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  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... the pics for Big Brother (page 18 Dec 2015) on this ... Opus was involved with the 128 at least as far as ...
    harriusherbartio harriusherbartio October 2016 Hardware
  • Mysterious error message ?Something just occurred to me, when I try to load certain JSW games which require 128k memory into my emulator in 48K mode I get this error message. …

    ... /> ;
    ;Running on a 128.
    ;
    BIT 4,( ... IY+1) ;Running 128 BASIC?
    JR Z, ... LD HL,(5B8BH) ;Fake a 128 BASIC error.
    LD ( ... HL
    JP ONERR ;Page in ROM 1 etc.
    defb 0F9h ;'y'+128
    ;
    end
    John Elliott John Elliott December 2016 Sinclair Miscellaneous
  • c64 .sid player coming soon to specy 128!!!c64 .sid player coming soon to specy 128!!! the first old version uses only square waves, 4 years ago: https://www.youtube.com/watch?v=6CKt9noxA7s…

    ... RAM banks are different between 128/+2 and +2a/+3. ... Different contention as well, on 128/+2, banks 1,3,5 ... loader is on page 2, and normally page 0 should be ... cases, I will check if page 0 is paged in in ... br /> During digi playback always page 0 paged in.
    Geco Geco March 2017 Announcements
  • c64 .sid player coming soon to specy 128!!!c64 .sid player coming soon to specy 128!!! the first old version uses only square waves, 4 years ago: https://www.youtube.com/watch?v=6CKt9noxA7s…

    ... and still be able to page in banks (USR0 mode):
    res 4,(iy+1) ; Reset '128 BASIC' flag (free printer buffer ...
    FrankT FrankT March 2017 Announcements
  • Spectrum Cables : How many individual types of these are there "out there" both past and now?So this is all about giving the SPECTRUM cables their correct cable titles to aid IDENTIFICATION OF CABLE TYPE and FUNCTION across the world.. An e…

    The Spectrum 128 (code name Derby) and now ... a link to the Wiki page I used to get some ... replaced pretty quickly by the 128+2 there are not too ...
    harriusherbartio harriusherbartio March 2017 Hardware
  • DivIDE allram mode help neededHi guys, are there any DIVIDE wizards out there that can explain how i page in the allram and add a rom file to it i sometimes need to load spect…

    ... may be any divide ram page (on divide is awailable ... a,128+64+3 ;enforcement cause enable rewriting ram page 3 ... true mapram with ram page 3 in low 8kB ... rom image to divide ram page 0
    rst 0 ... block but with different font. Page 3 is unusable, because ...
    velesoft velesoft March 2017 Sinclair Basic
  • How do I use colour control codes in 128 basic?Just started using a toast rack in 128 basic and I am struggling to understand how to easily create coloured characters and graphics in a print state…

    ... Extend mode does work in 128 BASIC (eg. execute INPUT i ... token), just not in the 128 editor, so using Extend mode ... listing itself as shown on page 87 of the 48k manual ...
    Battle Bunny Battle Bunny April 2017 BASIC
  • Import new WoS data from ZXDB?This thread is intended to discuss [url="https://www.worldofspectrum.org/forums/discussion/comment/883669/#Comment_883669"]my[/url] [url="https://www…

    ... link to the corresponding ZXSR page. This information was incomplete ... links to the corresponding game page in Mobygames when available, ... cgi?regexp=monster+maze"]this page[/url] contains 2 titles ... 0007671"]Power Up[/url] (Pentagon 128) and [url="http://www. ...
    Einar Saukas Einar Saukas May 2017 Feature Requests
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... bankswitching scheme is any 8k page selected from a pool of ... stuff for smart peripherals). The 128's banking mechanism is awful ... do. What should the spectrum 128 have been or what would ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Sinclair Miscellaneous
  • Super Wonder Boy antimultiface[url="http://bizzley.com/"]Bob Pape's book[/url] mentioned that Rob Hylands put Multiface protection in Super Wonder Boy. The program can detect whe…

    ... code couldn't try and page in the RAM and see ... 1 has a switch, and 128 onwards are disabled until the ...
    RobeeeJay RobeeeJay May 2017 Development
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... can crash the old school 128 machines. It's ok if ... you're using the same page across models and not worried ...
    AndyC AndyC June 2017 Development
  • Super Wonder Boy antimultiface[url="http://bizzley.com/"]Bob Pape's book[/url] mentioned that Rob Hylands put Multiface protection in Super Wonder Boy. The program can detect whe…

    The multiface 128 started in an unpageable mode, ... , so was harder. You could page in by pressing the button ...
    Gedlion Gedlion June 2017 Development
  • SD Card Interfaces for the ZX Spectrum : the complete list OK I admit it : this thread will start life as the incomplete list of SD card interfaces but the aim is to list the lot

    ... the only ZX Spectrum (48,128,+2,+3) expansion device that ... USB port.
    - Non-volatile 128 KB RAM drive, for application ... jumping to a given display page as well as advanced search ...
    Dan Antohi Dan Antohi June 2017 Hardware
  • Input command in 128K BASICHi, Is the input command different between 48K BASIC and 128K BASIC? I'm typing in a missing listing from the TypeFantasic and using 128K BASIC…

    ... /typehome.htm]TTFn[/url] home page. So you can use any ... the (emulated) Spectrum. Loading a 128 program would still not allow ... was not written for the 128 model and your reason for ... using the 128 editor is rendered redundant (so ...
    Battle Bunny Battle Bunny June 2017 Sinclair Basic
  • Thinking about my gameAnother long post, I'm afraid. Somewhere on this Forum is a short chunk of text I put up as a sample of what I'd like to turn into a text adventu…

    I've been playing around with spacing a lot recently, and came to conclusion less (content-per page) is actually more (usable).

    [url="https://www.dropbox.com/s/hubzb8af3yk0e8f/JPowerJ-StoryDemo.tzx?dl=1"]Example .tzx (128 only)[/url]
    colonel32 colonel32 July 2017 Chit chat
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... points to cell in memory page N3, which is "fast". I ... ,7 for +2A/+3 (for 128/+2 they are 1,3 ...
    weiv weiv September 2017 Development
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... points to cell in memory page N3, which is "fast". I ... ,7 for +2A/+3 (for 128/+2 they are 1,3 ... second one normally has the page 5 set (the normal screen ...
    Hikaru Hikaru September 2017 Development
  • Chibi Akumas - Spectrum Port Planned!I'm planning to port my CPC game, Chibi Akumas to the ZX Spectrum! I will be targeting the 128k disk based systems - as this will be the best (and mo…

    ... going for 128 kb only then you have memory page switching and ...
    Ralf Ralf September 2017 Development
  • Fuse 1.4.0 releasedA new release of Fuse, the Free Unix Spectrum Emulator, is now available at the SourceForge project: https://sourceforge.net/projects/fuse-emulato…

    ... .co.uk/wiki/ROM_images]this page[/url], I'm using the ... work.

    [b]Pentagon 128, 512 and 1024:[/b]

    Pentagon 128 and 512 goes into menu ...
    Zup Zup September 2017 Emulators
  • Please, convert your game to EP128The Enterprise is a Zilog Z80-based home computer first produced in 1985. It can simulate the specy screen, so most of the EP128 game is specy conver…

    ... /> I have looked at Enterprise 128 development, and although its Z80 ... /topic.php?which=10566&page=1#c507941"]Here[/url] and ...
    Geco Geco January 2018 Brand new software
  • Multiface ResidentI'm thinking about adapting some existing code to be Multiface "resident"... but being perfectly honest I'm not quite sure where to start. Any top t…

    ...
    ;Multiface 128

    in a,(191); page multiface RAM 'IN ... /> ...

    in a,(63); page Multiface RAM 'OUT'
    ;Multiface ...
    Luzie Luzie January 2018 Development
  • Unexpected issue with +3DOS port of Pro BMX SimulatorI'm continuing to port my tape-based games to 3-inch disk (you may have noticed my previous post about PSSST!). Today I started on Pro BMX Simula…

    ... --at the start of RAM page 1. I don't see ... page 3. Do you know if it safe to assume the 128 ... , and 6? That is, does page 1 contain sectors 0...31 ... , page 3 contain sectors 32..63, ...
    Georgeo Georgeo March 2018 Development
  • Pssst and Sinclair joystickIs there a version of Pssst which allows to use Sinclair joystick (Interface 2)? Or is it possible to add Sinclair joystick control to this game?

    Oh, you may want to redownload the game from the same page. I now fixed it so that it runs in 128 BASIC mode without any additional song and dance.

    (Bloody hell, that was an unusual behavior and a non-trivial fix. Oh, well. Live and learn.)
    Ast_A_Moore Ast_A_Moore May 2018 Games
  • Final Fight for 48K spectrum?The original release by US Gold and the Re-release by Erbe state that it's only 128K, but the 2nd re-release by Kixx mentions Spectrum 48K. Was th…

    ... using the USR0 command in 128 BASIC, etc. (See the link ... than 48K of memory, and page in different RAM banks can ...
    Ast_A_Moore Ast_A_Moore June 2018 Games
  • Dynamite Dan disassemblyOkay, I got fed up of going through the frankly arcane Technician Ted code (which is clearly designed for speed, space and elegance, and balls to rea…

    ... with each 'room xyz.htm' page if you wanted them that ... use a filename longer than 128 characters :-/) Or, anyone who's ...
    Ritchie333 Ritchie333 January 2019 Assembler
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128[/i]. There is a note on the +2A/+3 corrections page ...
    Alessandro Grussu Alessandro Grussu May 2019 Games
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