryonesAWally.gif"] ... imagine it being built up out of "sprite blocks"; one ... you addressing both approaches in ZX Basic and putting in two different sprite ...
    Turkwel Turkwel June 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... picture and a return to basic with black paper and border ... spectaculator, and yes it's in 128K mode..
    Gedlion Gedlion June 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    It won't work in 128K mode, because the 128K mode uses the memory ... , and RST #8 returned to BASIC.

    You have to ... switch to 48K mode in order to run the game ...
    mcleod_ideafix mcleod_ideafix June 2010 Development
  • Thoughts about 1990Just dipping my toe into 1990 research (I know I said I'd be taking a sabbatical, but it seems to be slowly, surely, drawing me in), and wondering ho…

    ... what I could hack together in SAM Basic.

    BTW ... I played the 'heck' out of it. The mode 2 ... eventually got myself an A500 in '93 (just at the ...
    I think Myth came out in 1990 right? I remember getting ... it for my birthday in 1990 (Feb) and ...
    takapa takapa July 2010 Sinclair Miscellaneous
  • Sequel to Earth Shaker released (beta)Hi everyone, 18 years later, I have released a beta of a sequel to my spectrum game 'Earth Shaker'. It is called 'World Shaker', is written in a ret…

    ... ', is written in a retro style (in Blitz Basic) and runs in Windows.
    in places but I decided to ... , as another user has pointed out (2 years ago), the website ...
    takapa takapa July 2010 Games
  • Common pitfalls and solutionsLet's discuss some of the common problems in Speccy programming, and the methods we use to avoid them. For an example, here is a piece of code that …

    ... /> ;
    ;Typing USR 0 in 128 BASIC effectively calls memory address 0x0000 ... /> ;Since the 48 BASIC ROM is paged in, this is effectively the ... used to store bits of BASIC
    ;and other banks are ... . a 48K program switching a 128K machine into a proper 48K ...
    BiNMaN BiNMaN August 2010 Development
  • DivIDEI just missed the Ebay listing of some DivIde`s that were available ! :( I`ve contacted the seller if there are any more but have had no replies - so…

    ... ;463726]The original divIDE works in 128K mode, given the right firmware ... Spectrum to enter into 128K mode with OUT 32765,0: PRINT USR ... harder to plug additional hardware in with the original, as there ...
    rwap rwap August 2010 Wanted
  • New Game: Climbing ManA few years ago I created a solo boardgame that simulated in a way, climbing a rock wall. It was roughly based on the rock climbing sections of the c…

    ... DS) but it turns out once in a while a diagonal move ... can test as much keys in BASIC as you want, just you ... have to use IN instead of INKEY$.

    [code]
    10 LET a=IN 254
    20 PRINT AT ...
    ellvis ellvis August 2010 Announcements
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... parts the are just crying out for this os[/QUOTE]
    in x86. In actual fact, it's ... will be somewhat backwards compatible in the BASIC language, and totally incompatible ... want compatibility, then use BASin in FAST mode.

    ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Games that stood out because of playabilityThey might have had horrendous blinking graphics and non existent sound but some games just [B]oozed [/B]gameplay. I would like to nominate a few ga…

    ... you mean games that stood out for their playability despite being ... ugliest Spectrum games ever, Mined Out! (written in BASIC, and you can tell ...
    ewgf ewgf August 2010 Games
  • Wrongly listed as 128k-only gamesThese games are not actually 128K exclusive, they also work in 48k models : -Black Tiger by U.S. Gold -Frankie by Microhobby (The instructions actu…

    ... are not actually 128K exclusive, they also work in 48k models :
    in 128K models, you have to load ... version, which is certainly a 128K-only game.
    More research ... is needed to find out what the 'normal' .tzx ...
    mheide mheide August 2010 Infoseek database
  • Games that stood out because of playabilityThey might have had horrendous blinking graphics and non existent sound but some games just [B]oozed [/B]gameplay. I would like to nominate a few ga…

    ... ugliest Spectrum games ever, Mined Out! (written in BASIC, and you can tell ...
    Rebelstar without a cause Rebelstar without a cause August 2010 Games
  • ANN: EsxDos 0.73 released (third party - not mine)Papaya Dezign have finally released their firmware/OS for the DivIDE interface. Go get it from [url]http://www.esxdos.org/files/esxdos073.zip[/url]…

    ... =ddw;471385]I use Fatware 128k modified by Velesoft on my ... for ZX128, games writed in 128 basic or with access to paging ... for Divide interface work only in USR 0 mode and software ... editor) or ROM 1(48 basic) in low 16kB ZX memory and ...
    velesoft velesoft August 2010 Development
  • ANN: EsxDos 0.73 released (third party - not mine)Papaya Dezign have finally released their firmware/OS for the DivIDE interface. Go get it from [url]http://www.esxdos.org/files/esxdos073.zip[/url]…

    ... not being able to use 128k basic. With your version i can ... beautifully but doesn't support 128K basic at all. I just hope ... write a 128K basic program and save it to CF in some way ... and such, and use ESXDOS in MAPRAM because i like working ...
    ddw ddw August 2010 Development
  • About BMP2SCR and IFLI filesOne of my doubts with LCD's image tool program is what I can do with IFLI files (ZX 128 mode), once I've converted any image in this format. How can …

    ... file is slightly different... In both cases, the resulting ... RetroX put this dump in different locations (In BMP2SCR, the data ... bank switching and second screen in 128K+, so puting it higher ... player will page himself out.
    In BMP2SCR you must copy ...
    LCD LCD September 2010 Sinclair Miscellaneous
<1…28293031323334>

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