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<1…13141516171819…34>
  • Double Dragon missing authorsIt was funny because I remembered quite clearly that in the menu, the credits for this game were displayed...I tried with the original version releas…

    ... easy to check in the asm code :) )

    EDIT: Jez ...
    Ivanzx Ivanzx December 2012 Infoseek database
  • +3 BASIC DOS_DemoI got side-tracked while working on the Op.Wolf conversion and ended up writing this +3 DOS utility which provides most of the disk functions that mi…

    ... form plus annotated BAS & ASM listings. I'll upload the ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • utztape#3 - beeper music collection[IMG]http://irrlichtproject.de/downloads/utztape3.png[/IMG] [B]utztape #3[/B] A collection of tunes for the ZX Spectrum beeper [URL="http://irrlich…

    ... ... Next one will be all asm, I promise :razz:

    utz utz December 2012 Brand new software
  • New Game: Intergalactic Space RescueHello friends! My second game for the 16K Speccy is now released. It's available from [URL="http://spectrum.cyningstan.org.uk/"]my Speccy web site[…

    ... site has the source code (asm), the cassette inlay and a ...
    snigfarp snigfarp January 2013 Brand new software
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... is called before the final ASM compilation stage.
    Basically this ... no need to write any asm code.
    Though if you ... can modify the existing AGDGameEngine.asm file if you would like ... .agd or the game engine asm file from the project.
    Kiwi Kiwi February 2013 Development
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... ="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] right now, go to ... else's work in ZX-Paintbrush to examine it more carefully ...
    Einar Saukas Einar Saukas March 2013 Development
  • Cattivik needs you!Well folks I am pretty much done designing the third level of Cattivik and I would like to team up with someone able to put together the three levels…

    ... as a .SCR (with zx paintbrush just like the loading)
    gabriele amore gabriele amore April 2013 Announcements
  • Printing textThis is probably quite a basic question, or there might be something obvious I'm missing. I'm looking for an economical way of printing formatted te…

    ... /> ret

    text_to_print
    defb 22,1,20,16,1 ... , BRIGHT 1
    defb "LINE 1 TXT"
    defb 22,2,20 ... 2 TXT"
    defb 22,3,20
    defb "LINE 3 TXT ... "
    defb 22,4,20
    defb "LINE 4 TXT ... "
    defb 22,6,20
    defb "LINE 5 TXT ...
    Morkin Morkin April 2013 Development
  • Beyond the Ice Palace (BUGFIX)Please add the following "known errors" entry to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000512"]Beyond the Ice Palace[/URL]: [QUOTE…

    ... /> [CODE] org ram1: $cc4f
    defb $3f

    org ram1 ... : $cc70
    defb $3f[/CODE][/LIST]

    Einar Saukas Einar Saukas May 2013 Infoseek database
  • ZX-Assembler in progress...Dear readers, I just want to announce that ZX-Assembler is not longer only an idea in my mind. It's just alive. Unfortunately, it's too early to mak…

    ... idea is clear: Like ZX-Paintbrush and ZX-Editor I would ...
    clausjahn clausjahn May 2013 Emulators
  • TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…

    ... .co.uk/~jg27paw4/pourri/txt2emu0.asm]TXT2EMU[/url] supports (in CAPS ...
    Battle Bunny Battle Bunny May 2013 Sinclair Basic
  • Works in Fuse & SpecEmu, not ZXSpinI decided that I wanted to change the scroll routine which I was using for compiling the Trailblazer maps, as I'd just copied it out of Andrew Hewson…

    ...
    ret

    NULLS: defb $00,$00,$00,$00,$00 ... ,$00,$00,$00,$00
    defb $00,$00,$00,$00,$00 ...
    Battle Bunny Battle Bunny June 2013 Emulators
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... than two weeks with ZX Paintbrush tool from Klaus Jahn and ...
    Neil Parsons Neil Parsons June 2013 Games
  • "Jumping Jack" on Kempston Joystick.Hello. I'm new here, so at start I want to welcome everybody :) I'm totally newbie in ZX Spectrum. But I'm still own Timex without cassete player (I …

    ... Jack to Kempston. I know ASM source code of that game ... , but I do not know ASM and cannot do anything with ...
    olesio olesio June 2013 Games
  • Where do you stick the stack?...OK, so I've got a fair chunk of ASM code assembled from 24000 mark. The stack shouldn't get very big, just a few PUSHes and POPs of the main regis…

    ... got a fair chunk of ASM code assembled from 24000 mark ...
    Morkin Morkin July 2013 Development
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... .co.uk/~jg27paw4/pourri/screenslice.asm[/url]
    and BASIC:
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • SkoolKit 3.4SkoolKit - a suite of utilities for creating disassemblies of Spectrum games in HTML (and ASM) format - has reached version 3.4. Some of the new stuf…

    ... Spectrum games in HTML (and ASM) format - has reached version 3 ... ]skool2html.py[/i]
    [*]Display ASM labels in the HTML output ... by using the [i]--asm-labels[/i] option of [i ...
    SkoolKid SkoolKid July 2013 Announcements
  • Rotronics Wafadrive v.1.80 ROM - Corrupt or purposely broken?I've been digging around the Wafadrive v1.80 ROM (from [URL="http://zxspectrum.it.omegahg.com/_RO.htm"]here[/URL]) and can't decide if the ROM is cor…

    ... /> ;
    l_0d2b: rst $20
    defb $13

    ;; hook-code ...
    jp jp July 2013 Hardware
  • Strider II (and others) + 3 disk versionsHello everyone, I've been working on converting some games to be able to load them from the +3 floppy. I started with single load games but now Im i…

    ... .LEV", 255

    rombkup: defb 0,0[/CODE]


    levid: defb 0

    oldstack: defb 0,0

    bankm: defb 0,0,0[/CODE]
    < ...
    BCH BCH July 2013 Games
  • Inserting binary code into ZX Spin assemblerIs there any way to insert a saved binary file into ZX Spins assembler? i.e. So I have a string of DEFB commands containing data, the assembler just…

    Is there any way to insert a saved binary file into ZX Spins assembler?

    i.e. So I have a string of DEFB commands containing data, the assembler just interprets it as Z80 commands and wont assemble it...
    daveysludge daveysludge July 2013 Development
  • ZSpeak - another speech synthesizerYep, it's just another beeper speech synthesizer. Absolutely nothing special, it just outputs vowel and consonant samples; and sounds crap, like all …

    ... [/URL], instructions for use in asm included. It can probably be ...
    utz utz August 2013 Brand new software
  • Hardware description - BETA DISK interfaceExist more versions and clones of BETA DISK interface. Beta disk 48, beta disk 128, brasilian clones of beta disk 48, russian clones of beta disk 128…

    ... 's full source code in ASM format. Archive contain directory with ... runable BAT file + SJASM assembler + ASM file with source. Run BAT ...
    velesoft velesoft August 2013 Hardware
  • Routine for Currah speechI'm currently writing a routine for the Currah that will provide speech during a game. A timer is set to initiate the speech every 50 cycles of the …

    ... pointer
    ret
    dat1 defb 1,1,1,1,1 ... ;allophone set 1
    dat2 defb 1,1,1,1,1 ... ;allophone set 11
    dat12 defb 1,1,1,1,1 ... ;allophone set 12
    dat13 defb 1,1,1,1,1 ... ,1
    tim defb 0 ;timer1
    tim2 defb 0 ;timer2[/CODE]
    daveysludge daveysludge August 2013 Development
  • MC LPRINT 23681Having problems with this routine to print large on the screen using LPRINT, it works ok in BASIC, but cant seem to get it to loop for some reason in…

    ... ;print
    ret
    dat defb 23,10 ;tab 10
    daveysludge daveysludge September 2013 Development
  • SkoolKit 3.5SkoolKit - a suite of utilities for creating disassemblies of Spectrum games - has reached version 3.5. [TAP/TZX ->] BIN/SNA/SZX/Z80 -> (trace/profi…

    ... ]skool file[/i] -> HTML/ASM disassembly

    If that ...
    SkoolKid SkoolKid September 2013 Announcements
  • The Evolution of Some Nonsense[center] [B]TIMINGS FOR 100 BOUNCES[/B] [b]Ten Bouncy UDGs in BASIC[/b] [img]http://www.users.globalnet.co.uk/~jg27paw4/pourri/a000test.gif[/img] [u…

    ... .co.uk/~jg27paw4/pourri/a000tempmc.asm[/url]
    12 seconds
    asm[/url]
    3 seconds
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Returning to BASIC from asmI never had to do it till now but there is always the first time :) At machine code program start I preserved SP register and all the other ones. A…

    I never had to do it till now but there is always the first time :)

    At machine code program start I preserved SP register and all the other ones.

    At the program end I restore them all and do RET.

    And instead of "[B]OK ...
    Ralf Ralf September 2013 Development
  • CHX editorIf you came in touch with the wonderful FZX and IZX file formats and their drivers, I was thinking about a small improvement: What about removing th…

    ... editing capabilities out from ZX-Paintbrush (did ever use anybody CHX ... editor offers. Would make ZX-Paintbrush much smaller and to be ... agree with removing from ZX-Paintbrush, I would only remove the ...
    clausjahn clausjahn October 2013 Brand new software
<1…13141516171819…34>

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