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Search Again :: Adv Search 1000 results in 0.005s
<1234567…34>
  • ZX Spectrum Sprite chipHi everyone. As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make so…

    ... video chip are:

    -Sprite size 8x8 pixels, every pixel ... palette


    -Every Sprite can be zoomed x2
    -every Sprite can be mirrored horizontal or ... vertical

    Every Sprite is shown over the main ...
    chernandezba chernandezba November 2015 Emulators
  • How do you put the sprite onto the image in Tommygun?I created a picture - screen size image - in monochrome. I created a sprite of a walking man. I want to make the sprite walk across the image. Is thi…

    I created a picture - screen size image - in monochrome. I created a sprite of a walking man. I want to make the sprite walk across the image. Is this possible? How is it done?
    mik3d3nch mik3d3nch June 2017 Development
  • is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs?is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?

    is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?
    digital digital August 2017 Development
  • Help needed (YS Megabasic - Sprite designer)Hi everyone If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It…

    Hi everyone
    If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It doesn't work.
    Why?
    I'm running it on FUSE 48k

    Thanks
    alchemist alchemist March 2018 Sinclair Miscellaneous
  • Wizard's Lair Sprite/Graphic sheet?Hi I'm seeking a Wizard's Lair Sprite/Graphic sheet for a project I'm considering. Does anyone have one or know the address of one (I know SOMEONE …

    ... seeking a Wizard's Lair Sprite/Graphic sheet for a project ...
    SKR SKR November 2018 Games
  • More "fake" screenshots, please.I don't know about anyone else, but I really like seeing Spectrum screenshots of modern and/or original games - even if there ends up being no game t…

    ... he collides with another sprite it will just overlap the 8x8 square ... . in the areas of the sprite where not a whole 8x8 ...
    Amigo Amigo February 2003 Sinclair Miscellaneous
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... sprite overlaps the background and its pixels do NOt - OVER, or Overlap ... long as part of the sprite is colliding or overlapping said ... cell will show behind the sprite and since it is the ... then of course when the sprite moves, background is restored.[/I ...
    Amigo Amigo July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... sprite overlaps the background and its pixels do NOt - OVER, or Overlap ... long as part of the sprite is colliding or overlapping said ... then of course when the sprite moves, background is restored.[/I ... a background screen and a sprite graphic, I'll give this ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Games
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... y; //current position of the sprite
    RECT BoundingBox; //collision ... even if the sprite pixels themselves do not overlap, because the ... of the sprite.

    You could use pixel overlap tests ... and then do a pixel overlap test (if you require that ...
    Arjun Arjun October 2004 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... . Then I'd move the sprite as if it were the ... moving tile. When the tile sprite is done, move the tile ... sprite off screen and make it ... game, since the tiles somehow overlap, so I will need to ...
    utopian utopian October 2005 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... />
    Thats a very strange sprite format.
    Why do you ... the result, and you may overlap a region of memory and ...
    Kiwi Kiwi April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... br /> ._sprdrawftbl ; table of sprite draw functions indexed by type ... notice them when sprites overlap each other as the ... br /> ._sprdrawftbl ; table of sprite draw functions indexed by type ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... > 21) // if sprite went off screen, reverse direction ... When the single moving sprite does not overlap the other sprites, ... it is only that single sprite ... the single moving sprite an occluding sprite and see the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> struct sp1_cs { // "char structs" Every sprite is broken into pieces fitting ...
    uchar attr; // +7 sprite colour, logically ORed to form ... sprites. When there is an overlap, the BLUE-ON-GREEN sprites ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ids are even to avoid overlap in the table. So, eg ...
    ; * d4f5 - d4f6 SP1.LIB sprite draw function table (indexed by ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... your other sprites. If they overlap, then do a pixel comparison ... , MemPtr to Base address of sprite, MemPtr to Address of current ... "sub rectangle" that overlays each sprite), then do a pixel compare ... doing it with a screen sprite.

    With the right ...
    BloodBaz BloodBaz July 2007 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... whether two sprites' bounding rectangles overlap.

    Magazine ZX's ... /> uchar width; // +2 width of sprite in tiles
    uchar height ... last column of the sprite. If your sprite graphic is 2 characters ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…

    ... code is large enough to overlap the area of memory set ... the number of sprites and sprite characters to determine how much ... sample of just putting a sprite in the screen with sp1 ... where sprite heigth and width are greater ...
    Alcoholics Anonymous Alcoholics Anonymous February 2009 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... we could write an optimized sprite routine that would allow us ... to at least arrange the sprite data in a similar way ... example where 16 pixels wide sprite overlap three bytes
    [CODE]
    sprite designers about how they are ...
    Fikee Fikee March 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... ]

    AGD tests for sprite coordinate overlaps, and can be ... 38474,23 will allow sprite grids to overlap by a couple of ...
    jonathan jonathan April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... 38474,23 will allow sprite grids to overlap by a couple of ...
    spud spud April 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... shown it here, the main sprite routine needs a bit of ... 2 sprites from different banks overlap

    It should fit ...
    Turkwel Turkwel June 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... ridiculously huge amount of software sprite based games which move smoothly ... one of those is a sprite as well. About half-way ... and because they don't overlap character cells they are much ...
    chev chev July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... a real game they will overlap for most of time[/quote ... blue
    [*]Replace the player sprite with a better drawn one ...
    jesus 666 jesus 666 July 2010 Games
  • Help! Reverse engineering a Spectrum game[deleted]

    ... screen
    11 - A slow sprite routine, that is; to display ... size
    12 - A fast sprite routine, that is; optimised for ... if boxes, points or spheres overlap
    16 - A set of ...
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... ]

    11 - A slow sprite routine, that is; to display ... ]

    12 - A fast sprite routine, that is; optimised for ... if boxes, points or spheres overlap
    [B]yes, you must ... or vertical lines
    [B]Sprite based games don't need ...
    Ralf Ralf October 2010 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... once considered turning SP1 (the sprite engine used in several games ... occupied by windows in any overlap configuration.

    Here are ... GUI-related things:

    Sprite clipping :- red sprites in one ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Hardware
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... Not knowing the C sprite libraries (or assembler equivalents ... anything. If several sprites overlap, the character squares ... lowest priority sprite... up to highest priority sprite. Additionally ... get drawn. Typical sprite implementations will draw background ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... drawing, to allow flicker-less sprite output. for 128K i can ... sprites in FA doesn't overlap at all).

    [i ...
    Ketmar Ketmar May 2011 Development
  • Assembler question about collisions and arranging dataSay you have a game with a playercharacter and some items on the screen - pretty normal for most games, and now you need to check if the player has r…

    ... also means objects can't overlap, though that's probably a ... promotes the object to a sprite. Once the object has moved ... a block, and deletes the sprite.
    joefish joefish July 2011 Development
<1234567…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
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  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
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HitBox

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overlap 367 419
sprite 5.5K 11.1K

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