World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.105s
<1…28293031323334>
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ... previously explained in several topics in the past few weeks). In 128K mode ... but flickers) and black buffered (128K only) - links below. 1 ... br /> - Updated text on BASIC loaders to describe what the ... does.
    - Added new BASIC black simple loader.
    - ...
    brownb2 brownb2 May 2010 Sinclair Miscellaneous
  • Playing AY sounds with BASIC.Is it possible? If so how? I've seen in one forum a while back mention of using interrupts to play but AFAIK this is machine code only. The goal of …

    ... to do something with the OUT command, but it might not ... here. He's used OUT in Basic listings in some of his games, but ...
    zxbruno zxbruno May 2010 Sinclair Basic
  • Playing AY sounds with BASIC.Is it possible? If so how? I've seen in one forum a while back mention of using interrupts to play but AFAIK this is machine code only. The goal of …

    ... to do something with the OUT command, but it might not ... here. He's used OUT in Basic listings in some of his games, but ... could be loaded as DATA in basic and somehow played via the ...
    brownb2 brownb2 May 2010 Sinclair Basic
  • ZX BASIC (Boriel's Compiler) - LibrariesWell, we have a nascent option on a sprite library coming together, thanks to na_th_an's fourspriter being retooled for the job. It's not general pur…

    ... stuff is easy to figure out and you can always peek ... comes with full source code in ZX Basic. And it is profusely ...
    na_th_an na_th_an May 2010 Development
  • StarmakerMorning all, A nice game written by our very own forum member Dave Hawkins has just been reviewed on my site - [URL="http://zxspectrumgames.blogspot…

    [QUOTE=zx1;445685]Hmm, tried to play it using Spectaculator, the machine beeped the went to 48K Basic screen. Dosen't seem to work sob![/QUOTE]

    Are you in 48k mode ? Sometimes some 48k games dont like being in 128k mode i've found.
    psj3809 psj3809 May 2010 Games
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... to put it? AFAIK the 128k BASIC uses that area during interrupts ... screen needs to be loaded in 48k mode because of this ...
    Metalbrain Metalbrain May 2010 Sinclair Basic
  • Games from before your timeI really enjoyed reading NickH's piece. I found it interested that all of his games were from 87-88 - by which time I had stopped buying games (havi…

    ... until I bought my own in 1984, I was one of ... too old to swap games in the playground as I left ... fizzled out in 1987 after a flurry of activity with a 128K+... other ... things took over until I returned to the action in ...
    Dave Fountain Dave Fountain May 2010 Games
  • Why only 2 colors ?Maybe this question dont go on this part of the forum, but dont know what other part to ask. Why the Spectrum only can show 2 colors at time in the …

    ... buffer would instantly have ruled out the 16K spectrum and ... version.

    Later Spectrums (128K models) still had the same ... for the spectrum. The 128K models did introduce a second ... which could be instantly paged in/out in place of the primary display ...
    BloodBaz BloodBaz June 2010 Sinclair Basic
  • How do you make a CV shine without actually lying?My CV has more holes in it than a Swiss cheese, and it looks pretty rubbish quite frankly. I am pretty good at my voluntary job at the Citizens Advic…

    ... good quality paper, well laid out and printed, bound well ( ... , then work out what skills you learned in these times, ... brought out in you. You would be best in mentioning the basic Numeracy ... as a module, rather than saying Basic ...
    grey key grey key June 2010 Chit chat
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... . It is your mistake in your BASIC code, and you really should ... work indeed, with your wrong BASIC code only, and if you ... some more, you'll figure out why.
    Shiru Shiru June 2010 Sinclair Basic
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... If you can smooth it out in an emulator, or claim to ... have the one remaining TV in the world that doesn' ... choices for the graphics and in what order you rotate ... have to draw the graphics in "pieces" so that it ... of course I did it in Basic. It was too slow. ...
    Sadako Sadako June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    Based on past experience - and in my opinion - a general ... org/showscreen.cgi?screen=screens/in-game/e/EveryonesAWally.gif"] ... imagine it being built up out of "sprite blocks"; one ... you addressing both approaches in ZX Basic and putting in two different sprite ...
    Turkwel Turkwel June 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... picture and a return to basic with black paper and border ... spectaculator, and yes it's in 128K mode..
    Gedlion Gedlion June 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    It won't work in 128K mode, because the 128K mode uses the memory ... , and RST #8 returned to BASIC.

    You have to ... switch to 48K mode in order to run the game ...
    mcleod_ideafix mcleod_ideafix June 2010 Development
  • Anyone used their Spectrum for mathematics/physics projectsI am currently doing an A level in Mathematics with ICS. It has me thinking and I would be interested to know if anyone has used their Sinclair Spect…

    ... regarding graphics , rotation using visual basic years ago at uni.. I ... using basic to generate the numbers and just saved the results out in ...
    fog fog June 2010 Sinclair Miscellaneous
  • New Game : BinaryThis is just something I put together in AGD last year. No great graphics or sound, but I'm not very good at drawing (hence the trace of a Star Wars…

    ... do so easily and from BASIC.

    Spud is correct ... , that's probably been ironed out in later versions. This was done ...
    mulder mulder July 2010 Games
  • New Game : BinaryThis is just something I put together in AGD last year. No great graphics or sound, but I'm not very good at drawing (hence the trace of a Star Wars…

    ... do so easily and from BASIC.

    Spud is correct ... , that's probably been ironed out in later versions. This was done ...
    BiNMaN BiNMaN July 2010 Games
  • Thoughts about 1990Just dipping my toe into 1990 research (I know I said I'd be taking a sabbatical, but it seems to be slowly, surely, drawing me in), and wondering ho…

    ... what I could hack together in SAM Basic.

    BTW ... I played the 'heck' out of it. The mode 2 ... eventually got myself an A500 in '93 (just at the ...
    I think Myth came out in 1990 right? I remember getting ... it for my birthday in 1990 (Feb) and ...
    takapa takapa July 2010 Sinclair Miscellaneous
  • Sequel to Earth Shaker released (beta)Hi everyone, 18 years later, I have released a beta of a sequel to my spectrum game 'Earth Shaker'. It is called 'World Shaker', is written in a ret…

    ... ', is written in a retro style (in Blitz Basic) and runs in Windows.
    in places but I decided to ... , as another user has pointed out (2 years ago), the website ...
    takapa takapa July 2010 Games
  • Common pitfalls and solutionsLet's discuss some of the common problems in Speccy programming, and the methods we use to avoid them. For an example, here is a piece of code that …

    ... /> ;
    ;Typing USR 0 in 128 BASIC effectively calls memory address 0x0000 ... /> ;Since the 48 BASIC ROM is paged in, this is effectively the ... used to store bits of BASIC
    ;and other banks are ... . a 48K program switching a 128K machine into a proper 48K ...
    BiNMaN BiNMaN August 2010 Development
  • DivIDEI just missed the Ebay listing of some DivIde`s that were available ! :( I`ve contacted the seller if there are any more but have had no replies - so…

    ... ;463726]The original divIDE works in 128K mode, given the right firmware ... Spectrum to enter into 128K mode with OUT 32765,0: PRINT USR ... harder to plug additional hardware in with the original, as there ...
    rwap rwap August 2010 Wanted
  • New Version of BeepolaA new version of Beepoa, v1.05, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/[/URL] (806KiB download) It's a fair…

    You don't need to emulate Pentagon etc, you only need to get 48K part out of 128K snapshot (obviously, 48K music will be located there, not in additional RAM).
    Shiru Shiru August 2010 Announcements
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... parts the are just crying out for this os[/QUOTE]
    in x86. In actual fact, it's ... will be somewhat backwards compatible in the BASIC language, and totally incompatible ... want compatibility, then use BASin in FAST mode.

    ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Issue 65 of Scene+As I understand that some programmers wants to be informed if their programs were distributed on our disk magazine, here is a list what will be on ne…

    ... whatever land you're in may say that this ... or someone who believes in keeping this scene alive to ... locking all disc drive users out, is a sort of ... off but include a normal BASIC uniloader, then no one ... it. As was pointed out in another Thread here, those ...
    LCD LCD August 2010 Development
  • Wrongly listed as 128k-only gamesThese games are not actually 128K exclusive, they also work in 48k models : -Black Tiger by U.S. Gold -Frankie by Microhobby (The instructions actu…

    ... are not actually 128K exclusive, they also work in 48k models :
    in 128K models, you have to load ... version, which is certainly a 128K-only game.
    More research ... is needed to find out what the 'normal' .tzx ...
    mheide mheide August 2010 Infoseek database
  • ANN: EsxDos 0.73 released (third party - not mine)Papaya Dezign have finally released their firmware/OS for the DivIDE interface. Go get it from [url]http://www.esxdos.org/files/esxdos073.zip[/url]…

    ... =ddw;471385]I use Fatware 128k modified by Velesoft on my ... for ZX128, games writed in 128 basic or with access to paging ... for Divide interface work only in USR 0 mode and software ... editor) or ROM 1(48 basic) in low 16kB ZX memory and ...
    velesoft velesoft August 2010 Development
  • ANN: EsxDos 0.73 released (third party - not mine)Papaya Dezign have finally released their firmware/OS for the DivIDE interface. Go get it from [url]http://www.esxdos.org/files/esxdos073.zip[/url]…

    ... not being able to use 128k basic. With your version i can ... beautifully but doesn't support 128K basic at all. I just hope ... write a 128K basic program and save it to CF in some way ... and such, and use ESXDOS in MAPRAM because i like working ...
    ddw ddw August 2010 Development
<1…28293031323334>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
out 128K 166.7K
in 401.9K 810.5K
128k 16.7K 25K
basic 24.7K 39K

Related Threads

  • getting c nonsense in basic when trying to load a program through a string in +3 basicstrangely if i use load s$(to 8), it says nonsense in basic but works when i run it. but when i execute the command without a line no it works withou…
  • IN command in BASIC to read keyboardThis weekend on a Sinclair meeting we had some BASIC-games using IN to control the character. The maker of the game assumed that the result of an IN …
  • Spin / Emuzwin and reading keys with IN in BasicIt's just a bit of a quirk I've found really, but here goes...<br /> <br /> Some of the Basic programes and games I've encountered lately , use IN to…
  • Switch from 128k BASIC to 48k BasicHello,<br /> <br /> Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back dow…
  • No sound in SPIN in 48K BASICI'm using an Acer Travelmate 5310, with Realtek HD audio. When I start SPIN (0.666) in any of the 48K modes and press a key, I get a click, followed …
  • Multiload in 48K, single load in 128KIs there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K…
  • A.I. in a Pacman game made in BasicA few years ago I tried to make my own Pacman game in Sinclair Basic. The map, UDGs and the whole game was completed and was working with just one gh…
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…
  • Help! Experts in BASIC/ASM, Hardware, in-game screenshots needed!There are several games which are too complicated for me to get the in-game screenshot. If you guys could help me, the Spectrum community would appre…
  • Music in 128K BASICI have a pdf of the Spectrum 128K manual with its commands and I'm finding the music section to be a little hard to follow (I accept stupidity on my …

Related Searches

  • writing music in basic
  • play in basic
  • play command in basic
  • differences in 48k basic and 128k
  • what size ramdisk in 128k
  • differences in 128k and 3 basic
  • disable break key in basic
  • games in basic
  • differences in basic
  • differences in 128 basic and 3
  • differences in toastrack basic save m
  • differences in toastrack basic m
  • different commands in basic
  • differences in basic 3 128k
  • differences in basic 3
  • 128k in zx basic
  • 128k rom paging in basic loader
  • 128k paging in basic
  • out 32565 in 128k basic
  • out 32765 in 128k basic

Copyright © 2024 World of Spectrum