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Search Again :: Adv Search 1000 results in 0.023s
<1…9101112131415…34>
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... bus is not available in +2a/+3 modes, where you'd be ...
    Dunny Dunny October 2004 Development
  • What is difference between "128" and "128+"?What is the difference between a "Spectrum 128" and a "Spectrum 128+" ?? And I am not talking about the different looking +2's, etc. Tnx! blakes…

    ... the ROM issues that the +2a / +3 suffer from.
    dasteph dasteph November 2004 Sinclair Miscellaneous
  • What is difference between "128" and "128+"?What is the difference between a "Spectrum 128" and a "Spectrum 128+" ?? And I am not talking about the different looking +2's, etc. Tnx! blakes…

    ... the ROM issues that the +2a / +3 suffer from.\
    [/quote]
    blakespot blakespot November 2004 Sinclair Miscellaneous
  • SPIN & port #FFHow to solve a problem with port #FF on SPIN? This prevent me from creating correct RZX-file with Short Circuit, part 1.

    What problem are you having?

    Port $FF is an unattached port - it will reliably return $FF on a read in +2a/+3 hardware, and floating bus results for any prior models.

    D.
    Dunny Dunny November 2004 Emulators
  • ArmalyteWas just browsing through some old YS stuff, and remembered the playable demo of this. Just got it and had a go from the archive. It's actually a ver…

    ... ]

    Yes, it was +2A/+3 only, presumably it relied on ...
    AndyC AndyC November 2004 Games
  • Vanished without a trace.Hi everyone, I've just noticed that ENERGY4UK's posts have been deleted in their entirety. That's great. Hopefully our beloved administrator will co…

    ... , the grey +2, and the +2a/+3 version 4.0/4.1 ... might want to add the 3 or so revisions of the ...
    monty.mole monty.mole November 2004 Sinclair Miscellaneous
  • ArmalyteWas just browsing through some old YS stuff, and remembered the playable demo of this. Just got it and had a go from the archive. It's actually a ver…

    I didn`t know that about Robocop 3... that`s weird as, It does ring a bell though that Armalyte was +2a/+3 only....

    I can`t believe that they released Robocop3 in that way, I had a plus 2... Im gonna complain... Ggrrrrrr !!!
    CKay CKay November 2004 Games
  • Spectaculator Cassette RecorderOn the misc section, someone asked about options to play back tzx files apart from TAPER. I gave him the answer that there aren't many. The best I ha…

    ... to allow input like with +2A/+3 but what you`ve just ...
    CKay CKay November 2004 Emulators
  • Games that won't work with the +2a/bIs there a list of all the games that don't work with the +2a/b? Like Fairlight for example. Ta :)

    I think the +2A took something of an unfair ... didn't run on the +2A.

    I think there ... there were specific to the +2A/+3.
    AndyC AndyC November 2004 Games
  • ANN: Shadow of the Unicorn SEShadow of the Unicorn SE is no longer being distributed.

    I wrote a program to run SOTU on the +2A/+3 a few years ago. I'm not sure if it runs at the normal speed since more pages are contended but anyway it is a slow game.
    Fraser Fraser December 2004 Games
  • ANN: Shadow of the Unicorn SEShadow of the Unicorn SE is no longer being distributed.

    ... to run SOTU on the +2A/+3 a few years ago. I ...
    Viktor Drozd Viktor Drozd December 2004 Games
  • 48K lightgunDid/does anyone own one of these? Were there any games for it? I've got approx. 150 new ones in my garage. They are all unused, but not in boxes w…

    Well, I'd like a +2A/+3 one...

    Jon
    Jon Needle Jon Needle December 2004 Sinclair Miscellaneous
  • MemoryI am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?

    [quote]
    On 2004-12-21 11:56, Dunny wrote:
    16384, decimal.
    [/quote]

    What's wrong with using the 64K RAM modes of the +2A/+3? :)
    Philip Kendall Philip Kendall December 2004 Development
  • MemoryI am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?

    ... 64K RAM modes of the +2A/+3? :)
    [/quote]

    Well ...
    Dunny Dunny December 2004 Development
  • 128k Shadow Screen?When emulating the shadow screen in bank 7 should that bank be switched into address C000? If so, what happens if bank 7 is switched out without canc…

    ... ]

    Only on the +2A/+3. On the 128K/+2, RAM ... pages 1, 3, 5 and 7 are contended ...
    Philip Kendall Philip Kendall February 2005 Development
  • 128k Shadow Screen?When emulating the shadow screen in bank 7 should that bank be switched into address C000? If so, what happens if bank 7 is switched out without canc…

    [quote]
    Only on the +2A/+3. On the 128K/+2, RAM ... pages 1, 3, 5 and 7 are contended ... is also uncontented on the +3. Is there any reason they ...
    cyborg cyborg February 2005 Development
  • Does ScanLine[0] have a left border?My emulator couldn't handle Cobra or ShortCircuit so I added some rough port FF values. I now want to make it a bit more accurate. The FAQ gives me a…

    ... bug which was "fixed" on +2A/+3 machines.
    These games relied ...
    Unique Unique February 2005 Development
  • Port 0x7ffd Partial DecodingI'm trying Pitfighter on my emulator and it runs in +2A/+3 mode but crashes in 128k/+2 mode. I traced it down to an OUT instruction which sends 4 to …

    ... that was developed on the +3, which has slightly different decoding ... . Not a problem on the +2A/+3 machines but try running it ...
    Woody Woody February 2005 Development
  • Port 0x7ffd Partial DecodingI'm trying Pitfighter on my emulator and it runs in +2A/+3 mode but crashes in 128k/+2 mode. I traced it down to an OUT instruction which sends 4 to …

    [quote]
    On 2005-02-28 21:03, I wrote:
    ...sends out 4 which on +2A/+3 sets the ROM high byte...
    [/quote]

    That's a lot of ROMs ;)
    Unique Unique February 2005 Development
  • Port 0x7ffd Partial DecodingI'm trying Pitfighter on my emulator and it runs in +2A/+3 mode but crashes in 128k/+2 mode. I traced it down to an OUT instruction which sends 4 to …

    ... /> Pitfighter only work on the +2A/+3. See the FAQ for details ...
    Jon Needle Jon Needle March 2005 Development
  • Port 0x7ffd Partial DecodingI'm trying Pitfighter on my emulator and it runs in +2A/+3 mode but crashes in 128k/+2 mode. I traced it down to an OUT instruction which sends 4 to …

    ... Pitfighter to run on non +2A/+3 models.

    Fairlight 128k ... the Fairlight 128k TZX in +2A/+3 mode and it crashes!
    Unique Unique March 2005 Development
  • Port 0x7ffd Partial DecodingI'm trying Pitfighter on my emulator and it runs in +2A/+3 mode but crashes in 128k/+2 mode. I traced it down to an OUT instruction which sends 4 to …

    Thanks for the confirmation Dunny.

    128k/+2: Welcome
    +2A/+3: Gubbins

    I get the same vertical magenta stuff so my gubbin emulation works perfectly :)
    Unique Unique March 2005 Development
  • Interrupt timingsHow long does the ULA hold /INT low for on interrupt on each of the Spectrum models?

    ... 1,0,6,5,4,3,2,1 during displaying screen ... of a bug in the +2A/+3 ULA, and whether this possibly ... 14489 is contended on a +2A then that'd be great ...
    Woody Woody March 2005 Development
  • The land that time forgotHave I got the name right? I can't find this 128K isometric 3D scrolling game.

    Thats it. Is the game better on a +2A/+3 than other 128Ks? I think it uses 2 screen memory pages on the +2A/+3 Spectrums.
    Fraser Fraser April 2005 Games
  • Q on Gauntlet 3.Hey ... I have a working copy of Gauntlet 3 for Atari ST (STEEM emu) and have been working on a map for the ST version. I DLed all 3 of the Gauntlet…

    ... run games written on the +2a/+3, under 128k/+2 emulation.
    Dunny Dunny April 2005 Games
  • My First Speccy.....and in 2005 aswell, Sound! ?'s ahead!I just bought my first Sinclair Spectrum in April 2005!! **waits for cheers from everybody!** It's the 48K one that they made when Mr Clive had a ru…

    ... and the Amstrad made +2, +2A, +3 output thru' the TV.
    chaosmongers chaosmongers April 2005 Sinclair Miscellaneous
  • Saving BASIC code as CODE... can't start programHi guys! I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon. I'm using the excellent BASin to code…

    You can expect BASin to have a compiler in a few months, hopefully.

    As for RAMDisk, I can implement that but there'll be no +2a/+3 support. Is that what everyone wants?

    D.
    Dunny Dunny May 2005 Sinclair Basic
  • Saving BASIC code as CODE... can't start programHi guys! I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon. I'm using the excellent BASin to code…

    ... all at once.

    +2a / +3 support would mainly entail support ... . I never had a +2a or +3 originally, so this is really ...
    monty.mole monty.mole May 2005 Sinclair Basic
  • Help Does this work on a +3?Hi have tried searching for infor regarding this :- [url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&category=11994&item=8201623821&rd=1"]http:…

    ... might need modifying on the +3 hardware (+3/+2a) but the 128k hardware ... actually only work on the +2a/+3 hardware. If it does work ...
    Dunny Dunny June 2005 Sinclair Miscellaneous
  • Problems with games on +2AHi! I have a +2A now and have problems running some games on it. I tought the resistor fix (to give it some kind of "floating bus" as the original 4…

    ... been a few threads about +2a/+3 compatability.

    [url="http ...
    Andrew Barker Andrew Barker July 2005 Games
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