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  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... The current code is posted over at Boriel.com for ... sprites flickered too. Sprite 1 flickered if it was ... br />
    halt
    erase-buffer-redraw like crazy
    erase-buffer-redraw like crazy.
    over on Boriel's forum ...
    na_th_an na_th_an March 2010 Development
  • later today......[IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs909.snc4/72268_172079126142549_100000213882336_641184_4866225_n.jpg[/IMG] [IMG]http://sphotos.ak.f…

    ... comment right?

    1. I find that firing straight ... work :D

    1) The player slides agains't ... also passed a few over to Binman incase its ... is also no need to erase and redraw the menu ...

    I have sent over the update to the Binman ...
    CodenameV CodenameV November 2010 Games
  • Display half a screenWorking in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of t…

    ... to me that I was over-complicating matters by suggesting using ... 16384,2048:
    FOR a=1 TO 8: SAVE !"m"+ ...
    50 CLS : INVERSE 1: FOR a=8 TO 21 ... CODE : FOR a=8 TO 1 STEP -1: LOAD ! "m"+STR$ a ... times, it's necessary to ERASE! the previous copies of the ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... reality you are just printing over and over the same position with ... how the sprite manages to erase the previous frame it's ... 240
    db 0,0,1,1,1,1,0,0,120,132,74 ... 8 pre-shifted sprites all over again - but moved across ...
    db 0,0,1,1,1,1,0,0,120,132,74 ...
    Turkwel Turkwel November 2011 Development
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... ,(ix+0)
    ld (ix-1),c
    ld (ix+0 ...
    Battle Bunny Battle Bunny May 2012 Development
  • Hep needed with a bit of code...I've written a bit of code to make a character move across the screen, but the counter stops at 29 when the 3 lines to delete the characters trail ar…

    ... , and prints the character Over twice to erase it.
    [code]
    org 63300
    string: defb 21,1 ... ,19,1,16,2
    atrow: defb ...
    Battle Bunny Battle Bunny August 2012 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... machine code!

    CHAPTER 1 - Create a machine code function ... the game that will execute over and over
    ;read keyboard
    1!

    CHAPTER 2 - ... game! First we need to erase the car ready to move ...
    buzzy buzzy September 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... any size and any udg over 8 pixels high or wide ... (eg 16x16) becomes 1/2 invisible for a split ... . You have to optimize your erase/draw routines as much as ...
    Arda Arda October 2012 Sinclair Basic
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... of CD's. Over the years I seem ... can be moved all over the place, which I ... br /> CAT "v";1;"e:/spectrum/software/programs/t ... -dracul"
    LOAD * "v";1;"e:/spectrum/software/programs/t ... 1
    Now typing RUN..... Just like I thought. I better erase ...
    roko roko October 2013 Hardware
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... either of 2 methods:
    1 Fill the play area with ... replaced as the sprite moves over the background[/QUOTE]

    erase it.

    For ... corresponding sprite position, and manually erase it at its previous position ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... analysis, as I was puzzling over the next advertising slogan:
    1, both at BASIC command and ... instance saving "x" CODE 7,1 and then loading this mini ... : REM 1bis ON
    800 ERASE*2;"tempcode"
    999 STOP ...
    roko roko December 2013 Hardware
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ...
    If you want to erase and then redraw, you want ... from flicker because they never erase anything. Instead they draw ... segment of a tone every 1/50s in the interrupt ( ... the "play a bit every 1/50s" model that work ... to split my sound out over this time. Do I ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ", "DATA", "DEF FN", "DIM", "DRAW", "ERASE", "FLASH", "FORMAT", "FOR", "GO SUB ... "MOVE", "NEW", "NEXT", "OPEN#", "OUT", "OVER", "PAPER",
    "PAUSE", "PLOT", "POKE ... char tab[] = {
    1,1,70,1,1,47,76,0,1,0,76,0 ... 76,76,76,70,1,76,1,0,1,1,0,76,0,
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... DATA", "DEF FN", "DIM", "DRAW", "ERASE", "FLASH", "FORMAT", "FOR", "GO ... ", "NEW", "NEXT", "OPEN#", "OUT", "OVER", "PAPER",
    "PAUSE", "PLOT", "POKE ... = {
    1,70,4,61,1,42,70,0,1,0,76 ... unsigned char b = pear_hash(1, key);
    unsigned char ...
    Kweepa Kweepa January 2014 Development
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... br /> CallR ld hl,TableRoutines-1
    inc hl
    ... djnz $-1
    ld c,(hl)
    over the internet, read and ... write basic, code, strings, erase files, rename files, etc. ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    As per the issue with [URL="http://www.worldofspectrum.org/forums/showpost.php?p=813876&postcount=147"]BI*FROST and the recent daily builds of z88dk[/URL], some of the macros that access memory locations in NIRVANA will not compile correctly in z88dk.< ...
    dbolli dbolli January 2015 Brand new software
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    ... something, you had to erase the old image first.
    1;"PLEASE WAIT."
    16 ... LET x=10: LET y=1: LET z=144
    1)
    100 IF INKEY$="x ... y;" ": LET y=y+1
    2050 PRINT AT x ... y;CHR$ (z)+CHR$ (z+1)
    2100 RETURN
    ...
    ASH-II ASH-II February 2015 Sinclair Basic
  • More SpecBAS funHere's a neat little effect I lifted from a thread about displaylists and stuff from an Amiga forum - although SpecBAS has no hardware to assist, it …

    ... is flipped between 0 and 1 for each circle.
    ... 's arrays are normally 1-based so would go ... /> 40 WINDOW 0: GRAPHIC ERASE circles: LET d=0: LET ... code]
    100 FOR a=1 TO 253: INC d,PI ... 0 if it goes over the full 2*PI ... a scale of 0 to 1, then multiplied by 8 ...
    Dunny Dunny March 2015 Sinclair Basic
  • Making your own tapesTowards the end of last year [url=https://www.worldofspectrum.org/forums/discussion/53607/recommend-modern-1994-2017-games]I dropped in here to ask a…

    ... drive belts that have disintegrated over time, especially when stored for ... few cartridges, but no Interface 1...

    I have no ... remember if one these will erase all 4 tracks when recording ... the tape over to record the other side, it may erase all ...
    The Mighty Dopethrone The Mighty Dopethrone February 2017 Games
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... now.
    -Start with 1 character sprite, wait a bit ... routine. Forget by now about OVER, or about printing blank ... routine should be:

    1 "Set initial variables for coordinates ... different than last coordinates, then erase the sprite on its last ...
    IvanBasic IvanBasic May 2018 BASIC
  • Spectaculator help please?Hello all, I was given an Amazon Fire HD 8 for xmas and although it's mostly useless as I don't bother with 'mobile' games, I found the spectrum emul…

    ... the device "thought" it had over 60GB of internal storage, when ... by that device).

    1. Go to device “Settings”, then ... “Format as internal”, and then “Erase & Format”.
    4. Your ... would be gone.

    1. Go to "Settings", and then ...
    zxbruno zxbruno January 2019 Emulators
  • A Sunday grumbleGIVE IN & DROP OUT OR WHAT? The following is not a sensible message meaning that I'm not necessarily going to act upon what the title suggests, I'…

    ... to learn about things like "1,0,64,201" (a random ... do you use ASN or ERASE in Sinclair Basic anyway? And ... , the questions will go all over the place, but that's ...
    Timmy Timmy September 2020 Chit chat
  • Microdrive logic flow.Hi all, I've finally gotten my hands on an Interface 1 and Microdrive to continue my project, and have been analyzing the Microdrive with a logic …

    ... /> A little deeper actually... Musing over the possibility of a 1Mb ... maintaining a measure of Interface 1 compatability.

    Each ... are only used for Write/Erase/Channel operations.
    Record ... 160 Kbps on the Interface 1, 1.3 Mbits/sec on a ...
    cj7hawk cj7hawk March 2021 Hardware
  • Microdrive logic flow.Hi all, I've finally gotten my hands on an Interface 1 and Microdrive to continue my project, and have been analyzing the Microdrive with a logic …

    ... 128 = 576 bytes. And possibly over 600K.

    ... 's a write or erase, you would be able ... whether the written record was over a blank record ( ... or whether it was over a written record ( erase ) - Either way, ... with the default Interface 1, won't be any ...
    cj7hawk cj7hawk March 2021 Hardware
  • Tape Recovery Simulator 96Khi Everyone! Tape Recovery Simulator 96K (TRS96K for friends) is a game about recovering data off of reluctant and grumpy old tapes. [img]http:…

    ... game like this?

    1) Mis-aligned tape heads
    over accuracy.
    I'm ... over existing data; the recorder's erasing magnet did not properly erase ... or favor a certain direction over the other).

    ...
    cawigames cawigames December 2021 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... 0, 0
    DB_COLOUR 7, 1, 1, 0
    DB_COLOUR 6, 2 ... WALL, WALL
    level0_startpos db 1, 1 ; player start position. This is ... a marked improvement in performance over doing this in Basic ... redraw graphics that you would erase in that case, obviously I ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ...
    ret

    ; erase last char written to screen ... ld a, (cursor_visible)
    xor 1
    ld de, (cursor_row)< ... '
    LD_SCROLL_SRC_DEST
    LD_SCROLL_SRC_DEST_LINE 1
    LD_SCROLL_SRC_DEST_LINE 2
    LD_SCROLL_SRC_DEST_LINE ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ...
    ret

    ; erase last char written to screen ... ld a, (cursor_visible)
    xor 1
    ld de, (cursor_row)< ... '
    LD_SCROLL_SRC_DEST
    LD_SCROLL_SRC_DEST_LINE 1
    LD_SCROLL_SRC_DEST_LINE 2
    LD_SCROLL_SRC_DEST_LINE ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ...
    ret

    ; erase last char written to screen ... ld a, (cursor_visible)
    xor 1
    ld de, (cursor_row)< ... '
    LD_SCROLL_SRC_DEST
    LD_SCROLL_SRC_DEST_LINE 1
    LD_SCROLL_SRC_DEST_LINE 2
    LD_SCROLL_SRC_DEST_LINE ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
<1…15161718192021…34>

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