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<1234567…34>
  • SPECTRUM command and 48 BASICAs we (almost) all know, when a young Rupert Goodwins redesigned the Sinclair/Investronica ZX Spectrum 128 ROM 0 in late 1985, he kept the SPECTRUM c…

    ... the same time put a 48 BASIC option in the start menu ... typing SPECTRUM in 128 BASIC and selecting 48 BASIC from the start menu ...
    Alessandro Grussu Alessandro Grussu May 2012 Sinclair Miscellaneous
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... 2: +3DOS
    ROM 3: 48 BASIC
    Bit 3: Disk motor ... reset the mapping:
    1. OUT #7FFD, (23388 ) - in 23388 ... be Z80-compatible):
    OUT #7FFD, 0
    OUT #1FFD, 0
    RST #11E
    OUT #1FFD, (23399)
    OUT #7FFD, (23388 )
    bverstee bverstee April 2010 Hardware
  • Problem with se basicI use MB02 memory paging (ram 16kB instead 48rom) and via one OUT 23,xx can switch between original 48 rom and SE ROM. But if I write basic program i…

    I use MB02 memory paging (ram 16kB instead 48rom) and via one OUT 23,xx can switch between original 48 rom and SE ROM. But if I write basic program in 48 basic and switch to SE BASIC then show basic incorrect. Why ?
    velesoft velesoft December 2010 Sinclair Basic
  • X-OUT - universal TAP versionHere is TAP version of X-OUT with universal loader. Basic loader automatically set USR 0 mode, detect ZX48 or 128kB and load game. TAP is loadable on…

    ... TAP version of X-OUT with universal loader. Basic loader automatically set ... from 128 menu/+3 basic/usr 0/ 48 basic.

    [url]http ...
    velesoft velesoft July 2012 Games
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... like using the 'keywords' in 48 BASIC - It's slow and annoying ... have multiple action descriptions, but BASIC will only let me use ...
    pottyboy pottyboy November 2004 Sinclair Basic
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... Technical Wiki

    * BASIC:
    * ColorPRINT (Timex mode 2 ... /> * Worked out how to add six TOKENS to Sinclair BASIC on codes ... 128 Editor ROM
    * Worked out how to patch the 128 ... the test code in the 48 BASIC ROM from the 128 (RANDOMIZE ...
    chev chev February 2009 Sinclair Miscellaneous
  • Old peripherals on the Spectrum +2I have a Wafadrive and an Alphacom 32 (ZX Printer clone), neither of which work in 128 BASIC, but both of which work flawlessly when you run them in …

    ... of which work in 128 BASIC, but both of which ... when you run them in 48 BASIC mode. The Wafadrive makes the ... it (I don't hold out much hope for this), and ... However, from poking around with OUT 251, I've noticed that ... to make it work in BASIC (even if you have ...
    Muzer Muzer November 2009 Sinclair Miscellaneous
  • How to use Spectaculator 7.01 for BASIC ?It does not work for me. Problems with the keyboard - in 48 and 128 Mode. Nor can I move downwards with the "Down-Arrow" from: 128 TAPE LOADER 128 BA…

    ... . Problems with the keyboard - in 48 and 128 Mode.
    Nor ... LOADER
    128 BASIC
    CALCULATOR
    48 BASIC
    My prime idea ... use my registered Spectaculator for BASIC programming, but it seems to ...
    Tommy F-H Tommy F-H December 2011 Emulators
  • Incorrect Spectrum +3 emulation: different results on Fuse and SpecEmuWhen developing and testing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027591"]Rotatrix[/URL], I noticed different results on Fuse and S…

    ... real Spectrum +3 to find out which emulator is not working ... the sample program above from "48 BASIC".


    [*] Press SPACE ... /> [*] Now try to comment line 48, then run the demo using ... />
    [*] Now put back line 48, then run the demo using ...
    Einar Saukas Einar Saukas April 2012 Emulators
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... 48K Speccy (or from 48 BASIC or USR 0 mode on ... [code];; load a 4000 byte BASIC program
    ld ix,23552 ... ]

    Ta-da, BASIC program loaded as a headerless ... a total crash. Loading BASIC as code from the 128 ... there's a 128 BASIC-compatible way of doing ...
    stephenw32768 stephenw32768 September 2013 Development
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    Now you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead.

    [url]https://dl.dropboxusercontent.com/u/15659782/SoftPLAY.tap[/url]
    chev chev October 2013 Brand new software
  • fastest Sound FX methods in ZX BASIC?Right now I'm doing an alternating footstep sound in my game using this following Beep statement. [code]beep 0.008,-4 + tog+tog+tog+tog : let tog=1-…

    ... far been able to get out of BASIC, but it still slows ... do music and sounds from BASIC? My emulator (Spectacular) emulates those ...
    Dock Dock June 2014 Sinclair Basic
  • The history of ESXDOS, the DivMMC and the DivMMC EnJOY![img]http://benophetinternet.nl/hobby/divmmc_history/1%20esxdos.jpg[/img] These are the stories behind esxDOS, the most popular operating system e…

    ...
    thus goes straight to 48 basic (reset)
    - if shift ... ]

    It turned out this development was ‘made possible ... artist.”

    “Check out this link: http://web.archive ... card requires only a single OUT or IN instruction, which ...
    bverstee bverstee October 2015 Hardware
  • 140 characters Basic game contestHey there, I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak …

    ... in the standard 48K Sinclair BASIC that will fit into 140 ... of the standard 48K Sinclair BASIC syntax
    [code]1 FOR ...
    Factor6 Factor6 May 2016 Sinclair Basic
  • So it occurred to me; "Why bother with going into 48K BASIC when you can just....wrap the machine code calls inside a 'RST #28;DEFW addr:RET'?" Of course, you DO need a small M/C routine to do that, and ta-daaa, here it is: [cod…

    ... ; call a routine in the 48-BASIC environment
    DEFW #2DA2 ; unstack ... /> and here's a tiny BASIC program to poke it into ... to call routines in the 48-BASIC ROM, there is no need ...
    The_Bert The_Bert September 2016 Sinclair Basic
  • Saving Basic games from code...I don't know if I am posting this to the right section, but I need to know how I can type out a Basic program from code and save and run it through L…

    I don't know if I am posting this to the right section, but I need to know how I can type out a Basic program from code and save and run it through Linux. I am currently using the FUSE emulator.

    How is this done?

    Steve
    grioghair grioghair August 2018 Sinclair Basic
  • ZX Spectrum +2A - problems loading from tapeI recently acquired a ZX Spectrum +2A, now the only item in my collection to be found is a [b]+2B[/b], and I got all from the MK14 to the PC200 ;-) …

    ... , but after taking the membrane out ([b]for this type there ... 16 and 48K games in "48 basic"-mode. For the 128K the ...
    georgedb georgedb April 2019 Hardware
  • tzx gamesHow can i run a tzx on my real spectrum?Is there a way i can copy a tzx to tape so i can load it in the normal way or can i load it from my hard driv…

    ... to your line or mic out and play the wav file ... or higher load it in 48 Basic, i think itll work better ...
    Amigo Amigo August 2002 Games
  • Emulators without attribute clash?I know a spectrum wouldn't be the same without the attribute clash, but I was wondering do any of the emulators have a 'turn off the clash' feature? …

    ... models, it would have a 48 Basic Option for playing many older ... the old AMOS and Blitz Basic programs, and if they used ... said. He couldn't turn out game after game on his ...
    Sadako Sadako November 2003 Emulators
  • Switch to 48mode without 'SPECTRUM' commandIs there a poke(s) to switch to 48 mode without SPECTRUM command. I want my tape loaders to switch automatically. I know how to switch ram banks ok…

    ... poke(s) to switch to 48 mode without SPECTRUM command.
    BASIC. It switches to 48 mode and returns to the BASIC program ... is for 48 BASIC; use 10h for USR0 mode
    OUT (C),A ...
    RES 4,(IY+1) ; Reset "128 BASIC" flag ...
    John Elliott John Elliott October 2005 Sinclair Basic
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... 'm not talking about SE Basic here, I'm talking about ... exact copy of the original 48 ROM. Unless BASin supports the ... these ROMs since all 48 Basic and 128 Basic programs will function as ... in BASin. I'll pass out a couple of copies for ...
    Dunny Dunny November 2005 Sinclair Basic
  • BASin Release 13 is now availableI'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is now available at [url="http://homepage.ntlw…

    ... /ROM paging and the "lock out" of 48 BASIC.

    The SPECTRUM ...
    Dunny Dunny February 2006 Emulators
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... the main menu and select 48 BASIC. The SPECTRUM command is redundant ... to do this.

    OUT was also useful here once ...
    Tribloxer Tribloxer September 2006 Sinclair Basic
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... />
    IMHO, text compression with BASIC is not a good idea ... .

    another idea:
    48 basic has tokens in english, "FOR ... does however - it just strips out all the CHR$32's ...
    DEATH DEATH August 2007 Sinclair Basic
  • New tape releases - 128K only?As Jon's new Egg-Head game is 128K only, and splATTR has also evolved into a 128K only game - both due to memory constraints - I was wondering if the…

    ... and it worked fine in 48 BASIC mode.

    About the ... .php?id=18]check it out[/url].
    na_th_an na_th_an December 2007 Games
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... start Spin in 48 K mode and start entering BASIC keywords (as ... 128 K mode and select 48 BASIC in the menu, the "ticks ... ]

    I found that out the other day and did ...
    mulder mulder April 2008 Emulators
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... Technical Wiki

    * BASIC:
    * ColorPRINT (Timex mode 2 ... /> * Worked out how to add six TOKENS to Sinclair BASIC on codes ... 128 Editor ROM
    * Worked out how to patch the 128 ... the test code in the 48 BASIC ROM from the 128 (RANDOMIZE ...
    Jumping Stack Jumping Stack February 2009 Sinclair Miscellaneous
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    You can try joefish's routine out in BASIC for yourself with ColorPRINT-48 (see rainbow processor thread). I'd advise turning the mode off except at run-time though as it really does slow down BASIC.
    chev chev May 2009 Development
  • Need to read code start and length from a +3 diskso i can transfer them to my internal ZXMMC interface and my mind has died as to how to do it (i know how to for a tape) any help or a general kick i…

    ... 40015=0 THEN PRINT f$;" BASIC ";PEEK 40018 + 256 * ... ld (BANKM),a
    out (c),a
    ei
    ; Switch back to the 48 BASIC ROM.
    ;
    finish:
    out (c),a
    ei
    BASIC
    ;
    ld ...
    John Elliott John Elliott May 2009 Sinclair Miscellaneous
  • +3 Centronics port: How does it work?I've been trying to follow the code with Fuse's debugger and I can't see it writing anywhere except to port 0x1ffd. It also jumps through some fairly…

    ... you could still use from 48 BASIC). Looks like they've done ...
    ld bc,0FFDh
    out (c),a ;Latch output lines ... down
    and 0EFh
    out (c),a
    ld a ... ,(hl)
    ei
    out (c),a ;and up again ...
    John Elliott John Elliott July 2009 Hardware
<1234567…34>

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