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<1…567891011…34>
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... />
    The pixels are not masked, but the attributes are, to ... of UDGs. To draw a sprite you would resolve the addresses ... characters would not have transparencies, sprite characters would. And could come ...
    joefish joefish January 2014 Brand new software
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... AND z-order for each sprite could do the trick? ... is max y of your sprite and goes from 0 - ... and gradually progressing to the sprite with highest z-order. ... draw GUI elements (i.e. overlapping windows).

    ... (i.e. have a sprite walking on top of the ...
    tstih tstih January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... style, with maybe a 16x24 sprite, consider how the Nintendo ... an 8x8 footprint). If your sprite was taller, and overlapped the ... solid obstructions, with the upper overlapping parts of any tall objects ... player. The player's sprite can only ever overlap their ...
    joefish joefish January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... of and behind walls with masked sprites. It was my first ... from the screen, masking , adding sprite and writing it back to ...
    MatGubbins MatGubbins January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... />
    The pixels are not masked, but the attributes are, to ... of UDGs. To draw a sprite you would resolve the addresses ... background tiles behind a certain sprite just before moving it. However ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... the bottom half of the sprite off, basically the head should ... print that part of the sprite in the character square or ... lower half of the sprite) and the sprite seems to walk (well ...
    Morkin Morkin January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... print that part of the sprite in the character square or ... lower half of the sprite) and the sprite seems to walk (well ...
    Timmy Timmy January 2014 Development
  • Metal Man walkthroughIf you were watching the recent Russian game compo a little bit you probably turned your attention to Metal Man Reloaded, a very colourful and impres…

    ... some interesting features of overlapping: some chars of sprite use direct drawing ... OR. And also mixing of sprite color and a background color ...
    Oleg Origin Oleg Origin March 2014 Games
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... that do not change. The sprite engine in z88dk works this ... type at random. Some are masked sprites, some are load sprites ... around them), some are XOR (sprite graphics XOR with background), etc ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... spectrum now. z88dk contains a sprite engine that has been used ... to draw every kind of sprite: masked, OR, XOR, LOAD, ATTR. If ... get revised significantly. Stuff like sprite engines when the particular game ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... spectrum now. z88dk contains a sprite engine that has been used ... to draw every kind of sprite: masked, OR, XOR, LOAD, ATTR. If ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... a code snippet for writing masked sprites to screen that ... character-resolution rectangles. The sprite data structures are therefore character ... than how most people's sprite routines work.

    * ... likely one of the move sprite functions, eg [URL="http ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    ... , skipping empty cells. The main sprite gives away that it's ... some 16x16 blocks will be overlapping the edge of the screen ...
    joefish joefish October 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... is:

    -draw sprite using XOR method over mostly ... with another object then the sprite becomes altered and some pixels ... />
    -then I read sprite graphics from memory again and ... pixel perfect collision with masked, background storing sprites.
    Ralf Ralf November 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... discarded altogether if the sprite has a masking border.[/ ... creating a simple tile/sprite engine which works with ... the definition for each different sprite.[/quote]
    True, but ... avoid flickering, use backgrounds, or overlapping sprites.

    About ...
    na_th_an na_th_an December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... that. The simplest method (for sprite rendering) is to have a ... be clever, try combining a sprite layer screen with a scrollable ... pull off some sort of masked merge of 64 pixels in ...
    joefish joefish December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... how neatly you wanted them masked.

    But then how ... ]Splat[/I] only has one sprite. [I]Green Beret[/I] (at ...
    joefish joefish January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 've learned, even the best sprite multiplexer only can go so ... , considering all those sprites are masked.

    Just for fun ...
    XTM of TMG XTM of TMG January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 've learned, even the best sprite multiplexer only can go so ... , considering all those sprites are masked.

    Just for fun ...
    MinerWilly MinerWilly January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... you were to keep assigning sprite slots between completely different sprites ... in the Speccy version every sprite is masked. Tons of ANDing and ...
    XTM of TMG XTM of TMG January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... such a complete lack of sprite masking on the bullets (especially ... and there thar are not "masked".
    merman merman January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , all the bullets are fully masked, because players wouldn't have ... that the complete lack of sprite masking in the spectrum version ...
    MinerWilly MinerWilly January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... the effect of large, overlapping sprites that R-Type relies ... original arcade game had huge overlapping sprites instead of them appearing ... do the best job of sprite multiplexing/enemy pattern handling, it ... original post about the smooth sprite, to which no-one ...
    Fizza Fizza January 2015 Games
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... //
    // Ten software-rotated masked sprites move in straight lines ... /> {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()

    // Create Six Masked Software-Rotated Sprites

    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... c:81: // Create Six Masked Software-Rotated Sprites
    ... gt; 21) // if sprite went off screen, reverse ... gt; 21) // if sprite went off screen, reverse ... gt; 21) // if sprite went off screen, reverse ...
    slenkar slenkar February 2015 Development
  • New game WIP from Retroworks...See the video here!! https://www.youtube.com/watch?v=ipdav25uRQc Looks really amazing :O

    ... - sprite drawing technique. I guess it's OR with background, not masked ...
    Ralf Ralf July 2015 Announcements
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... masked sprites.

    I suppose you can also find your sprite ...
    joefish joefish September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... use for masked sprites.

    mask sprite mask sprite
    sprite mask sprite mask ... /> inc l
    xor (hl) ;sprite
    ld (de),a
    inc l
    xor (hl) ;sprite
    ld (de),a
    dec l
    xor (hl) ;sprite
    ld (de),a
    Jerri Jerri September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... masked sprites.

    I suppose you can also find your sprite ...
    Hikaru Hikaru September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    What I meant was, for masked sprites, you lose the speed ... , which would work with any sprite data - you've automatically confined ...
    joefish joefish September 2015 Brand new software
<1…567891011…34>

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