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  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... /> ; ----------------------------------------------------------------
    ; Sprite Drawing Routines.
    ; ... Sprite id (0 = sprite disabled)
    ; 1 Sprite ... Sprite id (0 = sprite disabled)
    ; 1 Sprite ...
    robpearmain robpearmain October 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    Yes, Nick Fleming's sprite code is excellent. ... primer for my own sprite routine a few months ... a good example of a sprite routine nontheless.

    sprite graphics into the correct ... code that draws the sprite on the screen, rather ...
    dmsmith dmsmith October 2004 Development
  • Jack The Nipper 2 Masking ... HowI understand masking i.e. ld a,(de) ; Get Mask and (hl) inc de ld a,(de) ; Get graphic or (hl) But how on Jack the nipper did they get the main ch…

    ... relevant hidden bits from the sprite prior to drawing it.
    AndyC AndyC October 2004 Development
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... ]

    Emuzwin has a sprite finder in 256 mode Tools ... >Graphics Editor>Sprite Finder. Why do you only ...
    Mr. Anonymous Mr. Anonymous October 2004 Emulators
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... wrote:
    Emuzwin has a sprite finder in 256 mode Tools ... >Graphics Editor>Sprite Finder. Why do you only ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • NEW CRONOSOFT RELEASESHi all, A few things happening at the moment, which may be of interest ... PLATFORM GAME DESIGNER ----------------------- A surprise this one... …

    ... simple art package, map designer, sprite designer etc etc (oh and ...
    CKay CKay October 2004 Games
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... see, there are 3 different sprite types:

    1. XOR ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Not another fooking jsw remake - arghhhhhhyes iam afraid so. iam doing it for this years remake comp and hopefully its all finished . here's a couple o screenie's - [url="http://merseyrem…

    ... MsPacman arcade machine and Dalek sprite that I saw just before ...
    darkman darkman October 2004 Sinclair Miscellaneous
  • Most popular new features? I know some people like a spectrum to be emulated as authentically as possible, while others like myself like features which improve the gfx, sound,…

    ... use solution, than the current sprite like editor, but perhaps not ...
    smogit smogit October 2004 Emulators
  • Most popular new features? I know some people like a spectrum to be emulated as authentically as possible, while others like myself like features which improve the gfx, sound,…

    ... use solution, than the current sprite like editor, but perhaps not ...
    cyborg cyborg October 2004 Emulators
  • Most popular new features? I know some people like a spectrum to be emulated as authentically as possible, while others like myself like features which improve the gfx, sound,…

    ... to screen, and whether specialised sprite management by the program screws ...
    Arjun Arjun October 2004 Emulators
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... bounding box:

    struct Sprite {
    int x, y; ... //current position of the sprite
    RECT BoundingBox; //collision ... * img ; //the link to the sprite image
    .
    .
    ... character sprites from the Sprite struct (you can use ...
    Arjun Arjun October 2004 Development
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... banks "
    - Activate Sprite finder
    - Scroll Sprite finder window all the ...
    Arm73 Arm73 October 2004 Emulators
  • what is the worst manic miner/jet set willy clonewhat is the worst jet set willy/manic miner clone? i think it's jet set gertie. but there must be worst!

    ... same type was Pyramania... the sprite was an obvious rip of ...
    The Mighty Dopethrone The Mighty Dopethrone October 2004 Games
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... prevent GFX data loosing during sprite rotation (AticAtack).
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... avoided by either drawing your sprite to the screen before the ... to then make sure your sprite routine has finished drawing the ...
    dmsmith dmsmith October 2004 Development
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... I think of it your sprite would obliterate everything in it ...
    zster zster October 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... I think of it your sprite would obliterate everything in it ...
    AndyC AndyC October 2004 Games
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... over I may start drawing sprite
    Is it okay?
    Ralf Ralf October 2004 Development
  • Best use of colour in a spectrum gameEven though the spectrum couldn't manage individual colours per pixel like the Commodore and Amstrad, some games managed to achieve very effective fu…

    Myth... main sprite may be white, but plenty of well used colour..

    same with Rex.
    CKay CKay November 2004 Games
  • Power Drift: The most fun ever!I have recently found the Power Drift rom for Final Burn! [url="http://www.finalburn.com/"]http://www.finalburn.com/[/url] [url="http://www.emunova.…

    ... the 80`s with their sprite scaling I think Thunderblade is ...
    CKay CKay November 2004 Sinclair Miscellaneous
  • Power Drift: The most fun ever!I have recently found the Power Drift rom for Final Burn! [url="http://www.finalburn.com/"]http://www.finalburn.com/[/url] [url="http://www.emunova.…

    ... the 80`s with their sprite scaling I think Thunderblade is ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • SPIN & port #FFHow to solve a problem with port #FF on SPIN? This prevent me from creating correct RZX-file with Short Circuit, part 1.

    Version of SPIN that I have is 0.41. And it seems that 128K or +2A or +3 configurations doesnt matter - sprite of main hero is still periodically blinking.

    [ This Message was edited by: Viktor Drozd on 2004-11-11 19:35 ]
    Viktor Drozd Viktor Drozd November 2004 Emulators
  • Documentary on the fall of Imagine[url="http://www.blockcopycoders.com/temp/commerical_breaks_256.avi"]http://www.blockcopycoders.com/temp/commerical_breaks_256.avi[/url] (86MB)

    ... the computer show, the main sprite for Hunchback II, the ones ...
    CKay CKay November 2004 Games
  • Reading the keyboardDoes anyone have a code sample to read the keyboard in machine code ?

    ... user defined joysticks and mice, Sprite Pack contains a lot of ...
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Development
  • Amstrad CPC Emulator?After reading a favourable comment on one of the other threads, I fancy having a look at what the CPC had to offer, since I've never really had the c…

    ... NO WAY that a heavily sprite-based game can be as ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    ... the starting address of the sprite and call a function to ... the eight consecutive addresses below (sprite is 8x8 pixels).
    Mr Millside Mr Millside November 2004 Development
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    ... using it directly in a sprite routine. A better way would ...
    gasman gasman November 2004 Development
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    ... putting together a tutorial on Sprite graphics. Which can be found ...
    dmsmith dmsmith November 2004 Development
<1…28293031323334>

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HitBox

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overlapping 213 234
masked 475 583
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