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<1…10111213141516…34>
  • Clopit!Well here it is :) Get it here for now: [url]http://www.sendspace.com/file/i75gsq[/url] Forgive me for being a complete dingus? But I can't find th…

    ... if the JSW128k tune, In the Hall of the Mountain ... tune for the JSW 128k cheat mode that plays ... />
    There is a 128k BASIC prog called maketune, but you ... out how to convert it to a .tun file. AFAIK JSW 128k ... and JSW64 are the only games out there ...
    Wookiee Wookiee November 2011 Brand new software
  • New MM ProjectHaving finished VHW, thought i'd have a crack at doing a Manic Miner game before getting on with AGD. Been on it for a couple of hours so well under…

    ... specials like Angry Eugenes in the basic JSW game. Plus each ... there are some purists out there who probably don' ... churning the JSW's out like I did at ... change things using a basic game engine such as ... be impossible in 20 screens. 64 screens in 128k mode is ...
    TechnicianSi TechnicianSi December 2011 New game ideas
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... start.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after ... resets after initial screen fades out.
    [*]Cylu: Locks up upon ... loading.
    [*]Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after ...
    Alessandro Grussu Alessandro Grussu December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... reasons.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after ... resets after initial screen fades out.
    [*]Cylu: Locks up upon ... loading.
    [*]Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after ...
    Alessandro Grussu Alessandro Grussu December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in the archive due to the presence of one single game (out ... reasons.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after ... fades out.
    [*]Cylu: Locks up upon loading.
    [*]Fairlight 128K: Crashes ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in the archive due to the presence of one single game (out ... br /> [*]Amaurote 128K: Returns "C Nonsense in BASIC, 2:9" error ... br /> [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error ... br /> [*]Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • DivIDE questionCan anyone advise me if this is a good option for a DivIDE? [url]http://www.ebay.co.uk/itm/256MB-IDE-SLC-Flash-Module-44pin-DOM-DiskOnModule-tested-…

    ... (the other option, folders, is out because it doesn't recognise ... FAT16 and FAT32 partitions from basic
    FATWARE also support ... DivIDE seems to be working in 128k mode only, as games that ... are incompatible with 128k mode don't work. Anybody ...
    velesoft velesoft January 2012 Hardware
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in the archive due to the presence of one single game (out ... br /> [*]Amaurote 128K: Returns "C Nonsense in BASIC, 2:9" error ... br /> [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error ... br /> [*]Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Newbie QuestionsI have just purchased my first Speccy! It should be shipped to me (in the U.S.A.) very soon. I'm a ZX newbie & I have some questions :-D First of al…

    ... Hotel Spectrum! You can check out any time you like ... ... that the audio in 48k mode is different than in 128k mode. Further ... http://www.worldofspectrum.org/ZXBasicManual/"]BASIC manual[/URL] that came ... are still coming out and are announced in here when they ...
    Arjun Arjun February 2012 Hardware
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in the archive due to the presence of one single game (out ... .
    [*]Amaurote 128K: Returns "C Nonsense in BASIC, 2:9" error ... game.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error ... .tzx"]patched version[/URL] out of it (please note ...
    Alessandro Grussu Alessandro Grussu February 2012 Games
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... Because the Loader option uses 128K BASIC, so BANK_M is valid. ... a plain tape produced out of the tzx or ... tap files will work in a normal toastrack Spectrum ... 128 when loaded "normally", in the common way. It ... Does the game work in a real Spectrum 128 loading ...
    na_th_an na_th_an March 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in the archive due to the presence of one single game (out ... .
    [*]Amaurote 128K: Returns "C Nonsense in BASIC, 2:9" error ... game.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error ... .tzx"]patched version[/URL] out of it (please note ...
    Alessandro Grussu Alessandro Grussu April 2012 Games
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... you use that PAUSE 2 in line 50 and 80 ??? does ... /> and you dont use an OUT 32765,n here..is that why ... 't have to do the OUT from BASIC.

    I used ...
    mcleod_ideafix mcleod_ideafix May 2012 Development
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... 't have to do the OUT from BASIC.

    I used ... in USR 0 mode (which is the standard route for loading 128K ... and don't work from 128K Basic, either through tradition or laziness ... ]zmakebas[/url] in my build scripts to create Basic loaders from plain ...
    gasman gasman May 2012 Development
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... be executed. For that, the 128K ROM uses an auxiliary bank ... loader while the machine is in 128K mode, just after the POKE ... will update port 32765 accordingly, doing the switch. If in USR 0 ... OUT will do the trick. In 128K mode, the OUT will write to port 32765 ...
    mcleod_ideafix mcleod_ideafix May 2012 Development
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... switching doesn't happen in interrupt code as I ... and put an OUT 32765,16+n statement in place, as ... knowledge of the 128 Basic ROM I'm afraid... ... perform with OUT are never overridden by the Basic system. ... 0 (whether that's in interrupts, or between commands) ...
    gasman gasman May 2012 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in the archive due to the presence of one single game (out ... .
    [*]Amaurote 128K: Returns "C Nonsense in BASIC, 2:9" error ... game.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error ... .tzx"]patched version[/URL] out of it (please note ...
    Alessandro Grussu Alessandro Grussu May 2012 Games
  • Keyboard issuesI'm getting back into programming in BASIC, but I'm finding using a PC keyboard to emulate 48k or 128k BASIC tiresome due to the mapping of keys, esp…

    ... a few decent emulators out there that do a ... I have been using SPIN in 128k mode, which had a keyboard ... type a line of basic in using the normal PC ... copies it directly into the 128k basic editor. This works fine ... just getting back into BASIC and I'm finding ...
    MattLamb MattLamb May 2012 Sinclair Basic
  • Received my divide but stumpedAfternoon guys I am now a proud owner of a complete divide (complete with case).I've worked out how to load my tap files but i am assuming .tzx doesn…

    ... case).I've worked out how to load my ... in.How do i get into the main menu with 128 basic ... 't revert to 48K BASIC, but to
    - 128K BASIC
    - usr ... files from an emulator in order to save stuff?.
    in this dos, someone here ...
    Mister Beep Mister Beep July 2012 Hardware
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... t be a limitation in SE BASIC 4 on the ... will still work as in SE Basic they're not stored ... slow as 128K because of so many paging in and out?
    ... screen size is 480x192. In SE BASIC the draw commands will ... s slower or faster, basic 64 in 64 column channel uses ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... started in 128k mode, as starting in 48k mode locks out the ... ,9000 ;line number of BASIC error handler
    ld ... 4,(iy+$01) ;signal "128K BASIC" mode
    jr TO_ALL
    in BASIC ROM, for report "0 ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Messenger interfaceHave anyone photos, schematic, rom images, documentation, or software for Messenger interface ? [url]http://www.worldofspectrum.org/infoseekid.cgi?i…

    ... haven't found out why the computer boots in 48K BASIC.
    < ... and remove the part in which the EPROM/RAM ... Then the computer boots fine in 128K mode. Of course, pressing ... org 32768
    di
    in a,(0x77)
    call 0x66 ... Pressing SPACE returns to BASIC.
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Messenger interfaceHave anyone photos, schematic, rom images, documentation, or software for Messenger interface ? [url]http://www.worldofspectrum.org/infoseekid.cgi?i…

    ... haven't found out why the computer boots in 48K BASIC.[/QUOTE]
    in log.1.
    Theoreticaly GAL ... code in messenger rom/ram.... and ZX crash to 48 basic.

    If you press reset or use OUT 32765,0 in ...
    velesoft velesoft August 2012 Hardware
  • Messenger interfaceHave anyone photos, schematic, rom images, documentation, or software for Messenger interface ? [url]http://www.worldofspectrum.org/infoseekid.cgi?i…

    ... you press reset or use OUT 32765,0 in 48basic, then ZX start ... />
    If I do a OUT 32765,0 the computer resets itself ... active. If I do (blindy) OUT 32765,16 it returns with OK ... I'm using a Spectrum 128K toastrack with the original spanish ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Messenger interfaceHave anyone photos, schematic, rom images, documentation, or software for Messenger interface ? [url]http://www.worldofspectrum.org/infoseekid.cgi?i…

    ... emulator (Spectaculator) with the spanish 128K ROM, this is what happens ... we are in 48K mode, paging registers still available. Then, OUT 32765,0 ... . The computer reboots in 48K mode... with ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • game with a fullscreen loader?any game with a loader that has loading stripes all over the screen, not just in the border? guess there were some, even with atypically coloured st…

    ... need to change border and 128K screen with separate OUTs gives ... have to restore the border in SE Basic after an AY note ... :

    [code]out (c), e
    out (0xfe), a[/code]
    chev chev August 2012 Games
  • White Spectrum+Hi Folks, There is a photo of a white Spectrum+ on Rick Dickinson's website - did this actually exist i.e. working machine? Paddy

    ... /> [quote]AAMOI in what way did the 128K suck in your opinion?[/quote ... it they just left it out of the manual.
    * The ... control codes or reserved words in 128 BASIC. Also the keypad, which ... the well documented bugs in the 48 BASIC ROM were fixed, even ...
    chev chev August 2012 Sinclair Miscellaneous
  • White Spectrum+Hi Folks, There is a photo of a white Spectrum+ on Rick Dickinson's website - did this actually exist i.e. working machine? Paddy

    ... it they just left it out of the manual.
    * The ... control codes or reserved words in 128 BASIC. Also the keypad, which ... . I liked the 128K+ case and with a built-in Microdrive (and ... a happy hour programming one in Locomotive BASIC and dBASE II for ...
    Paddy Coleman Paddy Coleman August 2012 Sinclair Miscellaneous
<1…10111213141516…34>

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