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<1234567…34>
  • Favourite Inlays for Speccy Games...What`s were always your favourite inlays for Spectrum games, or have they changed? My five were 1: Renegade 2: Combat School (Didn`t and don`t own …

    ... would be -

    Fairlight 1 and 2
    Heartland by ... 'the artist'

    Game Over 1 and 2 were excellent too ...
    ZX Beccy ZX Beccy November 2004 Sinclair Miscellaneous
  • More RZX fun and gamesHi guys, as you may or may not be aware, xmikex and myself have been submitting recordings to Daren's archive for quite some time now. We still have …

    ... must be canny long at over 1.5 megs big (Nice one ...
    CKay CKay March 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... (0) or depressed (1). The port addresses are ... /> * Sinclair Interface II: Joystick 1 is mapped to the keys ... the BORDER color (bits 2, 1 and 0).

    On 48K without interface 1

    POKE 23756 ... collission.

    1 LET Y=10: LET X ...
    na_th_an na_th_an April 2005 Development
  • Erotic games with and without explicit sexual subject matter.I was remembering some erotic games I played on the speccy, and although most of them werent relly good, they can be source of nostalgia. Some I ca…

    ... artist who did the Game Over 1 and 2 posters? I remember ...
    OwenSprite OwenSprite April 2005 Games
  • Erotic games with and without explicit sexual subject matter.I was remembering some erotic games I played on the speccy, and although most of them werent relly good, they can be source of nostalgia. Some I ca…

    ... artist who did the Game Over 1 and 2 posters? I remember ... , I think the lovely Game Over covers were his only Speccy ...
    Mighty_Zol Mighty_Zol April 2005 Games
  • NOW FREE - bundle of games, books and hardwareYes the bundle I originally adveritised (minus a few titles) is now free to anyone who will collect from me in South London. It now consists of: EN…

    How about ?4 for both and postage?

    It'll be less than ?1 for postage so that'd be just over ?1.50 a game.
    VincentAC VincentAC May 2005 Sales
  • Phantis(Game Over 2) +3 versionHi dudes, As far as I know, the version with ay music and effects exists for +3 spectrum. Anybody does have it, or heard of it ? I know, that there i…

    ... post I checked the Game Over 1+2 compilation that will be ...
    Andrew Barker Andrew Barker August 2005 MIA/STP/SDP
  • Phantis(Game Over 2) +3 versionHi dudes, As far as I know, the version with ay music and effects exists for +3 spectrum. Anybody does have it, or heard of it ? I know, that there i…

    ... post I checked the Game Over 1+2 compilation that will be ...
    kyv_triumph kyv_triumph August 2005 MIA/STP/SDP
  • Mouse ControlCan someone tell me how to control either the Kempston or AMX mouse in Basic please

    ... y=175
    40 PLOT OVER 1;x,y
    50 IF ... PAUSE 5
    80 PLOT OVER 1;x,y
    90 GO ...
    Geoff Geoff August 2005 Sinclair Basic
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... way it uses OVER 1 to print "Bytes: MONASTERY" over the loading- ... "Luddite"SCREEN$
    90 OVER 1: PRINT AT 1,0;"Bytes: MONASTERY": PRINT ... AT 0,0;: LOAD "MONASTERY"CODE : OVER ... 140 PRINT #0;AT 1,5; FLASH 1; INK 7;"PRESS ANY ...
    andrewbroad andrewbroad September 2005 Development
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    My way to print at line 23:

    [code]

    10 POKE 23659,0 : IF Y
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • So, I finally feel in the Xmas spirit.Got a couple of tips when delivering the mail today, and bought some Stella on the way home. Which was nice.

    ... 's 19:11 over here and a little over 1 on your end ...
    Skarpo Skarpo December 2005 Chit chat
  • TV Licence (spit spit)Since we're forced to pay an ever increasing amount for a service that many of us (including me) don't bother to use, despite that situation being mo…

    ... , we catch an average of over 1,000 people watching TV without ...
    Skarpo Skarpo January 2006 Chit chat
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... in the shape of the OVER command.
    Masking is difficult ... SINCLAIR BASIC!!!)
    100 AND 1
    109 REM maskout the ... xor
    120 AND 0; OVER 1
    129 REM draw the ...
    Kiwi Kiwi April 2006 Emulators
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... , and why, would anyone use OVER[/QUOTE]

    Poor man ... blinking text?

    [CODE]OVER 1: LET a$="text": FOR n ... =1 TO 1e3: PRINT AT 0, ...
    equinox equinox May 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... , and why, would anyone use OVER[/QUOTE]

    10 print ... , 2; "u"; at 2, 2; over 1; """
    20 print at 4 ... /p simulation i.e. ""PROGRA~1 [DIR]"""

    60 REM ...
    Where's that AY chip gone... Where's that AY chip gone... May 2006 Sinclair Basic
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... PAPER 0: INK 5: BRIGHT 1: FLASH 0: BORDER 0: CLEAR ... "Luddite"SCREEN$
    90 OVER 1: PRINT AT 1,0;"Bytes: MONASTERY": PRINT ... ,0;:
    LOAD "MONASTERY"CODE : OVER 0
    100 PAUSE 0 ... /> 140 PRINT #0;AT 1,5; FLASH 1; INK 7;"PRESS ANY ...
    andrewbroad andrewbroad August 2006 Development
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    [quote]90 OVER 1: PRINT AT 1,0;"Bytes: MONASTERY"[/quote]
    < ... />
    [code]
    90 OVER 1: PRINT AT 1,0;"Bytes: IC BASS ...
    Arda Arda August 2006 Development
  • kempston and/or psuhi there, just wondering if anyone had a spare kempston adaptor they wanted to give a good home? i will pay a couple of quid + postage for it, and …

    ... /> 2 in fact for just over ?1 each! best deal i've ...
    Hungry Horace Hungry Horace September 2006 Wanted
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... code:

    [code]
    1 REM *** set the character and ... ;num
    20 FOR x=1 TO 6
    30 FOR ... y=1 TO 6
    39 REM ... (x+pos1,y+pos2) THEN OVER 1: PLOT x+pos1,y+pos2 ... : OVER 0
    50 NEXT y: ...
    Arda Arda October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... /> 40 CLS
    50 OVER 1
    60 PRINT 0;"12"< ... br /> 70 FOR r=1 TO 7
    80 LET ... c$="1"
    90 PRINT AT r ...
    NotFound NotFound October 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    [CODE]
    10 FOR y = 0 TO 23
    20 FOR x = 0 TO 31
    30 LET b = ATTR (y,x)
    40 IF b>127 THEN LET b=b-127
    50 IF b>63 THEN GOTO 80
    60 IF y>21 THEN PRINT #0; AT y-22,x; PAPER 8; INK 8; BRIGHT 1; OVER 1; " "
    70 IF y
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ; INK 8; FLASH 8; BRIGHT 1; OVER 1; " "
    70 IF y
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ; INK 8; FLASH 8; BRIGHT 1; OVER 1;" ";
    40 IF y64 OR ...
    gasman gasman November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ; INK 8; FLASH 8; BRIGHT 1; OVER 1; " "
    90 IF y
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... LET boxbigy=170
    12 OVER 1
    13 PLOT boxposx,boxposy ... BRIGHT 1;boxbigx,0: DRAW BRIGHT 1;0,boxbigy: DRAW BRIGHT 1;- ... boxbigx,0: DRAW BRIGHT 1; ...
    17 BRIGHT 0: OVER 0
    19 REM start ... OR (ATTR (y,x+1)>127 AND ATTR (y ...
    Arda Arda November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... 8: FLASH 8: OVER 1
    40 PLOT BRIGHT 1;g,f
    50 PLOT BRIGHT 1;g,f
    60 NEXT ...
    Matt_B Matt_B November 2006 Development
<1234567…34>

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