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<1234567…34>
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... screens tile map with a masked character sprite that you can control ... trying to understand more about sprite animation over backgrounds and tilemaps ...
    alienbanana alienbanana February 2015 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... need to draw a small sprite (16 bytes) on to ... mask. Its the only sprite that will be used so ... the screen (based on the sprite x,y). I would then ... draw the sprite to the screen using the ... screen address then draw the sprite again. Does this seem a ...
    Mr Millside Mr Millside November 2004 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... was to do a 16x16 masked sprite. There's no clearing here ... /> With that routine, drawing a sprite takes 546 + 768 = 1314 ... bytes, with each additional sprite taking the 768 bytes more ... different shifted positions of the sprite will take different times to ...
    Sol_HSA Sol_HSA November 2015 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... table, and simply store each sprite preshifted in its eight positions ... sprites. For a small (16x16) masked sprite, it would take 768 bytes ... the data for that particular sprite. You could use a ... the sprites. Then call your sprite drawing routine.

    ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... /> Timing for 32 x 32 masked sprite: 16084 tstates.

    sprite in memory (sprite is stored in such ... br />

    * Draw sprite in unshifted position. Called when ... HALT
    CALL DRAWSPR ;Call sprite drawing routine

    ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... :
    "Here is the finished sprite routine. As it stands it ... /> Timing for 32 x 32 masked sprite: 16084 tstates.

    No ...
    cispasoiu cispasoiu August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    [quote]
    On 2004-08-25 12:40, cispasoiu wrote:
    quote:
    Timing for 32 x 32 masked sprite: 16084 tstates.
    [/quote]

    Which is why real programmers don't use generic sprite routines! :)
    AndyC AndyC August 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... :

    [code]

    ;masked sprite

    ;seems to be ... /> jr nz, 50 ;check if sprite wraps
    ld a, l ... /> ld a, l ;check if sprite
    and 31 ;goes around ...
    Fikee Fikee October 2004 Development
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ...
    ; window frame sprite 2x2 chars
    ; extra ... kind = sp_MASK_SPRITE; /* create a masked sprite */
    for (i=0; ... br /> /* sp_ClipStruct clips sprite to full screen */
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • TommyGun UsersI was wondering how many people are actively using TommyGun. I'm thinking of shelving its development as I don't think there is really a need out the…

    ... /> You should try editting a masked sprite in TG.
    1. ... Create a new sprite, make sure you click the masked option.
    masked colour options to pay with.
    3. Draw a simple sprite ... create other sprites from different sprite frames.

    Just ...
    Kiwi Kiwi February 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... br /> #define SP1_ID_MASK2 1 // masked sprite 2-byte definition (mask,graph ... #define SP1_ID_MASK2_NR 2 // masked sprite 2-byte definition (mask,graph ... #define SP1_ID_MASK2_LB 3 // masked sprite 2-byte definition (mask, ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... > 21) // if sprite went off screen, reverse direction ... the single moving sprite an occluding sprite and see the ... create sprite loop:

    [code]
    // Create Ten Masked ... loop, we create a masked sprite as usual then the " ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... /> a) People don't use masked sprites very often
    b ... only use a single frames masked sprite or worst
    c) People ...
    Kiwi Kiwi May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... (wider than 16 pixels) sprite (preferably starting from SevenuP) ... used sp1_SprId2Type() to convert from sprite ID to integer index). ... an example creating a masked sprite 3 characters tall and ... $ff, 0

    ; sprite definition

    ._col0
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... every time I change a masked sprite I have to reverse the ... this with) I use the sprite-editor exclusively for my games ...
    bobs bobs September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... every time I change a masked sprite I have to reverse the ... this with) I use the sprite-editor exclusively for my games ...
    Metalbrain Metalbrain September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... every time I change a masked sprite I have to reverse the ...
    Kiwi Kiwi September 2006 Development
  • Ultimate earlier gamesI mean those Ultimate's games before [I]Atic Atac[/I]. Which is your vavourite? My fave, Jetpac. Very addictive, great gameplay.

    ... with a nice flicker free masked sprite engine.

    Re-definable ...
    zxspecticle zxspecticle April 2008 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... same thing like moving small sprite.

    basically, ... mirrored data, DD's (masked) sprite takes about 5000T to draw ... the very rough estimation for masked sprites with preshifted data ... T (including amortized overhead of sprite routine).

    ...
    Fikee Fikee March 2010 Development
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... able to write my first masked sprite display function, it took me ...
    Ralf Ralf May 2010 Games
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... four frames of a 24x32 masked sprite in zig-zag format.
    kphair kphair July 2011 Emulators
  • Kralizec, a MSX development group, publishes "MajiKazo" for ZX Spectrum[youtube]wJI30FyT7Qw[/youtube] It's a port from a MSX game called [URL="http://www.generation-msx.nl/msxdb/softwareinfo/3449"]MajiKazo[/URL] release…

    ... 'd like to see a masked sprite routine used though. Just ORing ... , the interior detail of the sprite could still be masked out.
    joefish joefish December 2011 Brand new software
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    [QUOTE=ooze48k;587857]Wow, thank you very much, that makes alot of sense now.[/QUOTE]
    Jolly good!

    When polomint comes back, he said he'd do a masked sprite routine with similar line by line commentary for you... :lol:
    ccowley ccowley December 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... said he'd do a masked sprite routine with similar line by ... been nominated to do the masked sprite routine, :P
    polomint polomint December 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... to do the masked sprite routine, :P[/QUOTE]

    Masked sprite routines are ... better to write your own sprite editor, then you can output ... it (pixel-based collision detection, sprite mirroring, the editor to create ...
    Turkwel Turkwel December 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... to one of the best masked sprite libraries for the Spectrum. Also ... you to write yet another sprite routine, but personally, I believe ...
    Timmy Timmy January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... to one of the best masked sprite libraries for the Spectrum.[/QUOTE ... know if I want a masked sprite routine I'll just write ...
    Turkwel Turkwel January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... if I want a masked sprite routine I'll just ... you insist on rewriting sprite code every time!!) limits ... be cheating to use its sprite hw?

    ... who also write their own sprite code. They reuse their ... is important, not the sprite renderer. One only has ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... know if I want a masked sprite routine I'll just write ...
    Shaun.Bebbington Shaun.Bebbington January 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... you are going for the masked sprite type of routine (in which ...
    kgmcneil kgmcneil March 2012 New game ideas
<1234567…34>

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