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Search Again :: Adv Search 1000 results in 0.005s
<1234567…34>
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... />
    #asm

    defb @11111111, @00000000
    defb @11111111, @00000000
    defb @11111111 ... />
    #asm

    defb @11111111, @00000000
    defb @11111111, @00000000
    defb @11111111 ...
    Digital Prawn Digital Prawn December 2010 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    #asm

    defb @11111111, @00000000
    defb @11111111, @00000000
    defb @11111111 ... /> defb @11111111, @00000000
    defb @11111111, @00000000
    defb @11111111, @00000000

    ; ASM ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    #asm

    defb @11111111, @00000000
    defb @11111111, @00000000
    defb @11111111 ... /> defb @11111111, @00000000
    defb @11111111, @00000000
    defb @11111111, @00000000

    ; ASM ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... start
    Fontdata:
    asm
    DEFB 000,000,000,000,000 ... ,000,000,000
    DEFB 024,024,024,024,024 ... ,000,024,000
    DEFB 108,108,108,000,000 ... ,000,000,000
    DEFB 108,108,254,108,254 ... ,108,108,000
    DEFB 024,062,088,060,026 ...
    LCD LCD May 2009 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... "][CODE]#asm

    defb @11111111, @00000000
    defb @11111111, @00000000
    defb @11111111 ... , @00000000
    defb @11111111, @00000000 ...
    Timmy Timmy March 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... />
    #asm

    defb @11111111, @00000000
    defb @11111111, @00000000
    defb @11111111 ... /> defb @11111111, @00000000
    defb @11111111, @00000000
    defb @11111111, @00000000

    ; ASM ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... />
    #asm

    defb @11111111, @00000000
    defb @11111111, @00000000
    defb @11111111 ... /> defb @11111111, @00000000
    defb @11111111, @00000000
    defb @11111111, @00000000

    ; ASM ...
    Digital Prawn Digital Prawn December 2010 Development
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... . All available as sheets or ASM DEFB strings or BIN with previews ...
    LCD LCD October 2012 Development
  • New game: Escape from CnossusHot on the heels of Spectral Dungeons, I give you a new roguelike, this time with graphics and more complex gameplay. [IMG]http://notimetoplay.org/w…

    ... /> END
    UDG01:
    ASM
    DEFB 0,0,0,0,0 ... ,0,2,2
    END ASM ...
    UDG02:
    ASM
    DEFB 0,255,0 ... ,255,0,255,0,255
    END ASM ...
    LCD LCD July 2013 Brand new software
  • New game: Escape from CnossusHot on the heels of Spectral Dungeons, I give you a new roguelike, this time with graphics and more complex gameplay. [IMG]http://notimetoplay.org/w…

    ... /> END
    UDG01:
    ASM
    DEFB 0,0,0,0,0 ... ,0,2,2
    END ASM ...
    UDG02:
    ASM
    DEFB 0,255,0 ... ,255,0,255,0,255
    END ASM ...
    Gott Gott July 2013 Brand new software
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... memory (up to 32767) as ASM DEFB/DEFM/DEFW, also memory Buffer ... DEFS, and jump over the ASM data to beginn of my ...
    LCD LCD July 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> #asm

    defb @11111111, @00000000
    defb @11111111, @00000000

    defb @11111111 ... , @00000000
    defb ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> #asm

    defb @11111111, @00000000
    defb @11111111, @00000000

    defb @11111111 ...
    defb @11111111, @00000000

    defb @11111111, @00000000

    ; ASM source ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> #asm

    defb @11111111, @00000000
    defb @11111111, @00000000

    defb @11111111 ...
    defb @11111111, @00000000

    defb @11111111, @00000000

    ; ASM source ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> #asm

    defb @11111111, @00000000
    defb @11111111, @00000000

    defb @11111111 ...
    defb @11111111, @00000000

    defb @11111111, @00000000

    ; ASM source ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> #asm

    defb @11111111, @00000000
    defb @11111111, @00000000

    defb @11111111 ...
    defb @11111111, @00000000

    defb @11111111, @00000000

    ; ASM source ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... hold the address of the asm label _gr_window
    ... hold the address of the asm label _gr_window
    ... , uchar tol)
    {
    #asm

    LIB RIsIvalInIval8

    #asm
    di
    #endasm
    slenkar slenkar November 2013 Development
  • About how z88dk generates code and makes room for variables.When you attempt to code games for the 128K models using z88dk in C you need to somewhat control where variables are stored in memory. I thought tha…

    ... start
    variables:
    asm
    defb 0 ;'gold
    defw 45 ... ;' life
    end asm

    LCD LCD January 2014 Development
  • Read Data from memoryHi there. Not been on this scene for a long time. Does anyone know how to do a routine to read data from memory(peek..etc) rather than using lines of…

    ...

    datalabel:
    asm
    defb 0,2,3,7,8 ...
    end asm
    [/CODE]
    LCD LCD May 2014 Sinclair Basic
  • Read Data from memoryHi there. Not been on this scene for a long time. Does anyone know how to do a routine to read data from memory(peek..etc) rather than using lines of…

    ...

    datalabel:
    asm
    defb 0,2,3,7,8 ...
    end asm
    [/CODE]
    davepierce07 davepierce07 May 2014 Sinclair Basic
  • ZX-Modules updatesDear readers, depending on a common change on the file list (establishing the meta block feature), I've updated many of my ZX-Modules applications. …

    ... this as per the ZX Paintbrush asm export options e.g. $1234 ...
    dbolli dbolli January 2015 Emulators
  • ZX-Modules updatesDear readers, depending on a common change on the file list (establishing the meta block feature), I've updated many of my ZX-Modules applications. …

    ... this as per the ZX Paintbrush asm export options e.g. $1234 ...
    clausjahn clausjahn January 2015 Emulators
  • quick - Zx80 ASM questionWhile I am ploughing through lots of ASM listings, one of my earlier adaptation attempts surprised me [B][asm code][/B] [code] org 32768 start: ld…

    ... am ploughing through lots of ASM listings, one of my earlier ... surprised me

    [B][asm code][/B]
    [code]

    ;data

    text1: defb 'Hello there World',17,'$'
    text2: defb 'Second Line of Text',19 ...
    Zetr0 Zetr0 May 2011 Development
  • ZX-Paintbrush 2.2.9.6 releasedDear readers, ***** [COLOR="Red"]A[/COLOR] [COLOR="Yellow"]Happy[/COLOR] [COLOR="MediumTurquoise"]New[/COLOR] [COLOR="Lime"]Year[/COLOR] ****** Tod…

    ... />
    Today, I released ZX-Paintbrush 2.2.9.6 as ... /overlays or whole pictures to *.ASM files (inspired by LCD), as ... (compatible) file over the ZX-Paintbrush window and it automatically is ...
    clausjahn clausjahn January 2013 Emulators
  • Reading DEFB for backgroundsHi all I suppose the question is kind of silly but I'm a completely newbie with assembler :-S I'm drawing some side backgrounds with ZX Paintbrus…

    ... with ZX Paintbrush and SevenUp. They can be exported as ASM data ...
    oblo oblo December 2018 Assembler
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... dragging files on the ZX-Paintbrush window. I will try to ... the window title of ZX-Paintbrush is significant for the dialog ... 'm just now programming the DEFB-
    support. I created a ... new output file format: .ASM which is the best for ...
    clausjahn clausjahn November 2012 Emulators
  • ZX-Paintbrush new feature requestI would find a .tile file format very useful, basically like a .btile or .ctile but with the data arranged for normal Speccy attributes So it would …

    ... />
    [INDENT]; ASM data file from a ZX-Paintbrush picture with 16 ... of pixel data:

    defb 00h, 00h, 00h, 00h, 03h ... , 20h, 04h, 20h, 04h
    defb 20h, 04h, 20h, 04h, 20h ... of attribute data:

    defb 32h, 38h, 38h, 34h[/INDENT ...
    clausjahn clausjahn September 2014 Emulators
  • Communal Project for ASM NewbiesHi Folks, I tend to learn best by trying stuff and then going through the pain of it not working so that I can research and fix mistakes. I suspec…

    ... ]
    ; ASM data file from a ZX-Paintbrush picture with 96 ... of pixel data:

    defb $00, $00, $00, $ ... , $00, $00, $00
    defb $00, $00, $00, $00, ... , $00, $C0, $00
    defb $00, $00, $00, $00, ... , $00, $00, $00
    defb $00, $00, $00, $00, ...
    GReW GReW November 2016 Assembler
<1234567…34>

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