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  • Ports of 16 bit gamesI was watching a video for the Speccy version of Turbo Outrun where the guy who posted the video said that whilst he didn't think it was as good the …

    ... be black for the background sprite effects to work, or would ... other so far as the sprite priority is concerned. I suspect ... , such as character graphics that overlap the same region.
    Matt_B Matt_B August 2014 Games
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... spectrum now. z88dk contains a sprite engine that has been used ... to draw every kind of sprite: masked, OR, XOR, LOAD, ATTR. If ... get revised significantly. Stuff like sprite engines when the particular game ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... spectrum now. z88dk contains a sprite engine that has been used ... to draw every kind of sprite: masked, OR, XOR, LOAD, ATTR. If ...
    clausjahn clausjahn September 2014 Emulators
  • Command and Conquer type game?Hey all One of my all time favourite games although not spectrum based, is the Command and Conquer series. I'm sure many of you are famailiar with…

    ... because there would be less overlap.
    Also that's what ... find a C&C sprite sheet. That would be useful ...
    4throck 4throck September 2014 New game ideas
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... a code snippet for writing masked sprites to screen that ... character-resolution rectangles. The sprite data structures are therefore character ... than how most people's sprite routines work.

    * ... likely one of the move sprite functions, eg [URL="http ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... is usually interleaved into the sprite data also.

    POP ... check for char line/third overlap
    LD A,H:AND ...
    Baggers Baggers November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... is:

    -draw sprite using XOR method over mostly ... with another object then the sprite becomes altered and some pixels ... />
    -then I read sprite graphics from memory again and ... pixel perfect collision with masked, background storing sprites.
    Ralf Ralf November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... code in the z88dk sp1 sprite lib that may be useful ... be inside the sprite to allow some degree of overlap before collision ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... that. The simplest method (for sprite rendering) is to have a ... be clever, try combining a sprite layer screen with a scrollable ... pull off some sort of masked merge of 64 pixels in ...
    joefish joefish December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... how neatly you wanted them masked.

    But then how ... ]Splat[/I] only has one sprite. [I]Green Beret[/I] (at ...
    joefish joefish January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... With only one coloured hires sprite, you have that one ... into the sprite, whereas with a multicoloured sprite you can add ... a different coloured sprite with the sprite underneath being visible ... Bobble where sprites completely overlap each other with background ...
    MinerWilly MinerWilly January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... ]
    And a c64 sprite can also be on top ... of a different coloured sprite with the sprite underneath being visible on ... the background colour of the sprite on top. That gives a ... Bubble Bobble where sprites completely overlap each other with background colour ...
    AndyC AndyC January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... Bubble Bobble aren't really masked, they're just drawn as ... at static screenshots where bubble overlap. It's used there both ...
    AndyC AndyC January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 've learned, even the best sprite multiplexer only can go so ... , considering all those sprites are masked.

    Just for fun ...
    XTM of TMG XTM of TMG January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 've learned, even the best sprite multiplexer only can go so ... , considering all those sprites are masked.

    Just for fun ...
    MinerWilly MinerWilly January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... you were to keep assigning sprite slots between completely different sprites ... in the Speccy version every sprite is masked. Tons of ANDing and ...
    XTM of TMG XTM of TMG January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... such a complete lack of sprite masking on the bullets (especially ... and there thar are not "masked".
    merman merman January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , all the bullets are fully masked, because players wouldn't have ... that the complete lack of sprite masking in the spectrum version ...
    MinerWilly MinerWilly January 2015 Games
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... //
    // Ten software-rotated masked sprites move in straight lines ... /> {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // Create Six Masked Software-Rotated Sprites

    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    Most real tile/sprite routines are heavily optimised for ... to screen addresses.
    2. Sprite shifting (or pre-shifted sprites ... )
    3. Sprite masking.
    4. Tile drawing ... /> 5. Marking 'dirty' tiles that overlap with sprites or use of ...
    GReW GReW February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... c:81: // Create Six Masked Software-Rotated Sprites
    ... gt; 21) // if sprite went off screen, reverse ... gt; 21) // if sprite went off screen, reverse ... gt; 21) // if sprite went off screen, reverse ...
    slenkar slenkar February 2015 Development
  • New game WIP from Retroworks...See the video here!! https://www.youtube.com/watch?v=ipdav25uRQc Looks really amazing :O

    ... - sprite drawing technique. I guess it's OR with background, not masked ...
    Ralf Ralf July 2015 Announcements
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    ... square sprite with an area of its own that musn't overlap ...
    joefish joefish September 2015 Development
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    ... example because mine detects the overlap before it happens.

    sprite was originally one pixel above ... example, just before the white sprite moved, there was a block ... in the column beyond the sprite to the right, and it ...
    joefish joefish September 2015 Development
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... masked sprites.

    I suppose you can also find your sprite ...
    joefish joefish September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... use for masked sprites.

    mask sprite mask sprite
    sprite mask sprite mask ... /> inc l
    xor (hl) ;sprite
    ld (de),a
    inc l
    xor (hl) ;sprite
    ld (de),a
    dec l
    xor (hl) ;sprite
    ld (de),a
    Jerri Jerri September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... masked sprites.

    I suppose you can also find your sprite ...
    Hikaru Hikaru September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    What I meant was, for masked sprites, you lose the speed ... , which would work with any sprite data - you've automatically confined ...
    joefish joefish September 2015 Brand new software
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... the first revision of my sprite routine =)
    [/quote]

    sprite engine out there called FASE ... most spectrum models. That's masked with tile background.
    Alcoholics Anonymous Alcoholics Anonymous December 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... bitch :) There is a 50fps sprite engine out there called FASE ... most spectrum models. That's masked with tile background.
    [/quote ...
    Sol_HSA Sol_HSA December 2015 Development
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