World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.111s
<1…28293031323334>
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... could sit down and plan out a solution to a problem ... array of integers with indices 0..99 because the function expects ... assembler after that but learning C and seeing "real programming" will ... the expense of teaching fundamentals. C.S. seems to be specializing ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... . 2^16=65536. Dec. 0 to 65535, your 64KB. I ... also the games that come out for a system make the ... change the way the video out works to something more complex ... />


    [quote]
    C) That's not a bug ... 1 to end of line 0

    7) repeatedly ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... Anonymous wrote:
    turned out to be....so who wants ... />
    v = 0.005511771 * exp(0.346724613*L)


    a = 0.005511771
    b = 0.346724613

    ... b)+exp(B*b)+exp(C*c))
    with a ... (with %error < 0.5%), which means a good ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... /> However, I don't rule out that I've made a ... vo = a*exp(b*t) + c

    Then I added ... 90D,$A0C,$0,$80F,$903,$A00,$0,$80F,$903,$A00,$0,$80F,$903 ... 903,$A00,$0,$80F,$903,$A00,$0,$80F,$903,$A00,$0,$80E,$ ... 90D,$A0B,$0,$80E,$90D,$A0B,$0,$80E,$90D,$A0B,$0,$80E,$ ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Miscellaneous
  • 2nd issue of "Retro Gamer"Has anyone bothered to find out what the spectrum code that you hear on the cover cd loads up? Just wondering...

    ... I've taken a subscription out for RG, there will be ... />
    _________________
    C Nonsense in BASIC, 0:1

    [ This ...
    Refrenz Refrenz April 2004 Games
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... window with syntax bmp2raw c:file.bmp c:file.b00 and several ... line
    bmp2rawbk256 c:\file.bmp (if c:\file.bmp exists).
    This was so in 0.1 release (and may be ... in 0.2) but it should be fixed out already. And ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... :) ). Maybe then we can sort out this jumpsuit vs trouser+shirt ... />
    _________________
    C Nonsense in BASIC, 0:1

    [ This ...
    Refrenz Refrenz April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... facility to actually try it out. We are being pro-active ... />
    _________________
    C Nonsense in BASIC, 0:1

    [ This ...
    Refrenz Refrenz April 2004 Games
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... some reference code in C that clears up timing ...
    I've been scratching out the innermost code loop that ... br />
    ; b = 0
    ; ix = 0 = sum of output from ... sample is played. The C reference I looked at ... (eg, going from C to C 8 octaves lower is ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... bits for effect (all 0-F values being valid).
    0 has special meaning.
    ... from C-1 (C in the first octave, middle C I ... The note will range from 0 (C-1 with -8 finetunes ... t sound too far out of tune. Considering the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ... e,250
    ld hl,0
    noise2 push de
    out (254),a
    ld a ... .
    ret z
    ret c
    ld e,a
    robpearmain robpearmain May 2004 Development
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ... WhiteNoise: ld b,0
    ld c,15
    noise1: ... rla
    rla
    out (254),a

    rra
    jr c,WhiteNoise
    ret
    Woody Woody May 2004 Development
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ... br /> WhiteNoise: ld b,0
    ld c,15 ; Pitch 1- high ... br /> rla
    rla
    out (254),a

    ld ... hl
    ld a,0
    adc a,0
    ret
    robpearmain robpearmain May 2004 Development
  • BC BillThis is embarrassing but here goes... I'm playing BC Bill using ZX32. On the control menu I press 2 to select 'Kempston'. What do I need to do then …

    ... the life of me work out how to start the game ... />
    _________________
    C Nonsense in BASIC, 0:1

    [ This ...
    Refrenz Refrenz May 2004 Games
  • MC 101Hello Group Members: Can't spectrum MC be embedded in a BASIC program

    ... also like to check out SPIN's assembler - ... /> WhiteNoise: ld b,0
    ld c,15 ; Pitch 1- ... rla
    out (254),a
    ld a,c
    noise2: ... /> ld a,0
    adc a,0
    ret< ...
    dalmudlee dalmudlee July 2004 Development
  • Atlas Assignment - questions...(1) How do you know you have to fly to Quimper? If it's in the inlay of the "proper" version of the game, that's why I don't know - my copy was on a…

    ... br />
    Poke 65208,0: Poke 65209,0
    ...Gets rid of ... /> I seem to remember Martyn C. Davis' other effort, The Island ... sort that out...

    Poke 65252,0: Poke 65253,0
    ... Poke 65257,0: Poke 65258,0
    Mr. Anonymous Mr. Anonymous July 2004 Games
  • Joystick JockeyWho needed to have an interface then to play their favourite games? I always prefered the more responsive method of the keyboard and still do to thi…

    ... then (unless you can press C with your little finger of ... 6,7,8,9 and 0 which is just soo familiar ... I was the only one out of four of us that ...
    CKay CKay August 2004 Games
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... +0),A ; Save new X Position

    call SprBlank ; Blank out ...
    LD C,(IX+0)
    INC C
    LD A,C
    CP ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... (IX+0),A ; Save new X Position

    ; Blank out old ...
    LD C,(IX+0)
    INC C
    LD A,C
    CP ...
    robpearmain robpearmain August 2004 Development
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    ... this one if someone founds out why it returns with a ... Integer Out of Range error. :(

    ; Range between 0 and (BC-1)

    RL L ; Rotate L left (C
    horace horace September 2004 Development
  • the happiest days of your life-pt2hello,again i have come up with 2 solutions to the problem of solving this game:- 1.the more people that try to solve this game (by combining diffe…

    ... jumps are
    #DB59 JP C, #DC1E ; made and program proceeds ... held item
    #DB70 LD C, (IX+#02) ; Second held ... br />
    Poke 53640,0: Poke 53699,0 (after game has started ... Lodge) to get Battery (Barred Out)
    Torch (Annexe) + Battery = Charged ...
    Mr. Anonymous Mr. Anonymous September 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... owned the Softek compiler "Super C" (which was misnamed, it was ... this was another badly-thought-out one; in particular, to ditch ... , any clued-up programmer cut out that crap and just typed ... RANDOMIZE USR 0. :D Despite its shortcomings, this ...
    robert@fm robert@fm September 2004 Games
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... help if you could point out where it's incorrect. < ... + 1*10^2 + C*10^1 + 5*10^0
    "

    C*16^1 + 5*16^0

    "< ... />
    10 = 1*10^1+0*10^0
    "

    Should ... />
    10 = 1*2^1 + 0*2^0

    "
    Therefore ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... help if you could point out where it's incorrect.
    C*10^1 + 5*10^0
    "

    C*16^1 + 5*16^0
    [/quote]
    Philip Kendall Philip Kendall October 2004 Development
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up. In Assembly Language I want to do the following: I have 1 line of text …

    ... , POP BC, RLC B, RLC C, EXX, repeat, then you've ... this) is place the carry out from the left to the ... again, POP HL, LD DE,0, ADC HL,DE, PUSH HL ...
    cyborg cyborg October 2004 Development
  • You want to read this. Oh yes you do.1) Go to [url="http://www.livepublishing.co.uk/retro/retro9.shtml"]http://www.livepublishing.co.uk/retro/retro9.shtml[/url] 2) Read to the very bott…

    ... , right before retro gamer came out.
    [/quote]

    Ah ... />
    _________________
    C Nonsense in BASIC, 0:1

    [ This ...
    Refrenz Refrenz October 2004 Sinclair Miscellaneous
  • OT: World Exclusive - US Election. I call Kerry.Yes folks, here it is another WOS world exclusive, John Kerry has won the US election! it's been a close race, but renouned one man news angency Sha…

    ... 's obsession to get Bush out of the White House. Anyone ... /[/url]
    _________________
    C Nonsense in BASIC, 0:1

    Refrenz Refrenz November 2004 Sinclair Miscellaneous
  • Programming Sound EffectsHi guys, Have decided, probably due in some way to my midlife crisis, to tart up and re-release (or even just re-lease) the old 48K Speccy games I w…

    ... , h
    s2 rlc c ;rotate volume pattern
    ... ld a, c
    and 16 ;on
    out (254), a< ... s3 rlc c
    ld a, c
    and 0 ;off
    out (254 ... you can play with register C (%11111111 gives max volume, % ...
    Fikee Fikee November 2004 Development
  • Including data at compile time in C?Does anyone know how to write a C program (preferably using DJGPP) in which a large block of data is incorporated directly into the executable at com…

    ... can't do that in C (as long as I know ... (stdin) & 0xff);
    return 0;
    }

    Compile it ... :
    bin2array font.c

    Open font.c with a text ... you surely can figure this out by yourself, and don't ...
    cascarria cascarria November 2004 Development
<1…28293031323334>

Latest Posts

  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    harriusherbartio on 11:40AM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8
  • 1992 Spectrum Software
    harriusherbartio on April 7

HitBox

Word Docs Hits
out 128K 166.7K
c 20.3K 48.8K
0 940.2K 1M

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all.<br /> <br /> Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse…
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
  • comp.sys.sinclair Crap Games Competition (C.S.S.C.G.C. 2022) is here!Welcome one and all!<br /> <br /> [img]https://i.postimg.cc/3yYpjjbH/cropped-CCG2022.png[/img]<br /> <br /> I am proud to announce the opening of…
  • ANNOUNCE: Fuse 0.6.0 and friendsThe Fuse team announce the release of version 0.6.0 of Fuse, along with version 0.6.0 of the Fuse utilities and version 0.1.1 of libspectrum, the Spe…
  • ANNOUNCE: Fuse 0.6.0 for Mac OS XHot on the heels of the UNIX release of Fuse 0.6.0, the native Mac OS X port is now released.<br /> <br /> It has all the great features of Fuse 0.6.…

Related Searches

  • tape ran out
  • r forum loading error 0 1
  • r tape loading error 0 1
  • speccy 4 0
  • hisoft c manual
  • divide out 32768
  • out on 3
  • out fe on 3
  • out 32765 48
  • 2 grey out 32765 48
  • esxdos 0 8 5
  • 0 44548571
  • esxdos 0 8 6
  • usr 0
  • usr 0 128
  • fuse 1 0
  • out c a
  • ay out c a
  • ld bc 65533 a 254 out c
  • out 51 0

Copyright © 2024 World of Spectrum