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<1…22232425262728…34>
  • incompatible hardware / software list?I'm just curious after a few things won't load up via the DivIde interface / +3 e.g. starstrike 1 & 2 tape via a divIde interface... work fine off s…

    To force true 48K mode (as opposed to 48K-basic-but-with-128K-paging still-enabled mode), enter OUT 32765,48 (OUT is extend mode, symbol shift O) - that might help you load Sabre Wulf.
    gasman gasman October 2009 Hardware
  • Operation Wolf Erbe edition, incompatibility with +2A?I was playing this game on my +2A today and suddenly the game crashed when I was shooting an enemy in the 4th level. I tried some years before the Hi…

    ... 48K Basic editor, but the 128K paging mechanism is still available. (The ... is to type 'usr0' in 128K Basic.)

    Also, note ... 't necessarily an indication that 128K mode is active.
    gasman gasman November 2009 Games
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... and increase the memory to 128k and be able to play ... 128k games?


    just ... 'd need the 128K ULA for the memory paging, amongst other things ...
    Matt_B Matt_B November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... 'd need the 128K ULA for the memory paging, amongst other things ...
    csmith csmith November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... 'd need the 128K ULA for the memory paging, amongst other things ...
    BiNMaN BiNMaN November 2009 Emulators
  • some debugger in emulators that is able to brakpoint when a mem address is accessed ?Is there a debugger (disassembler) available in some emulator that is able to stop (breakpoint) when a particular memory address is accessed ? For e…

    ... , on the 128K machines, to write to the paging ports, amongst other ...
    Ralf Ralf November 2009 Emulators
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... future 128k music to maximize available memory and avoid crashes' tutorial, but ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • yie ar 128k on a real spectrumIs there any way to play yie ar 128k on a real spectrum. whenever i create a wav with k7zx it crashes after level 1. Also if i create a tzx with z80…

    confirmed it crashes on +3 +2a due to IM1 enabled and 128k paging messing up - but i fixed it for ya!!! N-Joi [url]http://nugget.no-ip.com/speccy-pics/yakf128.zip[/url]
    nuggetreggae nuggetreggae January 2010 Games
  • Usr 0I have noted there are some games / applications / demos which have to be loaded in USR 0 mode on a 128K Machine ("Randomize USR 0" in 128K BASIC the…

    ... can still access the full 128K memory using OUT instructions. ... some extra housekeeping to tell 128K Basic what's going ... ROM doesn't know about 128K memory paging, you have full freedom ... Basic from the menu, 128K memory paging is completely disabled until the ...
    gasman gasman January 2010 Hardware
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... TO BE USED ON THE 128K VERSION
    50 poke 23388 ... A,(5B5Ch) ; restore the memory paging that BASIC expects
    LD ...
    John Elliott John Elliott January 2010 Emulators
  • Which ZX Spectrum setup?I'm building a semi-pro laser setup, with.. a ZX Spectrum as controller! [url]http://gathering.tweakers.net/forum/list_messages/1297705[/url] (I'm no…

    ... it possible to put a 128K (heatsink model) rom into the ... saying that? ;)

    The 128K Basic from the heatsink model ... /> the +2B has different rom paging etc*, but it should be ... has four 16k roms, the 128k has only two)

    guesser guesser January 2010 Hardware
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... screens (we'll use screen paging)

    - about 10 kB ... />
    Having written a few 128K games, you really do actually ... this to work on any 128K machine, and not just the ...
    bobs bobs January 2010 Development
  • more memoryi dunno if this has been mentioned, apologies if it has (i cant be arsed to search :P) Ive just been reading about the zx81 and it popped into my he…

    ... kind of memory paging (such as what the 128K onwards had) as ... IO address to put your paging function on and unless software ... introduced paged memory with the 128K toaster but it required a ...
    BloodBaz BloodBaz January 2010 Hardware
  • Replacement for the ear and mic jack?Which replacement for the ear and mic jack from the ZX 48K fits? Or gives it the same jacks in new? Micky

    ... )

    I made a tutorial where I showed how I ... stereo jacks in a Spectrum+128K. As you can see, this ...
    Jose_Leandro Jose_Leandro March 2010 Hardware
  • Replacement for the ear and mic jack?Which replacement for the ear and mic jack from the ZX 48K fits? Or gives it the same jacks in new? Micky

    ... )

    I made a tutorial where I showed how I ... stereo jacks in a Spectrum+128K. As you can see, this ...
    -Micky -Micky March 2010 Hardware
  • Reading Kempston MouseI have been looking at Velesoft's design for the Kempston Mouse interface and am puzzled over the description for reading port 64223 (the Kempston mo…

    ... to discover which of the 128K's screen buffers is in ... interface with possibility read ZX128 paging port.
    velesoft velesoft March 2010 Hardware
  • Spectrum +3 Scart and Video CaptureHi all, I have my Spectrum +3 hooked up to my telly via scart. I have a PCI video capture card fitted into my PC and a copy of DScaller (freeware u…

    ... video signal present on the 128K and grey +2's RGB ... simple mod. Here's a tutorial that explains how to do ...
    zxbruno zxbruno March 2010 Hardware
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... any paging features at all, so does not actually need a 128K ...
    Digital Prawn Digital Prawn March 2010 Brand new software
  • Some help needed, pretty please! :-)Hi there WOSsers! Long time no see! :-) I'm going through a process to get all my tape games (some real, some downloaded from here) onto +3 disk. I'…

    ... for suggesting the EFSC 128k remix Hercules! Works great ... would like to have 128k version on disk because ... ).

    Little tutorial for you explaining how to ... refuse to run in 128k mode, you can still ... Daley Thompson's Supertest 128k. This is a very ...
    Hercules Hercules March 2010 Sinclair Miscellaneous
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... , simply don't use any 128K paging features and don't check ...
    Digital Prawn Digital Prawn March 2010 Brand new software
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... to disable interrupts, as the 128K ROM0 makes a call to ... (128 ROM0) where no further paging of ROMs is done.
    roko roko April 2010 Hardware
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... to disable interrupts, as the 128K ROM0 makes a call to ... (128 ROM0) where no further paging of ROMs is done.[/QUOTE ... /> OUT (C),A ; switch to 128K rom (rom 0)
    LD ... when I selected a standard 128K Spectrum.
    So I'm ...
    bverstee bverstee April 2010 Hardware
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    [QUOTE=bverstee;435526]I tried this in Fuse from 48K basic when I selected a standard 128K Spectrum.[/QUOTE]

    Sounds like you locked out the paging ;)
    Woody Woody April 2010 Hardware
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... like you locked out the paging ;)[/QUOTE]

    There is ... ]Bit 5:If set, memory paging will be disabled and further ... is paging disabled when I enter 48K mode on a 128K Spectrum ... ??
    But many 128K games do some ...
    bverstee bverstee April 2010 Hardware
  • Clive DriveHi , does anyone have any info about the "Clive Drive" ie disk commands etc . I have tried the microdrive commands and some work but not all. Many th…

    ... . I have "clive drive disk tutorial" on disk but without the ... been tested on a speccy 128k and a 48k
    flumpey flumpey April 2010 Hardware
  • Resolution & Memory Question ...Hi, I'm hoping someone with some experience writing an emulator, or a vast knowledge of all things Spectrum can help me answer the following questio…

    ... of memory. There's no paging or vectoring or anything going ... places (it's not a 128K Speccy!).

    The first ...
    joefish joefish April 2010 Emulators
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... has come up before for 128K paging (probably on the sam-users ... using libspectrum to read existing 128K snapshots. The code matching might ...
    obo obo April 2010 Games
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... be a separate program, converting 128K snapshots to SAM disk images ... you want native support for 128K software, use the original snapshot ... games/software use different memory paging routines combined with access to ...
    velesoft velesoft April 2010 Games
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... the Sam, either 48K or 128K ones.

    A couple ... [/QUOTE]

    Tons of 128K games were hacked to run ... 256K/512K SAM with the 128K memory paging code modified so no ...
    Quazar Quazar May 2010 Games
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... the privilege of playing a 128K game on the Sam, or ... to two 32kB blocks. Memory paging on ZX128 is only in ... SAM page 15
    - rewrite paging routine for work with SAM ...
    velesoft velesoft May 2010 Games
<1…22232425262728…34>

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