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<1234567…34>
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... attribute data space. If a sprite was drawn near the top ... then I still had some overlap.

    Finally I went ... was working on making the sprite routine run as fast as ...
    joefish joefish August 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... sprite engines will do redundant things when drawing multiple sprites that overlap ... to while copying the sprite graphic. The sp1 engine ... />
    7. Individual sprite characters can be classed as ... faster than other types of sprite engines, the overhead will ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... sprite engines will do redundant things when drawing multiple sprites that overlap ... to while copying the sprite graphic. The sp1 engine ... />
    7. Individual sprite characters can be classed as ... faster than other types of sprite engines, the overhead will ...
    climacus climacus January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... play area to hide any overlap, reducing the scrolling area.
    sprite functions that can clip to ...
    joefish joefish January 2012 Development
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... car and its wing mirror overlap the green edge of the ... colour clash problems on the sprite itself.

    [I]Super ...
    joefish joefish May 2012 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... a character belongs to a sprite, draw its attribute as well ... the first, 'null shifted' 16x16 sprite):

    EEE
    DDE ...

    where D=actual sprite data characters, E=zero filled ... or more sprites have to overlap. It checks for these cases ...
    Hikaru Hikaru May 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    What you could do is overlap the two halves by 8 ... with 8 pixels worth of sprite and he just slides across ... them with an 8 pixel overlap so you're only rendering ...
    joefish joefish August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... ]What you could do is overlap the two halves by 8 ... with 8 pixels worth of sprite and he just slides across ... them with an 8 pixel overlap so you're only rendering ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... if the 8 pixels of overlap were duplicated in both tiles ... the extra bit of the sprite moving in the other direction ...
    joefish joefish August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... if the 8 pixels of overlap were duplicated in both tiles ... the extra bit of the sprite moving in the other direction ...
    Einar Saukas Einar Saukas August 2012 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... every time you move the sprite UDGs.

    I see ... large sprites, quickly, letting them overlap with each other or the ... repairing the map when a sprite is moved. But you're ...
    joefish joefish March 2013 Development
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... only show one sprite or the other when they overlap.. but then ...
    gabriele amore gabriele amore September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... why I used the MK sprite for them in the first ... move position and nothing will overlap them. The two frames are ...
    David Jones David Jones September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... why I used the MK sprite for them in the first ... move position and nothing will overlap them. The two frames are ...
    David Jones David Jones September 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... -byte. This indicates whether the sprite graphic definition contains both mask ... subtype is an occluding sprite. An occluding sprite covers everything underneath it ... directive) so as not to overlap some sp1 data structures. splib2 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... the problem -- $d300 and up overlap with SP1's data structures ... allocates one "struct sp1_ss" per sprite (20 bytes) and one " ... struct sp1_cs" per sprite character (24 bytes). If you ... Among sp1 functions, only the sprite creation functions use IY. If ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Code to test if a rectangle is in a rectangle[SIZE=3][FONT=Calibri]I am looking to write some code that will check if a rectangular shape is outside or overlapping a second rectangle. If the sma…

    ... to detect if two rectangles overlap
    computation of intersection of ... characteristic because I had a sprite engine that behaves like that ... -- in 16-bit coords, a sprite could be drawn at pixel ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... it. Similarly, you can't 'overlap' anything in the background. Then ... that your sprite is only tall enough to overlap an object ... an 8x8 footprint). If your sprite was taller, and overlapped ... . The player's sprite can only ever overlap their footprint, which ...
    joefish joefish January 2014 Development
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... guessing there will be enough overlap to get to grips with ... libraries. I believe there are Sprite libraries and all sorts of ...
    David Jones David Jones January 2014 Sinclair Basic
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... to see if they overlap. Each sprite takes a certain number ... br /> LD IX,SPRDATATAB ; Sprite Data Table
    LD ... br /> OR A ; is the sprite on (non zero)
    JP ...
    dmsmith dmsmith February 2014 Development
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... them to see if they overlap. Each sprite takes a certain number ... by 8 wide, and each sprite is 16 by 16 pixels ...
    Sokurah Sokurah February 2014 Development
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... />
    Start with your player sprite and take its horizontal coordinate ... the width of the player sprite minus one, in your case ... /> Then take your player vertical sprite. Add the height minus one ... area adjacent but do not overlap.
    jonathan jonathan March 2014 Development
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... 757479]Start with your player sprite and take its horizontal coordinate ... the width of the player sprite minus one, in your case ... /> Then take your player vertical sprite. Add the height minus one ... area adjacent but do not overlap.[/QUOTE]

    Thanks ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • Ports of 16 bit gamesI was watching a video for the Speccy version of Turbo Outrun where the guy who posted the video said that whilst he didn't think it was as good the …

    ... be black for the background sprite effects to work, or would ... other so far as the sprite priority is concerned. I suspect ... , such as character graphics that overlap the same region.
    Matt_B Matt_B August 2014 Games
  • Command and Conquer type game?Hey all One of my all time favourite games although not spectrum based, is the Command and Conquer series. I'm sure many of you are famailiar with…

    ... because there would be less overlap.
    Also that's what ... find a C&C sprite sheet. That would be useful ...
    4throck 4throck September 2014 New game ideas
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... is usually interleaved into the sprite data also.

    POP ... check for char line/third overlap
    LD A,H:AND ...
    Baggers Baggers November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... code in the z88dk sp1 sprite lib that may be useful ... be inside the sprite to allow some degree of overlap before collision ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... With only one coloured hires sprite, you have that one ... into the sprite, whereas with a multicoloured sprite you can add ... a different coloured sprite with the sprite underneath being visible ... Bobble where sprites completely overlap each other with background ...
    MinerWilly MinerWilly January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... ]
    And a c64 sprite can also be on top ... of a different coloured sprite with the sprite underneath being visible on ... the background colour of the sprite on top. That gives a ... Bubble Bobble where sprites completely overlap each other with background colour ...
    AndyC AndyC January 2015 Games
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    Most real tile/sprite routines are heavily optimised for ... to screen addresses.
    2. Sprite shifting (or pre-shifted sprites ... )
    3. Sprite masking.
    4. Tile drawing ... /> 5. Marking 'dirty' tiles that overlap with sprites or use of ...
    GReW GReW February 2015 Development
<1234567…34>

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