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Search Again :: Adv Search 1000 results in 0.136s
<1…28293031323334>
  • Lost caves and the tomb of doom - Hints, pleaseHello everybody. Has anybody managed to solve Level 11 of Lost Caves and the Tombs of Doom? Please give me a hint if you have. It's a cracking g…

    ... file of the 128k version. It has pokes in the basic loader that ...
    FrankT FrankT March 2010 Games
  • Urgent!!!! Need help with saveHi guys, This is URGANT! I am making a turning moment program that uses many arrays. Each array is of size 500 and there are about 6 of them. The c…

    ... at all. To fill you in on the relevant background details ... works out at around 15000 bytes, because a number in Spectrum Basic is ... high-pitched pulse.

    In other words, the high pitched ... you sometimes get within the Basic editor when the memory is ...
    gasman gasman March 2010 Hardware
  • Crappy video in +2B/+3Maybe it's not a failure in my ZX Spectrum, but I need some advice... I've got some spectrums (a ZX Spectrum +, two spanish ZX Spectrum +2B and a mo…

    ... document on video-out problems in all ZX Spectrum 128K models:
    [url ... Spectrums, and that results in very bad composite out signals.
    Maybe ...
    bverstee bverstee March 2010 Hardware
  • Crappy video in +2B/+3Maybe it's not a failure in my ZX Spectrum, but I need some advice... I've got some spectrums (a ZX Spectrum +, two spanish ZX Spectrum +2B and a mo…

    ... document on video-out problems in all ZX Spectrum 128K models:
    [url ...
    zxbruno zxbruno March 2010 Hardware
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... though, if you load it in 128K mode then the title screen ... corrupt, so you should say in the instructions that it's ... ) as I have to go out soon - thanks mate, I love ...
    ewgf ewgf April 2010 Development
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... "Animania" printed your Artworks in their issues (or was it ... my artworks were printed in both, man that's ... be doable in 128k if it stays as basic as FF1 ... if it looks as basic as on my mock-up ... The enemies never were animated in the earlier games anyway, ...
    XTM of TMG XTM of TMG April 2010 Games
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... remember my artworks were printed in both, man that's ... be doable in 128k if it stays as basic as FF1 ... if it looks as basic as on my mock-up ... The enemies never were animated in the earlier games anyway, ... , it will surely fit in 128K. The Animation frames cann ...
    LCD LCD April 2010 Games
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    in sprite type 1 try this< ... sprite so it looks right in both directions

    also ... of your text in the basic loader doesn't work in 128k only 48k ...
    BiNMaN BiNMaN April 2010 Development
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... . Started a ZX Spectrum +2B in 128K editor (+3DOS)
    3. Do ... the routine
    5. Read out the value at 50000
    LD BC,#7FFD
    OUT (C),A
    LD BC ... #1FFD
    OUT (C),A

    LD ...
    LD A,4
    OUT (C),A

    POP ...
    bverstee bverstee April 2010 Hardware
  • Who would you like to see in 10 and 11 Downing Street...?Okay, so the general election has been called and we've had the final PMQs and things are really kicking off now. Counting in the possibility of a Co…

    ... a minimum wage? If so (in similar vein):

    in other factories in the same town ... an important tool for basic fairness. By the way ... of apprenticeship - as in a proper job for ... account what you lose out on in benefits. This is ...
    Shaun.Bebbington Shaun.Bebbington April 2010 Chit chat
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    Well, I worked it out and I can get rid ... had originally loaded PAW up in 128k mode or like you say ...
    The Lone Magpie The Lone Magpie April 2010 New game ideas
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... ) Load up the video in virtualdub. Export uncompressed audio ... sweet. then dump it out as raw pcm.
    in glorious basic and edit it ... file level) contained in those files to make ... in the last tune in the table, it will drop back to basic ...
    nuggetreggae nuggetreggae April 2010 Development
  • Spectrum 2+ R/F Box issues.Hi people, Not done alot here but looks as-if I may need some assistance with my +2 I recently bought. I was testing the machine out and all was ok…

    Image quality in 128k spectrums were a matter of ... after you put the screwdriver out.

    A RGB cable ...
    Zup Zup April 2010 Hardware
  • Spectrum 2+ R/F Box issues.Hi people, Not done alot here but looks as-if I may need some assistance with my +2 I recently bought. I was testing the machine out and all was ok…

    [QUOTE=Zup;439794]Image quality in 128k spectrums were a matter of ... after you put the screwdriver out.

    A RGB cable ...
    tokyoracer tokyoracer April 2010 Hardware
  • Detecting ZX Interface 1 ROM VersionIs there any way of checking which version of the ZX Interface 1 is present? I know that the later ROMs were better at networking - what other impro…

    ... would be:

    * find out some concrete difference at a ... each ROM version
    * page in the ROM by writing something ... code or perhaps a BASIC extension (as described in the Shadow ROM ...
    * page the ROM back out and return to BASIC.
    Winston Winston April 2010 Hardware
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ... previously explained in several topics in the past few weeks). In 128K mode ... but flickers) and black buffered (128K only) - links below. 1 ... br /> - Updated text on BASIC loaders to describe what the ... does.
    - Added new BASIC black simple loader.
    - ...
    brownb2 brownb2 May 2010 Sinclair Miscellaneous
  • DivIDEo - streaming video on the DivIDEThis has been a bit of a personal holy grail for years and years, so I'm very pleased to announce the release of DivIDEo, my streaming video system f…

    ... 've tried using out 32765,0 to get into 128k mode but it ...
    BiNMaN BiNMaN May 2010 Announcements
  • ZX BASIC (Boriel's Compiler) - LibrariesWell, we have a nascent option on a sprite library coming together, thanks to na_th_an's fourspriter being retooled for the job. It's not general pur…

    ... stuff is easy to figure out and you can always peek ... comes with full source code in ZX Basic. And it is profusely ...
    na_th_an na_th_an May 2010 Development
  • StarmakerMorning all, A nice game written by our very own forum member Dave Hawkins has just been reviewed on my site - [URL="http://zxspectrumgames.blogspot…

    [QUOTE=zx1;445685]Hmm, tried to play it using Spectaculator, the machine beeped the went to 48K Basic screen. Dosen't seem to work sob![/QUOTE]

    Are you in 48k mode ? Sometimes some 48k games dont like being in 128k mode i've found.
    psj3809 psj3809 May 2010 Games
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... to put it? AFAIK the 128k BASIC uses that area during interrupts ... screen needs to be loaded in 48k mode because of this ...
    Metalbrain Metalbrain May 2010 Sinclair Basic
  • DIVIDE+ and +3 Disk DriveProbably been asked before (and I'll search the forums again) but is there any possibility of using the +3 disk drive with the DIVIDE+ without a +3E …

    ... for problematic programs?

    OUT 32765,48
    Then LOAD ""

    Unfortunately the OUT command doesn't work. I ... a technical/copy protection problem in DivIDE+/Rainbow Islands (and with ...
    brownb2 brownb2 June 2010 Development
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... . It is your mistake in your BASIC code, and you really should ... work indeed, with your wrong BASIC code only, and if you ... some more, you'll figure out why.
    Shiru Shiru June 2010 Sinclair Basic
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    Based on past experience - and in my opinion - a general ... org/showscreen.cgi?screen=screens/in-game/e/EveryonesAWally.gif"] ... imagine it being built up out of "sprite blocks"; one ... you addressing both approaches in ZX Basic and putting in two different sprite ...
    Turkwel Turkwel June 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... picture and a return to basic with black paper and border ... spectaculator, and yes it's in 128K mode..
    Gedlion Gedlion June 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    It won't work in 128K mode, because the 128K mode uses the memory ... , and RST #8 returned to BASIC.

    You have to ... switch to 48K mode in order to run the game ...
    mcleod_ideafix mcleod_ideafix June 2010 Development
  • Thoughts about 1990Just dipping my toe into 1990 research (I know I said I'd be taking a sabbatical, but it seems to be slowly, surely, drawing me in), and wondering ho…

    ... what I could hack together in SAM Basic.

    BTW ... I played the 'heck' out of it. The mode 2 ... eventually got myself an A500 in '93 (just at the ...
    I think Myth came out in 1990 right? I remember getting ... it for my birthday in 1990 (Feb) and ...
    takapa takapa July 2010 Sinclair Miscellaneous
  • Sequel to Earth Shaker released (beta)Hi everyone, 18 years later, I have released a beta of a sequel to my spectrum game 'Earth Shaker'. It is called 'World Shaker', is written in a ret…

    ... ', is written in a retro style (in Blitz Basic) and runs in Windows.
    in places but I decided to ... , as another user has pointed out (2 years ago), the website ...
    takapa takapa July 2010 Games
  • Common pitfalls and solutionsLet's discuss some of the common problems in Speccy programming, and the methods we use to avoid them. For an example, here is a piece of code that …

    ... /> ;
    ;Typing USR 0 in 128 BASIC effectively calls memory address 0x0000 ... /> ;Since the 48 BASIC ROM is paged in, this is effectively the ... used to store bits of BASIC
    ;and other banks are ... . a 48K program switching a 128K machine into a proper 48K ...
    BiNMaN BiNMaN August 2010 Development
<1…28293031323334>

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out 128K 166.7K
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