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<1…16171819202122…34>
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... further to the right, in 1, 2 or 4 pixel steps ... combine a walking/flying/rolling animation with the movement.

    over 4 frames of animation. In that case ... it only needs to shift over by 0, 2, 4 or ...
    joefish joefish January 2012 Development
  • Riddler's DenIt turns out that I am following the solution of "Tipshop" to complete this game, but came to a point that I can not move forward. [url]http://www.t…

    ...

    Go and walk over the hole (to fall down ... right, right

    Pickup 1 amp fuse

    Move ... correct position you should see animation of climbing up rope
    saiwong saiwong January 2012 Games
  • Trying to remember name of an old animated movie making utilityMy nostalgic mind suddenly remembered hours of making terrible animated movies using a utility I believe I sent away for from an advert in a magazine…

    ... /infoseekadv.cgi?what=1&regexp=&yrorder=1&year=0 ... =0&have=1&also=1&sort=1&display=3 ... seems to cover animation tools. There are over 500 in there so ... 't know too much about animation tools on the speccy so ...
    Maroc's Astral Projection Maroc's Astral Projection February 2012 Games
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... you'd kill your brother over her after getting him to ... only going to post up 1 more graphic until the final ... will be the Abobo walking animation. I'm (we're) doing ...
    redballoon redballoon February 2012 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... upstairs (game reduces to 1 pixel per frame), when ... (hero starts running at 1 pixel per frame before accelerating ... /> [*] Some obstacles require jumping over them, others sliding beneath them ... will be a different sliding animation with the player almost ...
    Einar Saukas Einar Saukas April 2012 Development
  • Total Awesomeness on my deskWith in 2 weeks i have collected the top 3 computers and now i am going to collect the games whoohoo. [IMG]http://i1244.photobucket.com/albums/gg576…

    ... but its the graphics and animation i find thats head and ... /> 5. Gryzor,
    4. Head Over Heels,
    3. Robocop,
    2. Target: Renegade,
    1. Chase HQ.


    1:1 you'd-really-think-you ...
    ewgf ewgf April 2012 Chit chat
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... at a time in 4 animation frames, and then move the ... one char and start the animation over would work better with this ... would be actually 9x16 for 1 pixel movement, and 10x16 for ... across a character and the animation restarts (as well as Willy ...
    Einar Saukas Einar Saukas August 2012 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... frames. If you turn the animation cycle on, it will also ... firstly getting confused or left over from the previous screen somehow ... way, but they are type 1 so I'm not sure ... backups, I had screens 0, 1 and 26 in a row ...
    mulder mulder March 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... , later removed and processed all over again.


    [*] ... an algorithm that always take 1 frame to find all paths ... in Wikipedia. Here's the animation for Dijkstra's algorithm (that ... />
    Now here's the animation for A*:

    [IMG ...
    Einar Saukas Einar Saukas May 2013 Development
  • Type-in BASIC contest on Reddit.Not sure how WOS-legal it is to mention/link to other forums, but Reddit is having a contest on r/retrobattlestations, asking readers to type a speci…

    ... for the witch to fly over the roof.

    1)o$ AND LEN w$>1)+("(w$(1)=o$)"))
    1+1)=p$
    530 GO ... =sr
    600 REM Animation
    610 LET nb= ... br /> 750 IF wx=-1 THEN LET p$=w$: ... /> 2010 LET se=1: LET sb=1
    2020 LET ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... My questions are:
    1) Has anyone ever done anything ... the sprites travelling all over screen and therefore periodically ... clip = clipping rectangle
    frame = animation frame offset
    x,y ... /examples/ex6b.tap?revision=1.2"]simple example[/URL], ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... 8x8 character cells can get over-written. [I]Trap Door[/I ... sprites.[/QUOTE]

    But animation-wise 32x32 is very big ... />
    I even left a 1 px space around.

    zx_kel zx_kel November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... in sp1 to do sprite animation except letting your program ... /spectrum-sp1.h?revision=1.1&view=markup"]sp1. ... ), sp1_InvUpdateStruct);

    Iterate over the characters in the rectangle ... concept of iteration -- over sprite chars, over a list of tiles ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... ! only sonetimes having white sprites over a yellow or green or ... " is the usual counter for animation speed (you set that in ... add 1 to b endif) used so that the death animation lasts ... of the code otherwise death animation will last from wherever b ...
    gabriele amore gabriele amore October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... sonetimes having white sprites over a yellow or green ... 1 to b endif) used so that the death animation ... the code otherwise death animation will last from wherever ... nice 8 frame death animation for the bot, and ... all. It shows the animation, miles away from the ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Studio Ghibli ReviewsThis thread covers my short reviews of the films from Studio Ghibli, the most revered and well-known anime studio in Japan - and related films. The l…

    ... . :)

    [b]1. The Little Norse Prince (Hols ... 10 days before Toei Animation withdrew it for unknown ... out of 5 stars - 1 star off for nothing happening ... Major (The Pastoral Symphony). Over the next few nights, ... or DVD). Running at 1 hour and 3 minutes, ...
    Swevicus Swevicus November 2014 Chit chat
  • Improving on perfection - Suggestions on making great games better!?Penetrator - different button for fire as opposed to move forward Ant Attack - just one grenade button Deathchase - time limit on each level Manic…

    ... , I believe:

    1) Add the current high score ... as once it's game over, you don't see your ... you it's game over (in Dynamite Dan 1, when it's ... game over, then you get a little animation ... succeed and he takes over the world!).
    ewgf ewgf November 2015 Games
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... define the WHITE Ink over BLACK Paper ball, shown ... you can see how animation is accomplished in multiples ... of 8 pixels or 1 character wide/height.
    over part of previous frame. ... an 8x8 grid, or 1 character spacing, either vertically ...
    RMartins RMartins July 2016 Development
  • New Game - Cap'n Rescue: ReprisalHello, I'd just like to announce my new game Cap'n Rescue: Reprisal for the ZX Spectrum is almost complete. This is the third game in the series…

    ... that I found.

    1- At start or whenever you ... be seen when player passes over it.
    My suggestion, clear ... .

    A "splash/splot" animation when dying, would be nice ...
    RMartins RMartins July 2016 Brand new software
  • New Game - Cap'n Rescue: ReprisalHello, I'd just like to announce my new game Cap'n Rescue: Reprisal for the ZX Spectrum is almost complete. This is the third game in the series…

    ... that I found.

    1- At start or whenever you ... be seen when player passes over it.
    My suggestion, clear ... ;868108"]
    A "splash/splot" animation when dying, would be nice ...
    LoadingScreech LoadingScreech July 2016 Brand new software
  • 20 Amiga A500 Games You Should OwnWell finally I got round to it after viewers and subs endlessly asking me to do such a thing, to produce a combination list between my top 20 favouri…

    ... sword, look at the rope animation, Jet Set Willy did ropes ... Might as well be saying over and over again "Where did you ... game, terrible collision detection, unfair 1 hit deaths from some enemies ... it's alright.

    1: Chaos Engine - This is probably ...
    dm_boozefreek dm_boozefreek September 2016 Chit chat
  • 20 Amiga A500 Games You Should OwnWell finally I got round to it after viewers and subs endlessly asking me to do such a thing, to produce a combination list between my top 20 favouri…

    ... sword, look at the rope animation, Jet Set Willy did ropes ... Might as well be saying over and over again "Where did you ... game, terrible collision detection, unfair 1 hit deaths from some enemies ... it's alright.

    1: Chaos Engine - This is probably ...
    ZEUS ZEUS September 2016 Chit chat
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    ... /> [code]
    10 REM Animation

    20 REM ... : INK 4: BRIGHT 1: FLASH 0: OVER 0: INVERSE 0: ... 65356
    630 PAUSE 1
    640 NEXT s ... in 10 separate frames of animation. For each pass, it ... replays those frames over and over much, much faster.
    joefish joefish September 2016 Sinclair Basic
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... 1987's pinnacles.
    [b]1,5/5[/b]
    [ ... time running-up to jump over quicksands and honking for ... for the baddies] and good animation, although all immersed in a ... pupils bleed too.
    [b]1,5/5[/b]
    [ ... : pure genius.
    [b]1,5/5[/b]

    WhenIWasCruel WhenIWasCruel January 2017 Games
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... hills, holes and edges suspended over a lethal void - and you ... that seems to move repeatedly over the same background, not unplayable ... instructions are lacking.
    [b]1,75/5[/b]
    [img ... bad choice of colours, clumsy animation and awkward action - but in ...
    WhenIWasCruel WhenIWasCruel January 2017 Games
  • Silkworm vs Swiv (Amiga) - Which is the best shooter?Hi everyone and welcome to the January 2017 edition of the Which Is Best? Last month I placed Final Fight (arcade) and Streets Of Rage 2 (megadrive)…

    ... hype! Theme Park, Syndicate, Populous 1&2. I never got ... those, and stuff like the animation features of D-Paint III ... releasing the exact same game over and over just with different graphics ... time literally just repeating over and over the graphics aren't ...
    dm_boozefreek dm_boozefreek February 2017 Chit chat
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    [b]A Handful of Crap #1[/b]

    [img ... Crap Territory.
    [b]1,5/5[/b]
    [ ... thud, thud.
    [b]1,5/5[/b]
    [img ... like Sabreman after bein stamped over by, let's say, ... "enhanced" with a paralytic animation. Two players mode for those ...
    WhenIWasCruel WhenIWasCruel February 2017 Games
  • i need a sideways scrolling program written in basicso like ghosts and goblins it scrolls along with the player. i had help with this before in making a tunnel game but this time i need it to be a able…

    ... something in BASIC with a 1 character scrolling ground and ... him, but only occasionally print animation frames over top periodically. Everything else ... look, printing a string from 1 to 31, character at ... other before printing it out 1 TO 31, perhaps?...
    ...
    kgmcneil kgmcneil January 2018 Development
  • i need a sideways scrolling program written in basicso like ghosts and goblins it scrolls along with the player. i had help with this before in making a tunnel game but this time i need it to be a able…

    ... something in BASIC with a 1 character scrolling ground and ... him, but only occasionally print animation frames over top periodically. Everything else ... look, printing a string from 1 to 31, character at ... other before printing it out 1 TO 31, perhaps?...
    ...
    digital digital January 2018 Development
  • ALIEN (Mindgames) Bugfix and Improvement.[code]ALIEN (Mindgames) [ZX SPECTRUM] BUGFIX & IMPROVEMENT by Ersh 2016-10-29 The following bugs are fixed: [BUG] INVENTORY BUG WHEN SWITCHING …

    ... This could be repeated over and over, though if the player ... GRAPHICS IN THE ALIEN ANIMATION.
    There were two ... /> Changelog:

    Version 1.1 (2018-04-12)
    [BUGFIX ... Mindgames) Bugfix and Improvement. Version 1.1

    I' ...
    Ersh Ersh April 2018 Announcements
<1…16171819202122…34>

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