World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.005s
<1…12131415161718…34>
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    ...

    xpos: defb 0
    ypos: defb 0
    [/CODE]
    Sokurah Sokurah June 2012 Development
  • Using CP and JR Z commandI have been trying to [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40011"]convert a BASIC routine to machine code[/URL], but to no av…

    ... />
    Org 30000
    defb 4
    defb 15
    ld a ...
    daveysludge daveysludge July 2012 Development
  • Synth SpeechHi All, Can anyone recommend an easy way to get a *subroutine that I can call in asm that will give a decent sounding phrase? I've had a look at a …

    ... that I can call in asm that will give a decent ...
    R-Tape R-Tape July 2012 Development
  • ZX-Blockeditor 2.1 releasedDear ZX-Spectrum emulator fans, yesterday I've released ZX-Blockeditor 2.1 which now comes with several interesting news that were long needed: ZX-…

    ... of ZX-Editor and ZX-Paintbrush.
    The latest thing I ...
    clausjahn clausjahn July 2012 Emulators
  • Developing apps for ZX Spectrum with SDCCDue to troubles with makebin utility which always starts coversion at memory address 0x0000 and can only produce binaries < 32KB, it can't be used to…

    ... *~ \#* *.cdb *.rel *.hex *.ihx *.lst *.asm *.map *.o \
    *.rst *.sym ...
    tstih tstih July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas July 2012 Development
  • New categories/fields, what do you think about it?Do you think it would be useful to have another field in each entry determining if the game was code in ASM, or Basic or Compiled Basic? There are a …

    Do you think it would be useful to have another field in each entry determining if the game was code in ASM, or Basic or Compiled Basic? There are a lot of games to classify, but I would be willing to help on this.
    Ivanzx Ivanzx July 2012 Infoseek database
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... /> }

    // frame sync
    asm("halt");

    // erase and ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas August 2012 Development
  • Hep needed with a bit of code...I've written a bit of code to make a character move across the screen, but the counter stops at 29 when the 3 lines to delete the characters trail ar…

    ... /> defb 21
    defb 1
    defb 19
    defb 1
    defb 16
    defb ... 6
    defb 22
    defb ... 14
    defb 29
    defb ...
    daveysludge daveysludge August 2012 Development
  • Simple AY library in z88dk/CI was interested to see if I could make the 128k AY chip work, and as there wasn't any library on it, I just made one for fun. It's certainly not th…

    ... tone number, 12 bits
    #asm
    ld d,h
    #asm
    ld d,h
    #asm
    ld d,h
    #asm
    ld d,h
    #asm
    ld d,h
    Timmy Timmy August 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... br /> ;----------------------------------------------------------------------------
    messagestring
    defb 13," Uglifruit's 40 Column ... br /> uglifont
    ugli_ascii_032
    defb 0,0,0,0,0 ...
    uglifruit uglifruit August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas August 2012 Development
  • Beepola questionshope this is the right place :) Is there a way to make the playing of the exported file wait until a button is pressed. I would like to sync the mus…

    ... maybe possible to export as .asm, add a "pause until keypress ...
    eptheca eptheca August 2012 Development
  • Adding TAP loading to the +3e ROMHello my fellow WoSers I have decided that I want to make my project official so I can share its development with you all as well as get some help i…

    ... am currently teaching myself Z80 ASM through the use of PASMO ...
    Zetr0 Zetr0 September 2012 Development
  • New ZX Spectrum emulator for Jupiter AceProject page (sorry in Spanish) [url]http://retrolandia.net/foro/showthread.php?tid=36[/url] Try it in a Jupiter Ace emulator [url]http://jupiler.re…

    ... .sourceforge.net/viewvc/emuscriptoria/bascolace.asm[/url]

    You can ...
    antoniovillena antoniovillena September 2012 Emulators
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... < 14; ++f) {
    asm("halt");
    }

    ...
    // frame sync
    asm("halt");

    // player ...
    // frame sync
    asm("halt");

    // erase ...
    Einar Saukas Einar Saukas September 2012 Development
  • Anyone know where this is going wrong?I've written a simple routine to make a block drop from the top of the screen, but for some reason it wont 'cover its trail' so to speak. The block i…

    ... defb 8
    defb 16
    defb 8
    defb 17
    defb 8
    defb ... 21
    defb ... 1
    defb ...
    daveysludge daveysludge October 2012 Development
  • Covering my tracks using OVERI've got myself in a bit of a mess again I'm afraid, the routine I have written is for 4 characters to move across the screen 2 spaces at a time in I…

    ... /> [CODE] org 59998
    defb 4
    defb 1
    ld a ...
    dat: defb 22
    cor1: defb 4
    cor2: defb 1,19 ...
    daveysludge daveysludge October 2012 Development
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... 41998
    a1 defb 4
    q1: defb 40
    ld a ... 8252
    ret
    dat1: defb 22,4,0,19,8 ... ,98,99,100
    dat4: defb 22,4,10,19,8 ... ,98,99,100
    dat55: defb 22,4,14,19,8 ... 98,99,100
    dat6: defb 22,4,18,19,8 ... 98,99,100
    dat7: defb 22,4,22,19,8 ...
    daveysludge daveysludge October 2012 Development
  • High Score ASCII array reset ?Hey guys, Noob alert! I'm working on my first game and I'm having problems with the high score on the second time through the game loop. My high …

    ... up like this:

    Defb score '000000'

    My ...
    Atari_Jetman Atari_Jetman October 2012 Development
  • SkoolKit 3.2SkoolKit - the suite of utilities for creating disassemblies of Spectrum games in HTML format (I say 'the' because I don't know of any others) - has …

    ... mode)
    [*]Support for 'complex' DEFB/DEFM statements (i.e. those ...
    SkoolKid SkoolKid November 2012 Development
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • Any ASM guru can provide me fixes for "Video Olimpycs" and "Travel with Trashman" ?I have these 2 games and have different problems with the +2A model, as you can read in Alessandro?s thread: [url]http://www.worldofspectrum.org/for…

    I have these 2 games and have different problems with the +2A model, as you can read in Alessandro?s thread:

    [url]http://www.worldofspectrum.org/forums/showthread.php?t=34332&page=25[/url]

    Tha games are:

    [url]http ...
    Ivanzx Ivanzx November 2012 Games
  • Optimisations in Exomizer Z80 decrunch codeThis is the 163 bytes old code (simple and optimized): [CODE] ld iy, exo_mapbasebits ld a, 128 ld b, 52 push de exo…

    ...
    ld hl, 1
    defb 210 ;3 bytes nop (JP ...
    ld hl, 1
    defb 210 ;3 bytes nop (JP ...
    antoniovillena antoniovillena November 2012 Development
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... rst $28
    defb $A2 ;const_half
    defb $38 ;end_calc
    ... ,a*a=a2
    defb $38 ;end_calc
    ... -xh*xh/a2)
    defb $38 ;end_calc
    call ...
    Battle Bunny Battle Bunny November 2012 Development
  • Help! Experts in BASIC/ASM, Hardware, in-game screenshots needed!There are several games which are too complicated for me to get the in-game screenshot. If you guys could help me, the Spectrum community would appre…

    There are several games which are too complicated for me to get the in-game screenshot. If you guys could help me, the Spectrum community would appreciate it ;)
    These are the games:

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id= ...
    Ivanzx Ivanzx November 2012 Support files
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... 8 INK 8
    .msgctl defb $16,$13,$08,$11,$08 ...
    snigfarp snigfarp November 2012 Development
<1…12131415161718…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
paintbrush 604 800
asm 3.8K 6.7K
defb 1.1K 15.2K

Related Threads

  • ZX-Paintbrush for Windows platforms publishedDear ZX-Spectrum and emulator fans,<br /> <br /> I want to announce that a new program has been published for your pleasure. It's still under constru…
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23.<br /> <br /> Any ideas on …
  • ZX Paintbrush problemsI am using ZX Paintbrush to export an image as hex so I can use it in my assembler. It only seems to export the image data but not the colour attribu…
  • saving to asmMy another question...<br /> I know I can save part of Spectrum memory to .bin file. However I would like to save it (or convert .bin file)into .txt …
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as <br /> "Grabbed" by SmallC. I can see the assembler implementation …
  • Wanted: z80 asm routines...for the Sam.<br /> <br /> This call goes out to Colin and others who know how it should be done.<br /> <br /> If you look on the Sam C disk you ca…
  • searching for ASM bookI am searching for a book with simple examples of assembler code. I found one, but i cant remember where.. i forgot even the title.. it was a scanned…
  • [WANTED] ASM routinesHi there,<br /> 1.) <br /> i really need 5-6 working and well commented routines, showing assembler capabilities. They should be simple, but not too …
  • ZX-Paintbrush new functionsDear folks,<br /> <br /> I want to tell you some news I'm just now implementing into ZX-Paintbrush. On the other hand: the more new functions I want …
  • How do I load .ASM text files into an assembler ?I notice that the old Sinclair magazines contain assembler routines that someone has put into .ASM files. These files are text files.<br /> <br /> I …

Related Searches

  • print a char in asm
  • asm draw character
  • zx paintbrush
  • circle in asm
  • asm examples
  • asm
  • asm zx7
  • http clrhome org asm
  • asm tzx
  • asm poke function
  • asm text print
  • stack pointer location asm
  • change stack pointer location asm
  • keyboard asm
  • asm snapshot loading tape
  • snapshot loading asm
  • user asm
  • asm noise
  • asm beep
  • paintbrush asm

Copyright © 2024 World of Spectrum