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<1…891011121314…34>
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... start.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after ... resets after initial screen fades out.
    [*]Cylu: Locks up upon ... loading.
    [*]Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after ...
    Alessandro Grussu Alessandro Grussu December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... reasons.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after ... resets after initial screen fades out.
    [*]Cylu: Locks up upon ... loading.
    [*]Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after ...
    Alessandro Grussu Alessandro Grussu December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in the archive due to the presence of one single game (out ... reasons.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after ... fades out.
    [*]Cylu: Locks up upon loading.
    [*]Fairlight 128K: Crashes ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in the archive due to the presence of one single game (out ... br /> [*]Amaurote 128K: Returns "C Nonsense in BASIC, 2:9" error ... br /> [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error ... br /> [*]Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • DivIDE questionCan anyone advise me if this is a good option for a DivIDE? [url]http://www.ebay.co.uk/itm/256MB-IDE-SLC-Flash-Module-44pin-DOM-DiskOnModule-tested-…

    ... (the other option, folders, is out because it doesn't recognise ... FAT16 and FAT32 partitions from basic
    FATWARE also support ... DivIDE seems to be working in 128k mode only, as games that ... are incompatible with 128k mode don't work. Anybody ...
    velesoft velesoft January 2012 Hardware
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in the archive due to the presence of one single game (out ... br /> [*]Amaurote 128K: Returns "C Nonsense in BASIC, 2:9" error ... br /> [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error ... br /> [*]Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Newbie QuestionsI have just purchased my first Speccy! It should be shipped to me (in the U.S.A.) very soon. I'm a ZX newbie & I have some questions :-D First of al…

    ... Hotel Spectrum! You can check out any time you like ... ... that the audio in 48k mode is different than in 128k mode. Further ... http://www.worldofspectrum.org/ZXBasicManual/"]BASIC manual[/URL] that came ... are still coming out and are announced in here when they ...
    Arjun Arjun February 2012 Hardware
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in the archive due to the presence of one single game (out ... .
    [*]Amaurote 128K: Returns "C Nonsense in BASIC, 2:9" error ... game.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error ... .tzx"]patched version[/URL] out of it (please note ...
    Alessandro Grussu Alessandro Grussu February 2012 Games
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... Because the Loader option uses 128K BASIC, so BANK_M is valid. ... a plain tape produced out of the tzx or ... tap files will work in a normal toastrack Spectrum ... 128 when loaded "normally", in the common way. It ... Does the game work in a real Spectrum 128 loading ...
    na_th_an na_th_an March 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in the archive due to the presence of one single game (out ... .
    [*]Amaurote 128K: Returns "C Nonsense in BASIC, 2:9" error ... game.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error ... .tzx"]patched version[/URL] out of it (please note ...
    Alessandro Grussu Alessandro Grussu April 2012 Games
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... ;626224]Yes, MRT would fit in 48K at present but that ... on machines with 128 BASIC. Machines with +3 BASIC use a different ... obviously machines with less than 128K of RAM are out in the cold.
    chev chev May 2012 Sinclair Miscellaneous
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... on machines with 128 BASIC. Machines with +3 BASIC use a different ... machines with less than 128K of RAM are out in the cold.[/QUOTE ... program allows for growth (both in terms of data and code ... the clock is really needed in MRT anymore (spec change) but ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Miscellaneous
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... 't have to do the OUT from BASIC.

    I used ... in USR 0 mode (which is the standard route for loading 128K ... and don't work from 128K Basic, either through tradition or laziness ... ]zmakebas[/url] in my build scripts to create Basic loaders from plain ...
    gasman gasman May 2012 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in the archive due to the presence of one single game (out ... .
    [*]Amaurote 128K: Returns "C Nonsense in BASIC, 2:9" error ... game.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error ... .tzx"]patched version[/URL] out of it (please note ...
    Alessandro Grussu Alessandro Grussu May 2012 Games
  • Keyboard issuesI'm getting back into programming in BASIC, but I'm finding using a PC keyboard to emulate 48k or 128k BASIC tiresome due to the mapping of keys, esp…

    ... a few decent emulators out there that do a ... I have been using SPIN in 128k mode, which had a keyboard ... type a line of basic in using the normal PC ... copies it directly into the 128k basic editor. This works fine ... just getting back into BASIC and I'm finding ...
    MattLamb MattLamb May 2012 Sinclair Basic
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... I enter 128k basic when divide with esxdos is plugged in?[/QUOTE]
    in USR 0 mode then the simplest way is to enter OUT ... because of where you are in ROM 1 when you ... it doesn't work, in which case you'll need ... 7FFDh
    XOR A
    OUT (C), A
    RST 0
    chev chev June 2012 Announcements
  • Received my divide but stumpedAfternoon guys I am now a proud owner of a complete divide (complete with case).I've worked out how to load my tap files but i am assuming .tzx doesn…

    ... case).I've worked out how to load my ... in.How do i get into the main menu with 128 basic ... 't revert to 48K BASIC, but to
    - 128K BASIC
    - usr ... files from an emulator in order to save stuff?.
    in this dos, someone here ...
    Mister Beep Mister Beep July 2012 Hardware
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... t be a limitation in SE BASIC 4 on the ... will still work as in SE Basic they're not stored ... slow as 128K because of so many paging in and out?
    ... screen size is 480x192. In SE BASIC the draw commands will ... s slower or faster, basic 64 in 64 column channel uses ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... started in 128k mode, as starting in 48k mode locks out the ... ,9000 ;line number of BASIC error handler
    ld ... 4,(iy+$01) ;signal "128K BASIC" mode
    jr TO_ALL
    in BASIC ROM, for report "0 ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Messenger interfaceHave anyone photos, schematic, rom images, documentation, or software for Messenger interface ? [url]http://www.worldofspectrum.org/infoseekid.cgi?i…

    ... haven't found out why the computer boots in 48K BASIC.
    < ... and remove the part in which the EPROM/RAM ... Then the computer boots fine in 128K mode. Of course, pressing ... org 32768
    di
    in a,(0x77)
    call 0x66 ... Pressing SPACE returns to BASIC.
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Messenger interfaceHave anyone photos, schematic, rom images, documentation, or software for Messenger interface ? [url]http://www.worldofspectrum.org/infoseekid.cgi?i…

    ... />
    If ZX is in 48 basic and you see screen with ... (data collision)...
    Test this OUT with disconnect messenger = go to ... I'm using a Spectrum 128K toastrack with the original spanish ...
    velesoft velesoft August 2012 Hardware
  • game with a fullscreen loader?any game with a loader that has loading stripes all over the screen, not just in the border? guess there were some, even with atypically coloured st…

    ... need to change border and 128K screen with separate OUTs gives ... have to restore the border in SE Basic after an AY note ... :

    [code]out (c), e
    out (0xfe), a[/code]
    chev chev August 2012 Games
  • White Spectrum+Hi Folks, There is a photo of a white Spectrum+ on Rick Dickinson's website - did this actually exist i.e. working machine? Paddy

    ... /> [quote]AAMOI in what way did the 128K suck in your opinion?[/quote ... it they just left it out of the manual.
    * The ... control codes or reserved words in 128 BASIC. Also the keypad, which ... the well documented bugs in the 48 BASIC ROM were fixed, even ...
    chev chev August 2012 Sinclair Miscellaneous
  • White Spectrum+Hi Folks, There is a photo of a white Spectrum+ on Rick Dickinson's website - did this actually exist i.e. working machine? Paddy

    ... it they just left it out of the manual.
    * The ... control codes or reserved words in 128 BASIC. Also the keypad, which ... . I liked the 128K+ case and with a built-in Microdrive (and ... a happy hour programming one in Locomotive BASIC and dBASE II for ...
    Paddy Coleman Paddy Coleman August 2012 Sinclair Miscellaneous
  • Conversion of Paralactika DemoHello, we are producing our disk magazine SCENE+ and wanted to release the demo PARALACTIKA by DeMarche. However, we failed to contact that group, b…

    ... in 128K mode: when running a program in 128 mode, the 128 BASIC ... paging directly, using an OUT to port 32765:

    [code]40 OUT VAL "32765",VAL "22": ... in 128K mode as well, include the POKE as well as the OUT ... "23388",VAL "22": OUT VAL "32765",VAL "22 ...
    gasman gasman October 2012 Development
  • Conversion of Paralactika DemoHello, we are producing our disk magazine SCENE+ and wanted to release the demo PARALACTIKA by DeMarche. However, we failed to contact that group, b…

    ... in 128K mode: when running a program in 128 mode, the 128 BASIC ... paging directly, using an OUT to port 32765:

    [code]40 OUT VAL "32765",VAL "22": ... in 128K mode as well, include the POKE as well as the OUT ... "23388",VAL "22": OUT VAL "32765",VAL "22 ...
    Speccyman Speccyman October 2012 Development
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    ... includes a cheat menu and in-game level skip keys.
    nuggetreggae nuggetreggae October 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in the archive due to the presence of one single game (out ... .
    [*]Amaurote 128K: Returns "C Nonsense in BASIC, 2:9" error ... game.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error ... .tzx"]patched version[/URL] out of it (please note ...
    Alessandro Grussu Alessandro Grussu November 2012 Games
  • BASIC games on GameBoy Advance emulators? Possible ???Does anyone know is there any way to make ZXAdvance or FOON play BASIC games ? The game I want to convert is my own game which I quickly reprogramme…

    ... 128k in 48k mode... but when I recode it it goes to 128k BASIC ... type the whole thing back out on a 48k !
    Oh ...
    retromad retromad December 2012 Sinclair Basic
<1…891011121314…34>

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