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<1…11121314151617…34>
  • 3D graphicsWould be there interest in some tutorial about 3D vector graphics on zx (my slowly paced side project) ? EDIT: [b]Content[/b] [list] [*]The Math [*…

    ...
    [*]Multiply and divide in asm
    [*]Quite fast line drawing ... implementation
    [*]Rotating cube in asm
    [*]Removing invisible faces
    Fikee Fikee June 2011 Development
  • The complete Contact Sam Cruise RAM disassemblyFrom the creator of the [url="http://pyskool.ca/disassemblies/skool_daze/"]Skool Daze[/url] and [url="http://pyskool.ca/disassemblies/back_to_skool/"…

    ... the fascinating Z80 instructions and DEFB statements and their accompanying annotations ...
    SkoolKid SkoolKid July 2011 Development
  • New game! Fundamentally LoathsomeAfter not being able to deliver anything in so long, we have decided to release something we were crafting in late 2008, some kind of experiment rela…

    ... z88dk, splib2, and some silly ASM routines. I didn't want ...
    na_th_an na_th_an July 2011 Brand new software
  • How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…

    ... engine and stuff, coded in ASM and to be used from ...
    na_th_an na_th_an July 2011 Development
  • Newbie's development thoughts.Just wanted to thank WOS development forum regulars, for the amazing information etc contained within these pages. 20+ years ago a did a little asse…

    ... available! So eye-opening! My .asm is utterly unreadable at the ...
    uglifruit uglifruit July 2011 Development
  • z88dk + File Handling ProblemHello my fellow WoS'ers I thought I would ask here as I am having a bit of trouble with a very simple C program that I wrote for the spectrum using…

    ... \Zetr0\LOCALS~1\Temp\s61s_1.asm
    zcpp -I. -DZ80 -DSMALL_C ... \Zetr0\LOCALS~1\Temp\s61s_.asm > C:\DOCUME~1\Zetr0 ...
    Zetr0 Zetr0 August 2011 Development
  • Crazy Library failure in z88dkHello there my fellow WoS'ers yet another late night problem for the wee small hours I recently managed to get file-handling working very well, t…

    ... \Zetr0\LOCALS~1\Temp\s4fo_1.asm
    zcpp -I. -DZ80 -DSMALL_C ... \Zetr0\LOCALS~1\Temp\s4fo_.asm > C:\DOCUME~1\Zetr0 ...
    Zetr0 Zetr0 August 2011 Development
  • Image2ULAPlus released (Follow-Up of SCRPLUS)Dear forum readers, today I've released Image2ULAPlus under GNU GPL version 3+. You find it on my website at [url]http://www.zxmodules.de[/url] It …

    ... in the coming soon ZX-Paintbrush and ZX-Preview that support ...
    clausjahn clausjahn August 2011 Emulators
  • screen$ out ?I've converted something via a scan and dithered it/saved out as a png in 7-up.. It'll load into 7-up , but I can't export it as a screen$ .. and …

    ... as a screen$ .. and the paintbrush zx wants to dither the ...
    fog fog September 2011 Development
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... think a few basic and asm speccy guys might be really ...
    p13z p13z September 2011 Sinclair Basic
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... />
    ret

    position_var defb 1,64 ; points to 16385 ... />
    ret

    tile_base defb 33,34,35,36,37 ... load of junk :]
    defb 55,56,57,58,59 ... ,74,75,76
    defb 77,78,79,80,81 ... ,96,97,98
    defb 55,56,57,58,59 ...
    Zoltar Zoltar September 2011 Development
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... br />
    OPTIONS:defb "C","N","(",")","","{","}","]"
    defb "A","X","O","B ... R","S"

    OPCODES:defb $2F,$00, $ED,$44, $ ... $CB,$27, $CB,$3F
    defb $CB,$17, $CB,$1F, $CB ... ,$2F
    defb $A1,$00, $A9,$00, $B1 ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • New game "Salen tan ricos"This is another tetris clone and my contribution to CSSCGC2011. Keys: OPQA. Download: [url]http://jbacteria.antoniovillena.es/games/salentan.tap[/u…

    ... .sourceforge.net/viewvc/emuscriptoria/tetris.asm?content-type=text%2Fplain[/url ...
    antoniovillena antoniovillena October 2011 Development
  • Find-Fill-Copy functions for BASICThere's not much going on here, so here's three m/code routines to provide some data manipulation functions which are otherwise slow to do from BASIC…

    ... "
    with separate BAS,Z80,ASM,TAP files for each set ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Empire "Mega" PatchI've been posting [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001619"]Empire[/URL] related bits and pieces [URL="http://www.worldofspectr…

    ... ]


    Usual TZX/ASM/BAS bundle [URL="http://www ...
    jp jp November 2011 Development
  • Calculating percentage..or even calculating percentage. Maths and asm I find verryyy tricky. Can anyone suggest the easiest/best way to calculate a percentage from two 1…

    ... percentage.

    Maths and asm I find verryyy tricky.
    R-Tape R-Tape December 2011 Development
  • Indirect Variable AssignmentHere's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in var…

    Here's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in variables (or expressions which evaluate to variables). Some of this can already be done with VAL or VAL$, ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Spectrum loading asm via a PC?Hello all! I've written a spectrum emulator and I'm currently testing it but I have to keep resorting back to real hardware to verify things. I hav…

    Hello all!

    I've written a spectrum emulator and I'm currently testing it but I have to keep resorting back to real hardware to verify things.

    I have a real spectrum plugged into my PC via a USB TV tuner so I can have the real ...
    Korinel Korinel January 2012 Emulators
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... /> void main(void)
    {
    #asm
    // Sets default ink and ...
    Shaun.Bebbington Shaun.Bebbington January 2012 Development
  • BOB the Screen BuilderHere's my first attempt to use that tokenising idea from "more on storing mazes" in a screen designer - "[url=http://www.users.globalnet.co.uk/~jg27p…

    ... program files plus BAS & ASM program listings. The machine code ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • loading TAP files on +3eHello there my fellow WoS'ers I have been under the weather of late and while I cannot move much a muscle since the flu has got me, I have been read…

    ... dip into code (Basic / C / ASM) but I beg of you ...
    Zetr0 Zetr0 March 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... __FASTCALL__ bfl_start()
    {
    #asm
    call 65007
    ... __FASTCALL__ bfl_pause()
    {
    #asm
    call 65016
    ...
    // Loading Tiles
    #asm
    scf
    xor a ... in case. :)
    #asm
    di
    # ...
    Timmy Timmy March 2012 Development
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    ... START

    PRT_CHR
    defb 254
    [/CODE]

    Morkin Morkin March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... ...

    STRTLN DEFB 0
    DEPTH DEFB 24
    HIATT DEFW ...
    AMW AMW April 2012 Development
  • Optimize this: Distance CalculationBased on a taylor series expansion, suggested by NA_TH_AN, I've got this so far, which is far far faster than SQR(X^2+y^2) Formula is: in a right an…

    ... B)



    ASM
    POP DE ; RETURN address ... ,BC


    END ASM

    Given that A ...
    Gedlion Gedlion April 2012 Development
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... bc
    push af
    defb 0xc3 ; jp endcall
    endcall ...

    org 0xffff
    defb 24 ; combined with first ROM ...
    chev chev April 2012 Development
  • number padding functionI wrote a number padding function in BASIC a while ago, but when I came to want it again I couldn't find it, so I've done this enhanced [url=http://w…

    ... .co.uk/~jg27paw4/pourri/padnum.asm]PadNum[/url] function in assembler ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... .
    ret

    plx defb 0 ; player's x coordinate ... .
    ply defb 0 ; player's y coordinate ...
    Saboteur Saboteur May 2012 Development
<1…11121314151617…34>

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