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<1…891011121314…34>
  • Was Armalyte finally released??was it? or was unfinished?

    I think too, and the demo crashes on 128K, works only on +2A/+3. The Code exist almost complete in the demo, but levels must be designed and the crash bug fixed.
    LCD LCD July 2003 Games
  • Detecting +3 or +2AIs it possible to detect whether your BASIC program is running on a +2A/+3 or a proper 128?

    ... 255 used for on the +3?
    [/quote]

    Testing ... is an unattached port. The +2A/+3 don't have a floating ...
    Woody Woody August 2003 Sinclair Basic
  • Detecting +3 or +2AIs it possible to detect whether your BASIC program is running on a +2A/+3 or a proper 128?

    ... which will give 167 for +2A/+3 or 255 for the others ... /> To distinguish between a +2A and +3 test bit 4 of FLAGS3 ... 148 on a +3 or 132 on a +2A).

    If ...
    Geoff Geoff August 2003 Sinclair Basic
  • Is spectaculator emulating the +2 correctly?i remembera few games that would crash when running in 128K mode, due to a bug in the hardware of the grey +2, hence it being replaced with the +2a. …

    ... & 7 contended and the +2A/+3 4-7, this would be ...
    Jon Needle Jon Needle August 2003 Emulators
  • Is spectaculator emulating the +2 correctly?i remembera few games that would crash when running in 128K mode, due to a bug in the hardware of the grey +2, hence it being replaced with the +2a. …

    LED Storm worked fine on my old grey +2... A few games that wasn't compatible with the grey +2 are later games, such as Robocop 3 & The Ninja Warriors. Although these both worked on the +2A & +3.
    Swainy Swainy August 2003 Emulators
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    ... /> Not 100% sure for the +2A/+3. I think it might be ...
    Woody Woody August 2003 Sinclair Basic
  • Scorpion-timed demosHi, I'm looking for half a dozen or so demos that are timed specifically for the Scorpion ZS 256. The main requirement is that the demo must genera…

    ... has timing calibrations for the +2A, +3, Penta, and I think also ...
    GOC GOC September 2003 Sinclair Miscellaneous
  • About buying Spectrum system for gaming. What kind of package?Hi, I've always been a C64 fan. No do not get me wrong, Spectrum was so rare here compared to Commodore. Lately I've been looking for Spectrum to pl…

    ... all, 48K, 48K+, 128K+, +2, +2A, +3. Which one I want to ...
    John H John H October 2003 Sinclair Miscellaneous
  • Tough paging questionOK... Take this: 1. We have a program compiled and run from within GENS under a Pentagon 128K environment. 2. The program works perfectly. 3. We sav…

    ... 't work properly on the +3 (most likely it will activate ... A15 and A1, and the +2A/+3 is A15, A14 & A1 ...
    Jon Needle Jon Needle November 2003 Development
  • ANN: Spectaculator 6.1Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    In any 128K model? No, in the Spectaculator not in any: only in 128 and 128+ its OK. I tried another. Under +3 it wan't load at all, in +2A/+3 it crashed on click.
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • ANN: Spectaculator 6.1Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... 't load at all, in +2A/+3 it crashed on click.
    2a/+3 - they're a very different ...
    BN^2 BN^2 March 2004 Emulators
  • ANN: Spectaculator 6.1Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    It was out May '87, long before the +2A/+3 were released. Surprisingly it doesn't work on my +3 ;)

    Jon.
    Jon Needle Jon Needle March 2004 Emulators
  • Pit-Fighter_ProblemHi! Somebody know,why 128k game,Pit-Fighter(.tzx file) don't load in 128k mode?(game reset after 2 blocks,with lenght 16384)...Hit-Squad release als…

    ... ).
    It works perfectly on +2A/+3 models, though.

    Cheers ...
    Luca Luca April 2004 Sinclair Miscellaneous
  • Pit-Fighter_ProblemHi! Somebody know,why 128k game,Pit-Fighter(.tzx file) don't load in 128k mode?(game reset after 2 blocks,with lenght 16384)...Hit-Squad release als…

    Yes,game work in emul's in +2A/3 mode...May be Domark(or Hit-Squad) also published 128/+2 version of Pit-Fighter?(i hope).

    ....
    biotoxin biotoxin April 2004 Sinclair Miscellaneous
  • Announce: EmuZWin 2.4.1.0 with exact AY soundEmuZWin 2.4.1.0 with exact AY sound released today. In "exact sound" mode, should be very, very close to real sound. (My ears are sick, my head is sp…

    ... games like Hydrofool ( with pseudo 3 channel beep sound ) really sound ... which I called "Timing Spectrum+2A/+3". And very like to this ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • RGB connector on 128KDoes anyone have any information on the RGB connector on the 128K? It looks like a standard DIN found on old video players. Is it possible to run it …

    This guy sells scart kits for +2a/+3, he might make you one for your 128, for a bit extra.

    [url="http://www.pcwking.freeserve.co.uk/plus3.html"]http://www.pcwking.freeserve.co.uk/plus3.html[/url]
    dasteph dasteph April 2004 Sinclair Miscellaneous
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... emulation of 48,128,+2,+2a,+3, Pentagon, Scorpion, Didaktik *, Kay *
    GOC GOC April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... emulation of 48,128,+2,+2a,+3, Pentagon, Scorpion, Didaktik *, Kay *
    Dunny Dunny April 2004 Games
  • New game by Bo Jangeborg (Creator of Fairlight & The Artist)Hello! A friend of mine found this on the net. A new game by Bo Jangeborg called 'Rise and Fall'. [url="http://www.pcwargames.com/"]http://www.pcw…

    Ello..

    Well, you'd better upgrade then, eh?
    It's a bit of a squeeze getting the P4's processor under the rubber keys, but with the added space of the 48K+ or even the +2/+2a/+3, it's a doddle ;)

    Toodle-pip!
    Gerard
    hackersanon hackersanon April 2004 Sinclair Miscellaneous
  • My first attempt at Gigascreen interlacingWonderful. Did some research on the port which controls memory paging and wrote a short BASIC programme to switch pages 5 and 7 in and out of the scr…

    ... : they have used some standard +2A/+3 output bits of port 1FFDh ...
    secarica secarica May 2004 Development
  • My first attempt at Gigascreen interlacingWonderful. Did some research on the port which controls memory paging and wrote a short BASIC programme to switch pages 5 and 7 in and out of the scr…

    ... : they have used some standard +2A/+3 output bits of port 1FFDh ... be designed: a +3s without +3 DOS, but with +D/TR ...
    LCD LCD May 2004 Development
  • The old days and improving the Spectrum experience.I was reminded of this recently, by a thread about Mask... Back in the day, I used to have a DISCiPLE interface and had to make do with snapshots of…

    ... converted. (Compare that with the +3... :) )

    I especially liked ... , I later found that the +2A/+3 needed a PAUSE 1 after ...
    Jmk Jmk May 2004 Sinclair Miscellaneous
  • ANN: Spectaculator 6.2[NEW]: Spectaculator 6.2 Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emul…

    ... . It does not reset in +2A/+3, but there are no overscan ...
    Vladimir Kladov Vladimir Kladov May 2004 Emulators
  • Getting a DISCiPLE/+D to work on a +2A/+3?Does anyone know how compatible the two interfaces could be made with the +2A/+3? I remember that there were a couple of POKEs that could get a +D t…

    The +D requires a "fixer" edge connector converter when used with a +2A/+3. I don't recall any special pokes. The snapshot button does not work as well as the multiface and only saves some games.
    Fraser Fraser May 2004 Sinclair Miscellaneous
  • Getting a DISCiPLE/+D to work on a +2A/+3?Does anyone know how compatible the two interfaces could be made with the +2A/+3? I remember that there were a couple of POKEs that could get a +D t…

    ... converter when used with a +2A/+3. I don't recall any ... +D to run on a +2A on an emulator anyway. ;)
    2A mode on any emulator that ...
    Jmk Jmk May 2004 Sinclair Miscellaneous
  • Expanded Profiles - Brief BiosExpanding on the post about Crimewatch style profiles, why not make a biography style profile. And I'll be the first... NAME: Patrick J.K. Furlong A…

    ... HARDWARE OWNED: 16K, 48K, +, +2, +2A, +3 (several of each)

    chaosmongers chaosmongers June 2004 Sinclair Miscellaneous
  • How do I use a standard Atari joystick with my +2?Hi there. I hope someone hear can give me some advice on how to build or acquire some sort of adapter to allow me to use an atari-joystick in joy po…

    That bit's in the FAQ already :) (although admittedly under 48K rather than the +2A/+3 section).
    Philip Kendall Philip Kendall July 2004 Sinclair Miscellaneous
  • Recommend a monitorCan anyone recommend a color monitor with a composite and/or RGB input that works with a heatsink-type 128K machine? Old stuff preferred. The smaller…

    HOW do you connect a 128k (NOT +2A/+3, but normal 128 or Grey +2) RGB Output to 1084 monitor ? Whatever I did I always got a out-of-sync picture (running vertically) ...

    Tomaz
    Tom-Cat Tom-Cat September 2004 Sinclair Miscellaneous
  • Wanted: Code to wait until Border has been drawnWhen my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing. I know I need to wait about 14300T after…

    ... won't work on the +2A/+3 or many clones.
    Philip Kendall Philip Kendall September 2004 Development
  • Wanted: Code to wait until Border has been drawnWhen my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing. I know I need to wait about 14300T after…

    ... won't work on the +2A/+3 or many clones.
    [/quote ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
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