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<1…567891011…34>
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... paper colour. Then the sprite needn't be masked, but could use ... preference would be for non-masked sprites that just blank the ... the ink colour of the sprite passing in front of them ... /> The technical stuff (masking/non-masked, etc.) isn't my forte ...
    SimonLCFC SimonLCFC January 2013 New game ideas
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... \AGD\AgdCompile.exe 2 Sprite(Type1).agd Sprite(Type1).asm
    ... \AGD\AgdCompile.exe 3 Sprite(Type2).agd Sprite(Type2).asm
    Source ... /> Your tiles were imported as masked.
    Tiles shouldn't be ... masked, sprites can be.

    ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... /> Your tiles were imported as masked.
    Tiles shouldn't be ... example is a masked fence, where a sprite can pass behind it ... user to use single frame masked sprites for these things. It ... not have to use their sprite slots.
    Though technically if ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... not have to use their sprite slots.
    [/QUOTE]

    sprite slots, so use one of ... 've already used all 12 sprite slots, don't complain that ... the sprite count accordingly.

    I suppose tiles could be masked ...
    jonathan jonathan February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... own reasons and as such masked images of any "type" should ... example is a masked fence, where a sprite can pass behind it ... user to use single frame masked sprites for these things. It ... call the masked fence in front of player a sprite. Sprite - something that ...
    Ralf Ralf February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... could be configured to allow masked sprites in AGD games if ... not sure, but there are sprite grabber utilities out there that ...
    mulder mulder March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... every time you move the sprite UDGs.

    I see ... large sprites, quickly, letting them overlap with each other or the ... repairing the map when a sprite is moved. But you're ...
    joefish joefish March 2013 Development
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    ... wings) The XOR method of sprite displaying also doesn't work ... but I believe it supports masked sprites.

    I'd ...
    Ralf Ralf March 2013 Brand new software
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    ... but I believe it supports masked sprites.[/QUOTE]

    AGD ... sprites aren't masked and I don't think ... .

    In AGD each sprite frame also has 4 preshifted ...
    BiNMaN BiNMaN March 2013 Brand new software
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    ... />
    AGD sprites aren't masked and I don't think ... br />
    In AGD each sprite frame also has 4 preshifted ... /> Your tiles were imported as masked.
    Tiles shouldn't be ... be.
    [/I]
    Masked tiles, masked sprites... There is certainly some ...
    Ralf Ralf March 2013 Brand new software
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    ... ;690732]AGD sprites aren't masked and I don't think ... thought it 8 was the sprite limit.

    Another good ... would be to allow a sprite to continue walking on a ...
    Sadako Sadako March 2013 Brand new software
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... only show one sprite or the other when they overlap.. but then ...
    gabriele amore gabriele amore September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... why I used the MK sprite for them in the first ... move position and nothing will overlap them. The two frames are ...
    David Jones David Jones September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... why I used the MK sprite for them in the first ... move position and nothing will overlap them. The two frames are ...
    David Jones David Jones September 2013 Development
  • Abbaye Des Morts Halloween DEMO ! ! !Hi to all creepy ZX brothers and sisters!!! Me and Jerri are proud to announce you the first Abbaye Des Morts Demo !!! Finally with real colour clash…

    ... /> It was 8 or so masked sprites afterall. Hw did you ... chash a bit. When a sprite enters a new char by ...
    Ralf Ralf November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... -byte. This indicates whether the sprite graphic definition contains both mask ... subtype is an occluding sprite. An occluding sprite covers everything underneath it ... directive) so as not to overlap some sp1 data structures. splib2 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    // Create Ten Masked Software-Rotated Sprites

    ;Interleave: Sprite
    ;Mask: Yes, before ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... the problem -- $d300 and up overlap with SP1's data structures ... allocates one "struct sp1_ss" per sprite (20 bytes) and one " ... struct sp1_cs" per sprite character (24 bytes). If you ... Among sp1 functions, only the sprite creation functions use IY. If ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    // Create Ten Masked Software-Rotated Sprites

    ;Interleave: Sprite
    ;Mask: Yes, before ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    // Create Ten Masked Software-Rotated Sprites

    ;Interleave: Sprite
    ;Mask: Yes, before ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    // Create Ten Masked Software-Rotated Sprites

    ;Interleave: Sprite
    ;Mask: Yes, before ...
    slenkar slenkar November 2013 Development
  • Code to test if a rectangle is in a rectangle[SIZE=3][FONT=Calibri]I am looking to write some code that will check if a rectangular shape is outside or overlapping a second rectangle. If the sma…

    ... to detect if two rectangles overlap
    computation of intersection of ... characteristic because I had a sprite engine that behaves like that ... -- in 16-bit coords, a sprite could be drawn at pixel ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... />
    The pixels are not masked, but the attributes are, to ... of UDGs. To draw a sprite you would resolve the addresses ... characters would not have transparencies, sprite characters would. And could come ...
    joefish joefish January 2014 Brand new software
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... it. Similarly, you can't 'overlap' anything in the background. Then ... that your sprite is only tall enough to overlap an object ... an 8x8 footprint). If your sprite was taller, and overlapped ... . The player's sprite can only ever overlap their footprint, which ...
    joefish joefish January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... of and behind walls with masked sprites. It was my first ... from the screen, masking , adding sprite and writing it back to ...
    MatGubbins MatGubbins January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... />
    The pixels are not masked, but the attributes are, to ... of UDGs. To draw a sprite you would resolve the addresses ... background tiles behind a certain sprite just before moving it. However ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... guessing there will be enough overlap to get to grips with ... libraries. I believe there are Sprite libraries and all sorts of ...
    David Jones David Jones January 2014 Sinclair Basic
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... />
    Start with your player sprite and take its horizontal coordinate ... the width of the player sprite minus one, in your case ... /> Then take your player vertical sprite. Add the height minus one ... area adjacent but do not overlap.
    jonathan jonathan March 2014 Development
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... 757479]Start with your player sprite and take its horizontal coordinate ... the width of the player sprite minus one, in your case ... /> Then take your player vertical sprite. Add the height minus one ... area adjacent but do not overlap.[/QUOTE]

    Thanks ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... that do not change. The sprite engine in z88dk works this ... type at random. Some are masked sprites, some are load sprites ... around them), some are XOR (sprite graphics XOR with background), etc ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
<1…567891011…34>

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