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<1234567…34>
  • Problem with Page 7I've been experimenting with running code in page 7 (+3) from BASIC and I seemed to have got it sorted out but then it all went wrong. Firstly, I tr…

    ... experimenting with running code in page 7 (+3) from BASIC ... LD BC,$ffff : RET" in page 7

    So then ... POKE 23388,16+7: OUT 32765,16+7: PRINT USR 65368 ... POKE 23388,16+7: OUT 32765,16+7:
    FOR ... "LoadCODE" were now in page 7 starting at 65368 (ie. ...
    Battle Bunny Battle Bunny January 2013 Development
  • My first attempt at Gigascreen interlacingWonderful. Did some research on the port which controls memory paging and wrote a short BASIC programme to switch pages 5 and 7 in and out of the scr…

    ... to switch pages 5 and 7 in and out of the ... to load a picture into page 7 but it didn't work ...
    wilsonsamm wilsonsamm May 2004 Development
  • What the smeg?I loaded the SU covertape version of "Cease Fire" and the loading screen says "Refer to page 7 on how to load this game". What does it mean?

    I loaded the SU covertape version of "Cease Fire" and the loading screen says "Refer to page 7 on how to load this game". What does it mean?
    Swevicus Swevicus November 2005 Sinclair Miscellaneous
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... area at the start of page 7 in any way? (I'd ... this for graphics instead of page 2 due to the memory ... which requires me to manually page in ROM 3 and RAM ... of the 128k editor, if page 7 is mapped in at c000h ... used for the stack from page 5. Does this not corrupt ...
    rbsfou rbsfou January 2007 Development
  • How to call plus3dos from high ram?Hello. I'm working in basizx disk access in spectrum version. The problem is tha basizx code is loaded in addresses above C000h, and plus3dos must b…

    ... plus3dos must be called with page 7 mapped in that range, and ...
    NotFound NotFound January 2007 Development
  • Blok*Load on Multiface 128Spinning this off into a new thread to avoid cluttering up the original: [url]http://www.worldofspectrum.org/forums/showthread.php?t=17999&page=7[/u…

    ... /showthread.php?t=17999&page=7[/url]

    Blok*Load ...
    StuBruise StuBruise October 2007 Sinclair Miscellaneous
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    ... Tyler[/B]

    Page: 7, Program: Robot Missile - [URL=" ... =17315"]GB64 link[/URL]
    Page: 10, Program: Shootout - ... =17328"]GB64 link[/URL]
    Page: 19, Program: Secret Weapon ... =17330"]GB64 link[/URL]
    Page: 25, Program: Supersonic Bomber ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • So... you want to format your 3.5" as 720K eh?Well, i've been trying to get hold of an application to make proper use of my 3.5" +3 floppy disks but i haven't been able to find any. I stumbled up…

    ... upon Cristian Secara's page one day and he ... ; B holds the RAM page in use during operation, C ... OUT (C),A ; Page ROM 2 and RAM PAGE 7
    POP BC ... LD A,16 ; Page ROM 0 and RAM PAGE 6
    LD ...
    NaMcO NaMcO December 2008 Development
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... to identical page in 1MB memory
    Page 5 must ... with write protect
    7) set ZX graphic mode, ... ZX128
    - page 5 is additional page, not mirrored to ... 16384-32767
    - page 2 is morrored to adress ... to second ZX videoram, page 7 is used only as ram ...
    velesoft velesoft April 2010 Games
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... 7
    10 CLEAR 49152: REM move stack below top 16k page ... 23: REM display page 5, put page 7 into top 16k
    page 7
    340 POKE 23739, ... 32765,29: REM display page 7, put page 5 into top 16k ... REM load next pic into page 5
    390 POKE ...
    brownb2 brownb2 February 2011 Development
  • What memory pages are being used in a +3DOS disk operation?To make a long story short: what pages are in use by +3DOS while doing read operations from the disk drive? Now, for the details, for those interest…

    ... each block into 8000-BFFF (page 2), and then, from ... loaded block into their right page. Then, the next block, ... aware of the fact that page 7 is used by +3DOS ... block to be loaded at page 7 is about 9K long: ... I built the contents of page 7 from the part loaded at ...
    mcleod_ideafix mcleod_ideafix March 2011 Development
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... html"]Bounder[/URL]: Checksum error. Page 7.
    [*][URL="http://craigsretrocomputingpage.eu5 ... html"]Cliffhanger[/URL]: Checksum error. Page 10.
    [*][URL="http:// ... html"]Runestone[/URL]: Checksum error. Page 41.
    [*][URL="http:// ...
    jp jp August 2012 Games
  • TESTROM3 - utility/rom for test your ZXHere is TESTROM3 utility as 16kB ROM file + flasher for install this rom to divide eeprom (or mapram mode). Work also on ZX Spectrum without ROM and …

    ... /> As first write byte with page number to each 8 ram ... actual
    tested ZX ram page (7=white,6=yellow,5=cyan ... line sign number of bad page). After sign error cintinue in ...
    velesoft velesoft August 2012 Sinclair Miscellaneous
  • Steve Wilcox quote in latest 'Retro Gamer' magOn page 7, in a feature on his IOS Spectrum emulator, he is quoted as saying: "The Android market has been 'poisoned' by a number of very shoddy Spec…

    On page 7, in a feature on his ...
    Mark R. Jones Mark R. Jones August 2012 Emulators
  • Z80 snapshot formatI read documentation for Z80 snapshot on WOS and see in table possibility insert ROM image to Z80 file. Here is full table: [code]The pages are numb…

    ... 6 - page 3 Shadow 8000-bfff
    7 - page 4 Shadow ... br /> 9 - page 6 -
    10 - page 7 -
    11 ...
    velesoft velesoft August 2012 Emulators
  • Resurrecting the FAQ wikiprevious threads: [url]http://www.worldofspectrum.org/forums/showthread.php?t=28168[/url] [url]http://www.worldofspectrum.org/forums/showthread.php?t…

    ... /showthread.php?t=38537&page=7]this thread[/url], which asked ... index listing on the front page, and added an actual [url ...
    gasman gasman October 2012 Sinclair Miscellaneous
  • RAM used / corrupted by +3DOSAs I said previously, [url=http://www.worldofspectrum.org/forums/showthread.php?t=41775]I'm trying to put some games in hard disk[/url] so they can b…

    ... much RAM is corrupted in page 7. Page 7 is used as "scratch" in ... is no longer necessary, rebuild page 7 back in place and execute ... think that "corrupted" areas in page 7 would be small enough to ... me load most data in page 7 directly (everything below 6k would ...
    Zup Zup December 2012 Games
  • Hallowscream! Issue 6 - Tribute to Scream! Horror comic from the 80sIt's that time of year again folks! My brother and his fellow freaky scribblers have put together the 6th issue of [b]Hallowscream![/b] [img]http://…

    ... Art by Graham Stoddart
    Page 7 : [b]Guess The Reaper's ... Art by Paul McCallan
    Page 23 : Bestiary of Beasties : The ... Bustard by Malcolm Kirk
    Page 24 : Terrorvision Guide by ... by Ben Peter Johnson
    Page 67 : Hierophantom's Poeticorner : ...
    deadpan666 deadpan666 November 2014 Chit chat
  • The history of ESXDOS, the DivMMC and the DivMMC EnJOY![img]http://benophetinternet.nl/hobby/divmmc_history/1%20esxdos.jpg[/img] These are the stories behind esxDOS, the most popular operating system e…

    ... for +3 except it uses page 7 so it suxx)
    - buffers ... 2009 where esxDOS beta v0.7.3 was announced - this was ... ]http://benophetinternet.nl/hobby/divmmc_history/7%20esxdos%20nmi.jpg[/img]

    Alessandro’s reply on 7 august 2012:
    [i] “If ...
    bverstee bverstee October 2015 Hardware
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... a debugger it shows that Page 7 is active. However when you ... start loading, Page 0 is paged in, so ... 16K block of code, which page should I load it to ... banks 1,3,5 and 7 are contended and that for ... why banks 5 & 7 are contended as they relate ...
    adrian_singh adrian_singh May 2017 Development
  • Unexpected issue with +3DOS port of Pro BMX SimulatorI'm continuing to port my tape-based games to 3-inch disk (you may have noticed my previous post about PSSST!). Today I started on Pro BMX Simula…

    ... which is loaded into RAM page 1 (at 0xc000), so ... load the music into RAM page 3 (updating the main ... didn't work with RAM page 1. Naively, it looks ... is using the start of page 1 for some working ... : just reference to RAM page 7 being used for temporary storage ...
    Georgeo Georgeo March 2018 Development
  • Hardware specialists ?????Are there any Sinclair hardware specialist around here? I think most of you are more gamers and I need a hardware specialist for some questions!!!!

    ... 4-5-6-7 memory mode and make page 7 the active screen ...
    secarica secarica April 2002 Sinclair Miscellaneous
  • Thunderceptor, strange problem on emulatorsAfter first passing of rocks, game stops! (not hangs, stars are moving, you can control ship, etc.) but nothing changes in game! anyone seen that pro…

    ... , in the Computers section. On page 7 you will find Thunderceptor (together ...
    Alessandro Grussu Alessandro Grussu May 2002 Games
  • Memory usageBrowsing the online documentation for the Spectrum I came across a peculiar discrepency. As we all know the start of the RAM is at 16384 which is whe…

    The 128k Print buffer would obviously be in the paged memory somewhere. The +3 I know uses page 7 as a scratchpad for +3 DOS.

    Either this answers my question - I want to use all the RAM for M/C anyway.
    cyborg cyborg November 2002 Sinclair Miscellaneous
  • A game that took the Spectrum to its maximumWhat Spectrum games took it to the maximum of its capacity? I think R-Type is a good example. What are yours?

    ... Spectrum model. 5 & 7 video page switching is from bit3 / port ... . Only +2a/+3 can have page 7 between #4000 and #7fff though ... is with pages 5 & 7 one near the other one ...
    Fraser Fraser December 2002 Games
  • pics of people who visit wos :)hi everybody, how about having pics of people who visit world of spectrum :) octave

    To see me, go that that very same site, page 7...
    mheide mheide December 2002 Sinclair Miscellaneous
  • A game that took the Spectrum to its maximumWhat Spectrum games took it to the maximum of its capacity? I think R-Type is a good example. What are yours?

    ... , each group allocated to page 5 and 7 respectively.[/quote]
    On ... Pentagons. They don't use page 7, but have the first screen ...
    secarica secarica December 2002 Games
  • Blizzard PassCan anyone get the 128k text adventure Blizzard Pass to run on any emulator? I've tried the online Java emulators in WoS, ZX32 and Spectaculator 5 an…

    It works with Klive if the instruction is entered which switches in ram page 7.
    Fraser Fraser April 2003 Games
<1234567…34>

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