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Search Again :: Adv Search 1000 results in 0.107s
<1234567…34>
  • What Good Serious Successful Software Was Written Exclusively in 128K BASIC?I realize now that 128K BASIC has its serious enthusiasts . But I know very little about this type of BASIC . What good titles were written exclusi…

    ... good titles were written exclusively in 128K BASIC without any machine Code ? ... am assuming that as the 128K BASIC was pretty good that ... pretty decent software written using 128K BASIC .I wonder if this ... thing is to check this out

    Well the ...
    harriusherbartio harriusherbartio February 2022 Games
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... book in the WoS archive.

    It prints out the ... /> It works fine in 48K BASIC, but screws up in 128K mode.
    < ... possibly fail to work properly in 128K BASIC? (Again I'm working ... CSSCGC tape magazine, which runs in 128K mode).

    I ...
    Digital Prawn Digital Prawn March 2008 Development
  • 128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…

    ... many,if any, games programmed in 128k basic?
    I was also thinking ... games on 48k and running out of space and the dreaded ...
    retromad retromad April 2013 Sinclair Basic
  • Input command in 128K BASICHi, Is the input command different between 48K BASIC and 128K BASIC? I'm typing in a missing listing from the TypeFantasic and using 128K BASIC…

    ... between 48K BASIC and 128K BASIC?

    I'm typing in a missing ... listing from the TypeFantasic and using 128K BASIC so ... /> seems OK in 48K mode, but not in 128K Mode. In the later it ...
    jonesypeter jonesypeter June 2017 Sinclair Basic
  • Switch from 128k BASIC to 48k BasicHello, Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back down to 48k bas…

    ... start off running a program in 128k basic (so that you can ... back down to 48k basic before you run the ... like to do this within BASIC.

    I ... I switch down to 48k basic the program stops executing. ... I would like my basic program to continue its operation ...
    saiwong saiwong May 2006 Sinclair Basic
  • Play abc files in 128K mode?I was reading a tutorial on the abc music file format, and it seems the txt file has information that might allow a simple conversion from .abc to st…

    ... CDEFGab

    Same scale in 128K Basic:

    cdefgAB
    < ... converted to be played in 128K Basic, we would have a ... /> -Export Spectrum music from 128k Basic to abc format
    ... 's tools... Import .ABC to 128K Basic. :)

    [SIZE ...
    zxbruno zxbruno May 2008 Development
  • Why do games work using USR0?I'm trying to get Terramex to work from disk. In the [url=http://www.worldofspectrum.org/forums/showthread.php?t=34332]thread about +2A/+3 incompatib…

    ... switching using OUT 32765.
    Standard 128K BASIC needs POKE 23388 and OUT 32765 because next ... available interrupt will switch back to Bank stored in ... it is not paged in yet using OUT, it will have the ... can be modified for 128K BASIC.
    LCD LCD February 2013 Games
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... a game using compiled ZX Basic for the +2A/+2B/+3 ... />
    poke 23388,16 + bank_number : OUT 32765,16 + bank_number

    asm ... efectively save and retrieve data in the 45152-65535 address range ... can it be achieved? Thanks in advance an regards.
    oblo oblo December 2018 Development
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... , which can be printed out for a handy reference - ... on the keys - commands in 128k BASIC were entered letter-by-< ... /> CAT : E : SYM + 9 OUT : E : SYM + O
    ... the various controls available in BASIC using the keyboard.
    icabod icabod March 2008 Sinclair Basic
  • MIDI-out disassembly?Does anyone have the disassembly of the MIDI-out routine or understands how text strings in PLAY commands are converted to a MIDI stream? I'm assumin…

    ... MIDI-out routine or understands how text strings in PLAY ... the AY has midi-out only and can only ... understand how the MIDI-out routine works we create ... tunes like those found in certain games and demos. ... able to create tunes in 128K BASIC with up to three ...
    zxbruno zxbruno September 2009 Development
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... =20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really ... any segment of memory) in ZX BASIC without resorting to a tedious ... in the spoiler box below, in case you want to work it out ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • eVALuating $ in +3 BasicHi all, I was very interested in the thread below about re-starting Basic, and remember reasonable amounts from zx81 and early Spectrums. But I now h…

    ... very interested in the thread below about re-starting Basic, and ... the chapter on Graphs leaves out the last program example ... /> This works of course in 48K Basic etc. but returns missing vars ... in +3. The *, /, +, - , on the ...
    sliderules sliderules March 2014 Sinclair Basic
  • Blizzard PassCan anyone get the 128k text adventure Blizzard Pass to run on any emulator? I've tried the online Java emulators in WoS, ZX32 and Spectaculator 5 an…

    Out 32765,23 changes the Bank page ... screen resides), but only in USR0 mode. In 128K Basic it does nothing, except ... . The 128K Basic uses POKE 23388 to switch RAM banks.
    OUT 32765,48 ...
    LCD LCD April 2003 Games
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... I invite them to participate in this thread?
    [/ ... When I first started out doing 128K demos, I put a ... ll certainly consider using it in future demos. (LCD: ... demo code (either embedded in a REM or as ... all and doing an OUT 32765,16 from Basic instead...
    gasman gasman December 2008 Sinclair Miscellaneous
  • Cylu doesn't work in 128KI've played hundreds of 48K games on my original Spectrum 128K+, and all of them load fine, which is more than can be said for the plus2 Spectrums. H…

    ... games on my original Spectrum 128K+, and all of them load ... not work at all, even in 128K+ Spectrums: Cylu, a 3D isometric ... game totally incompatible with all 128K models? You'd think there ...
    Spector Spector September 2004 Games
  • Disable BREAK 128 basicDoes anyone know how to prevent BREAK in 128k basic?

    Does anyone know how to prevent BREAK in 128k basic?
    mgmetro mgmetro July 2005 Sinclair Basic
  • Multiload in 48K, single load in 128KIs there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K…

    Is there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K mode).
    Zup Zup September 2009 Games
  • looking for best oldstyle type-in zx-basic games, udg basedhi all! I'm looking for the best oldstyle type-in zx-basic games, those udg based - like those from zx-spectrum mags, made at mid 80's I'm looking fo…

    ... for the best oldstyle type-in zx-basic games, those udg based ...
    nitrofurano nitrofurano September 2009 Sinclair Basic
  • Most impressive game you've ever seen which has been written in speccy BASIC?What's the most impressive speccy game you've ever seen that's been written solely in speccy BASIC? +3 Basic or 48k basic. No machine code routines…

    What's the most impressive speccy game you've ever seen that's been written solely in speccy BASIC?

    +3 Basic or 48k basic.

    No machine code routines utilised to help the program along.
    BigBadMick BigBadMick January 2010 Games
  • Burn The Lighter #1 disk/tape magazine - English version[img]http://speccy-live.untergrund.net/wp-content/uploads/2012/01/Burn-The-Lighter-1-ENG-Splash.gif[/img][img]http://speccy-live.untergrund.net/wp-co…

    ... this was worth a shout out, as bridges between the ... released an English-language version in TAP/TZX format. It ... jolly good read, and in particular there are some ... much stuff going on in the Russian scene that ... it by entering 'usr0' in 128K Basic, then LOAD "")
    gasman gasman January 2012 Brand new software
  • TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…

    ... mine then I should point out that the enclosing characters are ... overcomes the problem with the 128k editor of not being able ... function will work on the 128k models. (It PEEKs 'l' bytes ... use of embedded print controls in 128k BASIC listings.
    Battle Bunny Battle Bunny May 2013 Sinclair Basic
  • Convert 128k Basic into MCHello guys, we are currently searching for a converter to put 128k Basic into Machine Code. I remember once I found a programm that converted the B…

    ... for a converter to put 128k Basic into Machine Code. I remember ... a programm that converted the Basic into DATA-Lines. It converted ...
    Speccyman Speccyman September 2013 Sinclair Miscellaneous
  • Music in 128K BASICI have a pdf of the Spectrum 128K manual with its commands and I'm finding the music section to be a little hard to follow (I accept stupidity on my …

    I have a pdf of the Spectrum 128K manual with its commands and I'm finding the music section to be a little hard to follow (I accept stupidity on my part).

    Has anyone written a clearer version of how musical notes can be programmed with 128?
    RonnieASA RonnieASA September 2014 Sinclair Basic
  • Alien-B: a simple invaders in Beta BASICIn 2011 I wrote a simple invaders game in Beta BASIC 4.0+D (for Spectrum 128 with the Plus D interface), just for fun and to try some of the graphic …

    ... wrote a simple invaders game in Beta BASIC 4.0+D (for ...
    programandala.net programandala.net September 2015 Sinclair Basic
  • User defined function in Sinclair BASICI'm looking to create a user defined function in Sinclair BASIC to add up numbers being input. This is the program without a user defined function be…

    ... a user defined function in Sinclair BASIC to add up ... in Sinclair BASIC...strangely, I have been able to do it in BBC BASIC ... as a string in BBC BASIC
    INPUT "Type in a number " ... Any help getting it done in Sinclair BASIC would be really appreciated.
    Richey Richey February 2017 BASIC
  • Harlequin 128K minor problems.....Hi All, I've just assembled my Harlequin 128K kit, I had initial problems with it that I traced to not having soldered all of the pins on a couple…

    ... 've just assembled my Harlequin 128K kit, I had initial problems ... :

    About 1 time in 5 it will startup to ... of random characters being typed (in 128K basic) and the keyboard appearing to ...
    prime prime March 2017 Hardware
  • How do I use colour control codes in 128 basic?Just started using a toast rack in 128 basic and I am struggling to understand how to easily create coloured characters and graphics in a print state…

    Just started using a toast rack in 128 basic and I am struggling to understand how to easily create coloured characters and graphics in a print statement when the extend mode does not work in 128 basic. Can anyone enlighten me please?
    Fieldy Fieldy April 2017 BASIC
  • Hi Folks - message from Pitcalc manWow - only just come across this site - very impressive indeed. I'm amazed at how well Spectrum emulators etc. have developed (just downloaded Z80)si…

    ... like key-words, just type in 128K BASIC mode.

    And about ... 's power You can check out while demos working. And then ...
    Yerz Yerz April 2004 Sinclair Miscellaneous
  • Memory Available for 16k and 48kAm I right in thinking that if I am writing a 16k Game, I have 8k available for the machine code prog 6000h to 8000h, and for a 48k game I have 40K a…

    ... out of the question if the emulator is in 128K Basic.

    In 48K Basic ... />
    I had a letter in Popular Computing Weekly about that ... threads that you were published in there too.

    It ...
    Geoff Geoff May 2004 Development
<1234567…34>

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