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<1…25262728293031…34>
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... 'deltas' need to be on page boundaries. I'm also looking ... loop to synchronize the raster (128 and 48 models); I have ... you are using for 48/128?

    I'm just ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... 'deltas' need to be on page boundaries.[/QUOTE]

    Correct ... loop to synchronize the raster (128 and 48 models); I have ... you are using for 48/128?[/QUOTE]

    The delay ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A problem thats hurting my head...Since Zer0 loves to crash with AGD, I've decided to use ZX Spin for my speccy developments. But here's a problem: Zer0 only saves .szx snapshots, tha…

    ... Spectrum 128, and SNA has its own limitations.

    This page ...
    chev chev December 2013 Emulators
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... de,0
    ld hl,128
    call dos_set1346
    jp ... c,a ; Here goes the page to put in $c000
    page routine.
    - Because IY may ...
    Zup Zup December 2013 Development
  • New Tower Defense Game TBR[B]Hacker VBI[/B] has made a tower defense game (called [B]Captain Drexx[/B]) for DJ3000's game contest - and the ZXEvo-timed demo version of it is a…

    ... is google translator from this page: [URL="http://zx.pk.ru ... is focused on the pentagon 128, 3.5 MHz , primarily due ...
    VBI VBI January 2014 Announcements
  • Which Emulator supports Betadisk48?Hi out there and happy new year, I'm looking for an emulator to run with my vision1.7 trdos-rom in 48 mode. Unfortunately most emus only support Bet…

    ... />
    [code]
    // In Beta 128 mode, the ROM is automatically ... .cz/popis_trdos-schema.php"]This page[/URL] shows the controller schema ...
    Patrik Rak Patrik Rak January 2014 Emulators
  • Which Emulator supports Betadisk48?Hi out there and happy new year, I'm looking for an emulator to run with my vision1.7 trdos-rom in 48 mode. Unfortunately most emus only support Bet…

    ... a EPROM 16 Kbytes (27,128) containing the DOS.

    15484 (3C7Ch) - Entry Point to "page out" the EPROM DOS. Preserves ... sector buffer.

    Beta 128 uses *133 bytes of RAM ...
    Jmk Jmk January 2014 Emulators
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    That page gives a simplified formula for ... routine with a centre of 128,88 and axes of 45 ... t=22.5: LET x0=128: LET y0=88
    8 ... /rbf/HIPR2/rotate.htm]this page[/url] at [url=http://homepages ...
    Battle Bunny Battle Bunny January 2014 Development
  • Convert .mid files to .asm for AYI've had a mess about with Midibeep for converting midi files to Basic BEEP statements with little success, it got me wondering if there were a progr…

    ... =daveysludge;747173]I know the 128 was set up to accept ... to the bottom of the page, there's a brief mention ...
    The_Bert The_Bert January 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... /> ld a,$07 ; page DOS
    call paginar ; page ROM2/RAM7 (+3DOS ... ; disable cache
    ld hl,128
    call dos_set1346
    jp ... c,a ; Here goes the page to put in $c000

    ld a,$10 ; page BASIC ROM
    call paginar ...
    Speccy_James Speccy_James February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... .htm]Spot's Pourri[/url] page[/i] ), which I've called ... toggling FLASH with an "xor 128"where it says "load attribute ...
    Battle Bunny Battle Bunny February 2014 Development
  • +3DOS questionIn the documentation for the +3DOS functions 'DOS GET 1346' and 'DOS SET 1346' it's stated that the copy buffer can't be bigger than 4 sectors (i.e. …

    ... allocated for the BCBs in page 7 extends from $dfe0-$e090 ... they got mixed up between 128 byte records and 512 byte ...
    Battle Bunny Battle Bunny February 2014 Sinclair Miscellaneous
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... loader2

    loader1:
    ; page in +3DOS
    ld a ... de,0
    ;ld hl,128
    ;call dos_set1346
    ;jp ...
    call dd_l_off_motor

    ; page BASIC ROM
    ld a ... />
    ; paging routine
    ; a=page
    paginar:
    di
    Zup Zup February 2014 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... you get an alterVista white page with a [I]"La risorsa ... in BASIC" error due to 128/+2 RAM disk commands implemented ... ://alessandrogrussu.altervista.org/bak/YAKF-128+2A.tzx"]Fixed version[/URL ...
    Alessandro Grussu Alessandro Grussu February 2014 Games
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... /> On 128 kb models you can use paging and page in a ...
    Ralf Ralf February 2014 Development
  • PlusDlite problems with 128K modelsLast year I developed the PlusDlite, and already shipped out a couple of them. Only recently I discovered some problems with 128K models. I remember…

    ... [/URL]

    The multiface 128 manual mentions spectrum crashes and ... line on it's first page might be connected?

    Basher Basher March 2014 Hardware
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... attribute buffer

    -on 128 kB it would be actually ... the logo in some extra page of memory

    As ...
    Ralf Ralf March 2014 Games
  • TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…

    ... a couple of bugs in 128 mode discovered by Crisis in ... which go above the $C000 page boundary, change line 313 from ... from a syntax error in 128 mode
    ; IX will have ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Odd versions of the Multiface One.I've been looking through the adverts for the Multiface One and it's clear that there were a number of versions available. Note the earliest advert …

    ... be able to update my page within a couple of days ... the Multiface 3 and Multiface 128 ROMs, but maybe also the ...
    bverstee bverstee April 2014 Hardware
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... then listen to the 128's own page-swapping OUT port and ... , if it hears that page 5 or 7 is paged ...
    joefish joefish April 2014 Hardware
  • Is there an SNA halt bug?Hello all, I noticed that some SNAs don't work on my emulator but they do work in almost everyone else's, SPUD fails with them too which is a tad sp…

    ... ?title=SNA_format"]SNA format[/URL] page on the Sinclair FAQ Wiki ... know which emulator added Pentagon 128 snapshots? I would guess the ... as being for the original +128 machine.
    zub zub April 2014 Emulators
  • eBay 128K Spectrum RGB cables overheat the Spectrum!?Hi everybody, For a long time I've wondered why Spectrum 128K Toastracks were overheating when using my Retro Computer Shack RGB SCART cable. Today …

    ... the BRIGHT signal but the 128 does not. Using a ... cable designed for the 128 will cause the BRIGHT ... relative brightness seen between the 128 and the +2 will ... .pdf[/URL]

    Page 7 states the input impedance ... for pin 8 (see page 6) is stated as ...
    Fruitcake Fruitcake May 2014 Hardware
  • "Spellbox" and other rare stuff on ibejHi, I started to sell Speccy software last week. Lot of rare stuff collected over years for sale. [URL]http://www.ebay.at/sch/misutakurashiku/m.html?…

    ... 'm creating currently a "shop" page with all the tites that ... , Hardware (Comcon Joystick interface, Multiface 128 ) and Software added again.
    LCD LCD May 2014 Sales
  • "Spellbox" and other rare stuff on ibejHi, I started to sell Speccy software last week. Lot of rare stuff collected over years for sale. [URL]http://www.ebay.at/sch/misutakurashiku/m.html?…

    ... 'm creating currently a "shop" page with all the tites that ... , Hardware (Comcon Joystick interface, Multiface 128 ) and Software added again.[/QUOTE ...
    Ivanzx Ivanzx May 2014 Sales
  • FTL (Faster Than Light)[url]https://www.youtube.com/watch?v=Q4imWvoqxmc[/url] Anyone else think this would be an awesome candidate for conversion to the speccy? It has the…

    ... =slenkar;770229]128k maybe. but 128 games are harder to program ... data into the appropriate RAM page and I wrote a loader ...
    chev chev May 2014 New game ideas
  • 128K shadow screen?Hi How does the shadow screen feature work , and how can it be used?

    ... a bad idea on the 128 to ever return to BASIC ... . However as soon as I page from it I see the ...
    micken micken May 2014 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... get a custom font and 128 UDGs.

    [quote]Is ... link on the main WoS page).
    chev chev June 2014 Sinclair Basic
  • Switch 128kb banks from Basichello! Please help to [U]correct[/U] switch 128kb pages from Basic. So, I remember, need to do: out 32765,17 e.t.c but before, i must to change some…

    ... />
    If you're in 128 BASIC, POKE 23388, 16+bank ... than 49151, or you'll page out the stack! CLEAR 49151 ...
    Marko Marko July 2014 Sinclair Basic
  • hyperthetical questionIf i was to remove the rom from a +128 or +2 and replace it with a 48k rom would the machine work and boot? if so would it still run 128k games im th…

    I was going to have a little mess via emulation but ive just realised the rom wont recognise code in 128k games for the ay or the game will want to page out and the rom wont have the necessery code +any 128 specific code wont be there is this correct?
    zedexspectrum zedexspectrum July 2014 Hardware
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