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Search Again :: Adv Search 1000 results in 0.050s
<1234567…34>
  • Blizzard PassThis is one for testing an emulator since it works with not many. Theres a notice on the inlay. Select 128 basic then enter out 32765,23 then J"".

    This is one for testing an emulator since it works with not many.

    Theres a notice on the inlay. Select 128 basic then enter out 32765,23 then J"".
    Fraser Fraser April 2003 Emulators
  • Problems with games on +2AHi! I have a +2A now and have problems running some games on it. I tought the resistor fix (to give it some kind of "floating bus" as the original 4…

    ... me problems (I did try OUT 32765,48 on 48k games and ...
    Tom-Cat Tom-Cat July 2005 Games
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ...
    50 poke 23388,17 : out 32765,17: load "glider.002" code ...
    60 poke 23388,20 : out 32765,20: load "glider.003" code ...
    70 poke 23388,16 : out 32765,16: pause 1: randomize usr ...
    batsilos batsilos January 2010 Emulators
  • Getting DivIDE Plus to always start with ResiDOSI am hoping someone on here will have experience of using ResiDOS - I emailed Garry Lancaster, but have not received a response as yet. A customer h…

    ... 128K Mode

    50 OUT 32765,0

    60 PRINT ...
    rwap rwap February 2010 Sinclair Basic
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... sync with raster
    310 OUT 32765,23: REM display page 5 ... /> 350 PAUSE A
    360 OUT 32765,29: REM display page 7 ...
    brownb2 brownb2 February 2011 Development
  • AY DetectionOff the top of their heads, does anyone know how Exolon detects that an AY chip is present? Reading and writing from the PSG registers seems to work…

    ... , and going as far as OUT 32765,128+xx to make damn ...
    csmith csmith July 2011 Emulators
  • 128k RAM paging from BASICI'd always thought that OUT had to be used to page RAM, which from BASIC would be an "OUT 32765,ddd" command, although I don't know if just doing tha…

    I'd always thought that OUT had to be used to ... from BASIC would be an "OUT 32765,ddd" command, although I don ... suppose that means that an "OUT 32765,16+n" would do the ...
    Battle Bunny Battle Bunny August 2011 Sinclair Basic
  • DivIDE on +3Hi guys! I need some help with my DivIDE interface. It?s a standard DivIDE from Ebay, no Plus. It works quite well, but actually I have three proble…

    ... +3 Basic mode, I used OUT 32765,0, but executing this command ...
    schombi schombi December 2012 Hardware
  • Problem with Page 7I've been experimenting with running code in page 7 (+3) from BASIC and I seemed to have got it sorted out but then it all went wrong. Firstly, I tr…

    ... to have got it sorted out but then it all went ... /> 20 POKE 23388,16+7: OUT 32765,16+7: PRINT USR 65368 ... 16384: POKE 23388,16+7: OUT 32765,16+7:
    FOR a ...
    Battle Bunny Battle Bunny January 2013 Development
  • Spectrum 128 +2A GamesI have recently been discovering the mystic wonders of flash devices for old systems that allow you to store pretty much every game for a given syste…

    ... like these, whereby you type OUT 32765,48 but this also does ...
    manic23 manic23 September 2013 Games
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... you need is to enter OUT 32765,16+[bank number] but I ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • Switch 128kb banks from Basichello! Please help to [U]correct[/U] switch 128kb pages from Basic. So, I remember, need to do: out 32765,17 e.t.c but before, i must to change some…

    ... remember, need to do:
    out 32765,17 e.t.c
    gun gun July 2014 Sinclair Basic
  • How would I turn memory paging on/off in Assembler?Sorry for the noob question. It's perfectly ok to do OUT 32765,48 in BASIC to turn memory paging off. But how do you do it in assembly language? I kn…

    ... 's perfectly ok to do OUT 32765,48 in BASIC to turn ... ? I know there's an OUT in assembly and it's ... like this out (n),a but this only ...
    ivanb303 ivanb303 January 2018 Development
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... />
    poke 23388,16 + bank_number : OUT 32765,16 + bank_number

    asm ...
    oblo oblo December 2018 Development
  • Blizzard PassCan anyone get the 128k text adventure Blizzard Pass to run on any emulator? I've tried the online Java emulators in WoS, ZX32 and Spectaculator 5 an…

    ... . Select 128 basic then enter out 32765,23 then J"".

    Fraser Fraser April 2003 Games
  • Blizzard PassThis is one for testing an emulator since it works with not many. Theres a notice on the inlay. Select 128 basic then enter out 32765,23 then J"".

    I remember in a later edition of Crash there was a tip to help load difficult games. It said use OUT 32765,48: LOAD ""


    And it worked on my 48k+
    madmekon madmekon April 2003 Emulators
  • Blizzard PassCan anyone get the 128k text adventure Blizzard Pass to run on any emulator? I've tried the online Java emulators in WoS, ZX32 and Spectaculator 5 an…

    Thanks for the info. That "out 32765,23" reboots into 48k mode, ...
    davidk davidk April 2003 Games
  • Blizzard PassCan anyone get the 128k text adventure Blizzard Pass to run on any emulator? I've tried the online Java emulators in WoS, ZX32 and Spectaculator 5 an…

    Out 32765,23 changes the Bank page ... to switch RAM banks.
    OUT 32765,48 / POKE 23388,48 (48 ...
    LCD LCD April 2003 Games
  • compatibility between ZX computers?Hey all, I'm new here :) I was wondering about compatibility between ZX computers. Is it possible to run a game made for ZX80 on a ZX Spectrum? Or a …

    ... /> It doesn't, do an OUT 32765,24 on a 128K emualtor ...
    cyborg cyborg July 2003 Sinclair Miscellaneous
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    ... off I tried to use OUT from BASIC to swap pages ... in, even straight after the OUT.

    10 CLEAR 32767 ... into bank 0
    30 OUT 32765,22:REM Page in bank ... into bank 6
    50 OUT 32765,16:REM page bank 0 ...
    trellis trellis August 2003 Sinclair Basic
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    ...
    30 POKE 23388,22:OUT 32765,22
    40 POKE 60000 ...
    50 POKE 23388,16:OUT 32765,16
    60 PRINT PEEK ...
    70 POKE 23388,22:OUT 32765,22
    80 PRINT PEEK ...
    trellis trellis August 2003 Sinclair Basic
  • My first attempt at Gigascreen interlacingWonderful. Did some research on the port which controls memory paging and wrote a short BASIC programme to switch pages 5 and 7 in and out of the scr…

    ... /> 10 CLEAR 49151
    20 OUT 32765,23
    30 LOAD "Screen1 ... /> 50 PAUSE 1:OUT 32765,24:PAUSE 1:OUT 32765,16:GO TO 50 ...
    LCD LCD May 2004 Development
  • divIDE issuesI discovered a few issues with the divIDE hardware and FATware software that may be of interest to some people. 1. ROM paging If your Spectrum is a…

    ... sufficient for paging). Always use OUT 32765,48 before loading them (DivIDE ... running the game code (add OUT 32765,48 there).

    4 ...
    zilog zilog October 2005 Development
  • divIDE issuesI discovered a few issues with the divIDE hardware and FATware software that may be of interest to some people. 1. ROM paging If your Spectrum is a…

    ... sufficient for paging). Always use OUT 32765,48 before loading them (DivIDE ... running the game code (add OUT 32765,48 there).
    [/quote]
    Timppa Timppa October 2005 Development
  • Buying a +3I've been told you can download Spectrum games in .TZX format and transfer them to a specci through the headphone jack. Can you only then save the ga…

    ... ) many older Ultimate games need "OUT 32765,48" before loading. You can ...
    Timppa Timppa December 2005 Hardware
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    OUT 32765,24 ???
    Dr BEEP Dr BEEP February 2006 Development
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... a: POKE 23388,16+a: OUT 32765, 16+a: LOAD "" CODE: NEXT ...
    StuBruise StuBruise September 2006 Games
  • Fuse - Is there something wrong with my build?Just built Fuse this morning under 64-bit SUSE Linux 10, x86_64 architecture. It seems to work fine with most of my favorite games. (Manic Miner, Sp…

    ... states to run the command "out 32765,23" from within 128 Basic ...
    Digital Prawn Digital Prawn March 2007 Emulators
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... a : POKE 23388,16+a : out 32765,16+a : LOAD "" CODE 49152 ...
    40 POKE 23388,16 : OUT 32765,16 : RANDOMIZE USR 24802 : RANDOMIZE ...
    StuBruise StuBruise June 2007 Games
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... a : POKE 23388,16+a : out 32765,16+a : LOAD "" CODE 49152 ...
    40 POKE 23388,16 : OUT 32765,16 : RANDOMIZE USR 24802 : RANDOMIZE ...
    DEATH DEATH June 2007 Games
<1234567…34>

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