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<1…17181920212223…34>
  • Spectrum 128 Graphics - A missed opportunity?The Spectrum 128 is my favourite model of the Spectrum - the pinnacle of the Sinclair miracle before it was hijacked by Amstrad. But I can't help thi…

    ... a simple FOR NEXT counting loop you can cycle through the ...
    thx1138 thx1138 February 2004 Sinclair Miscellaneous
  • Ebay findsWhat's the best deal you've found, and won, on Ebay? For me, the most recent will be a Speccy +2A with 102 games, most of these are the small cardbo…

    ... double cassette pack with cardboard outer - ocean
    Horizons - Psion / sinclair ...
    mel the bell mel the bell February 2004 Sinclair Miscellaneous
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... I've used the name "loop" in "SPMoveSprRel" it won't ... your use of the name "loop" in your own program. This ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... /> ld hl,0
    loop:
    djnz loop
    ...
    ret
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Captain Blood helpI'm at the point where I've moved all the 4 Antenna's off of their planets just like the Sinox asked me to. But now, when I talk to the Sinox, it jus…

    ... to get stuck in a loop or something, possibly due to ...
    jil jil February 2004 Games
  • AY MusicHi all. Happy new year! I'm new to spectrum programming, and am interested in writing some music for the +2 AY chip. The problem is...I cant find a…

    ... easy way is probably some loop-dee-loop dnace beat sample program ...
    Sadako Sadako February 2004 Sinclair Basic
  • AY MusicHi all. Happy new year! I'm new to spectrum programming, and am interested in writing some music for the +2 AY chip. The problem is...I cant find a…

    ... efects (i.e. offset, unnatural loop, unnatural prolonging, etc.) and you ...
    GOC GOC February 2004 Sinclair Basic
  • Microdrive Mayhem!I'm wandering if anyone can help me. I recently acquired an Interface 1 plus a couple of Microdrives. But I can't get them to work properly. The Int…

    ... just gets caught in a loop?

    I think by ...
    monty.mole monty.mole February 2004 Sinclair Miscellaneous
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... gameplay, Oh and the loop-the-loop move is a masterstroke. I ...
    Spector Spector February 2004 Games
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... and execute this loop

    [code]
    LOOP: LD A,(DE ... /> OR C
    JR NZ,LOOP
    RET
    [/code]
    Dr BEEP Dr BEEP March 2004 Development
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... 've got a few unrolled loop routines that move about 2K ...
    TMR TMR March 2004 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... 've got a few unrolled loop routines that move about 2K ... Spectrum screen (6912) the unrolled loop would occupy 1.5*6912 ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... for the transfer if the loop is [I]totally[/I] unrolled ...
    TMR TMR March 2004 Games
  • how many screens or levels..Hi there! is there any good site there I can see how many screens or levels a game have? for an example Jetpac? :)

    ... ending (if any), which games loop, which games have end messages ...
    jil jil March 2004 Games
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... then resets a loop counter
    2 a loop counter

    Yerz Yerz March 2004 Sinclair Miscellaneous
  • EbayI know theres quite a few old hands at ebay on here and ive been wanting to get on ebay and flog some rare albums and stuff i have BUT....I just cann…

    ... take tapes out of there outer cassette box and send them ...
    ADJB ADJB March 2004 Sinclair Miscellaneous
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... ; start of the string
    loop: ld a, (hl) ; get first ... to next character
    jr loop
    ret

    It ...
    Arjun Arjun April 2004 Sinclair Basic
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... ). Perhaps you could unroll the loop enough to do 8 lines ...
    gasman gasman April 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... ). Perhaps you could unroll the loop enough to do 8 lines ... believe this would help -- each "loop" involves two 16-bit pokes ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... we've been round this loop once already...
    Philip Kendall Philip Kendall April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... to break out of the loop and put a stop to ...
    Arjun Arjun April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... to break out of the loop and put a stop to ...
    LCD LCD April 2004 Games
  • Announce: EmuZWin 2.4.1.0 with exact AY soundEmuZWin 2.4.1.0 with exact AY sound released today. In "exact sound" mode, should be very, very close to real sound. (My ears are sick, my head is sp…

    ... selected incorrectly, and start this loop again. In my case, this ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... scratching out the innermost code loop that would do the pitch ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... 've written a complete inner loop below using a 4K lookup ...
    ; l' = $0a
    ; h' = loop count for 1/50s to ... to apply effects
    ; h' = loop count for 1/50s to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • Access Database function in ZX-Rainbow S.E. yes or no?Dear friends and users of ZX-Rainbow! history: I have had some problems with ZX-Rainbow S.E. and a very bad time last weeks: The game scanner of ZX-…

    ... 5,587 filestreams in one loop of the proc.

    Dunny Dunny April 2004 Emulators
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ...
    ; l' = $0a
    ; h' = loop count for 1/50s to ... to apply effects
    ; h' = loop count for 1/50s to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    [quote]
    ; h' = loop count for 1/50s to ...
    gasman gasman April 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... />
    ZX = (7093789.2*loop)/(2*fcpu*amiga)
    ZX ... = (7159090.5*loop)/(2*fcpu*amiga)

    loop = time to write one sample ... , the 4 channel inner loop was 760T, so I ... />
    Assuming the 760 loop time, I've found the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
<1…17181920212223…34>

Latest Posts

  • I am currently watching.....
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