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<1…21222324252627…34>
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... You can swap the PAPER/INK bits in the attribute ... one FLASH bit, three PAPER bits, and three INK bits ... 0 = Off)
    b3-5 = Paper (000 = Black; 001=Blue; ... 111 ... would need to swap the PAPER bits in the byte ... amp; 192) | ((Attr & 56) / 8) | ((Attr & 3 ...
    BloodBaz BloodBaz December 2010 Sinclair Basic
  • Powering up a Speccy after long-term storage.Staying at my folks for Christmas. Feels good to be back in God's country again, even if it is -12C outside at the moment. :-o Anyway, I was plannin…

    [QUOTE=Alien 8;500446]Isn't it the ... 10 trick. Changed the Border, Paper, and Ink colours, then made ...
    Dave_C Dave_C December 2010 Hardware
  • Activision's Ghostbusters (1984 version)Did anyone ever manage to work out (or hack) the account numbers? If so, are they the same for the 1986 rehash?

    ... />
    [CODE]5 BORDER 2: PAPER 2: INK 7
    10 ... /> 300 FOR i=1 TO 8
    310 LET a0=INT ... (a1/8): LET s$=STR$ (a1-(a0 ... *8))+s$
    320 LET a1= ... INT (a1/8)
    330 NEXT i
    Jimmy Jimmy January 2011 Games
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... 29 Sudoku Helper (Cream147)
    8 24 Game & Watch Knight ... Fallout (????)
    14 22 Rock/Paper/Scrissors/Lizard/Spock (Laszlo Simon ... Golden Bra (Apenao)
    32 8 Turbo Rubber Ducky Shootout (Digital ...
    BloodBaz BloodBaz January 2011 Games
  • CRASHing *out* of crapnessJust looking at the covertape wars of 1991, and I think I've found an explanation for the depamphletization of CRASH during that year. The YS and SU …

    ... , but went onto a cheaper paper - that could be why there ... like the Hit Squad dominating 8-bit charts). But at the ...
    merman merman February 2011 Sinclair Miscellaneous
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... INTEGER
    10 BORDER 0: PAPER 0: INK 7: CLS: REM ... c = c + 1: IF c = 8 THEN LET c = 1: [b ...
    boriel boriel February 2011 Development
  • At What Age did you get your first computer?I was at a dinner party and people where all complaining on how kids this days start playing computers very early on, and how they see kids with 5 an…

    ... small ads in the free paper.

    My first proper ... art competition when I was 8 (or maybe just 9) in ...
    richl richl February 2011 Chit chat
  • Games Job LotAll the remaining tapes here: [url]http://www.worldofspectrum.org/forums/showthread.php?t=33532[/url] For ?5 plus ?8.96 First Class Recorded Signed…

    ... ;521522]
    For ?5 plus ?8.96 First Class Recorded Signed ... might wrap it in brown paper too.

    ;)[/QUOTE]
    fog fog March 2011 Sales
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... need vertical stripes of ink/paper (for two pixels to appear ... - D
    7 - C
    8 - D

    With the ...
    gasman gasman March 2011 Development
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... nz, vchrq ; code, move down 8 pixels and open channel 2 ... 2, (iy + 0x30) ;+ see if 8-bit mode is set
    add a, 8 ;
    ld h, a ;
    8 pixels and back to
    PAPER and INK
    rrc a ...
    chev chev April 2011 Sinclair Basic
  • Worst Spectrum fighting game?My money goes on [url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Uchi+Mata$&pub=^Martech+Games+Ltd$&loadpics=1]Uchi Mata[/url], a Judo game …

    ... the C64 was the WORST 8-bit fighting game EVER.
    paper artwork on the wall :)
    fog fog April 2011 Games
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... loader now sets the INK/PAPER to black in the lower ... to remove
    some unnecessary 8-bit to 16-bit casts ... is now purely
    an 8-bit calculation, as it should ... has been reverted back to 8, the same as in the ...
    Digital Prawn Digital Prawn April 2011 Brand new software
  • The display of the ZX SpectrumI'm trying my hand at putting a simple emulator together, but I don't quite remember exactly how the screen works... I have a (void) function that ta…

    ... , PaperColour, Bright, Ink, Paper;[/COLOR][/SIZE][/FONT]
    ... & 64 ? Bright_b2=8 : Bright_b2=0;[/COLOR][/FONT ... & 64 ? Bright_b3=8 : Bright_b3=0;[/COLOR][/FONT ... (Ink=PaperColour, Paper=InkColour) : (Ink=InkColour, Paper=PaperColour);[/COLOR][/FONT][/ ...
    rich_chandler rich_chandler May 2011 Emulators
  • Support of other SCREEN$ formats in ZX-PaintbrushDear readers, I've already implemented a nearly complete ULAPlus support in my developing version of ZX-Paintbrush. Works fine so far. But I asked m…

    ... the opposite PAPER, so INK 0/PAPER 7, INK 1/PAPER 6 and ... couldn't have INK 2/PAPER 6. However with ULAplus you ... switch half the palette every 8 scanlines, so that would give ...
    chev chev May 2011 Emulators
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... Return control code, move down 8 pixels
    ;and open ... deal with nasty INK and PAPER control codes.
    CRCHQ: ... /> LD (HL),A
    RST 8
    DEFB 4

    SUB 12 ; was 8
    LD (YPOS),A
    chev chev May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... ; control code, move down 8 pixels and open
    call ... (df_cc), hl ;
    ld b, 8 ;

    prnlp:
    ... ld a, (coords_y) ;
    sub 8 ;
    ld (coords_y), a ;
    rrca ; ATTR_P (the permanent PAPER and INK
    rrca ; colours ...
    chev chev May 2011 Sinclair Basic
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... 16x16 area) should have their paper and ink attributes swapped when ... to 12 characters long (for 8.3 filenames) and uses a ...
    chev chev May 2011 Development
  • Pixel Color IncorrectHello i am new to the ZX Spectrum and z80 assembly language. I am coding my first game and am having a small problem. I am trying to make the botom r…

    ... correct.

    Paper colour is multiplied by 8 and added to ... .

    So green(4) paper with black(0) ink is ... />
    Green ink and black paper is 4.
    FrankT FrankT June 2011 Development
  • Pixel Color IncorrectHello i am new to the ZX Spectrum and z80 assembly language. I am coding my first game and am having a small problem. I am trying to make the botom r…

    ... (Flash Bit, Bright Bit, Paper 3 Bits, Ink 3 Bits ...
    So, for example, blue paper (1) with yellow ink (6 ... ink to green with black paper. So set pixels will ... '8' is a code in BASIC to adopt the INK, PAPER, ... An attribute byte of value 8 is 00001000b in binary - ...
    joefish joefish June 2011 Development
  • Pixel Color IncorrectHello i am new to the ZX Spectrum and z80 assembly language. I am coding my first game and am having a small problem. I am trying to make the botom r…

    ... '8' is a code in BASIC to adopt the INK, PAPER, FLASH ... . An attribute byte of value 8 is 00001000b in binary - in ... words, black ink on blue paper.[/QUOTE]

    Of course ... values in octal, so for PAPER 7, INK 0 (no BRIGHT ...
    chev chev June 2011 Development
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... /> 320 PRINT AT a,0; PAPER p; INK i;"This is ... line ";a; PAPER 7; INK 0;" ";p;" ";i ... =USR "A" TO USR "A"+8: READ V: POKE A,V ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... text string
    ld bc,8 ; length of string in bytes ... the score is printed, the paper color(background color) is set ... to 39 which is green paper on white ink. Any assistance ...
    ooze48k ooze48k June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... on screen and in whichever PAPER and INK colours you wish ...
    ;
    ; $0A - COLOUR ((PAPER - (0-7) * 8) + (INK 0-7))
    LD B,8
    PRTA_1 LD A,(HL ...
    rich_chandler rich_chandler June 2011 Development
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... the [B]BRIGHT[/B], [B]PAPER [/B]& [B]INK [/B ... bright white text on blue paper"
    ...[/CODE]

    The ... /> [B]INK [/B]+ [B]PAPER [/B]* 8 + [B]BRIGHT [/B]+ [B]FLASH ... 7
    [B]PAPER [/B]= 0 to 7 * 8
    [B]BRIGHT ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... /> [code]ld (de), 6*8 ; copies attribute = PAPER 6 to the screen ...
    na_th_an na_th_an June 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ...
    3.1) Then for 8 bits in the 'pixel', if ... equivalent ink colour (basically define 8 + 8 integer values (0xffffffff = white ... ... to mirror the speccy 8 non-bright + 8 bright colour values). If ... set (0) set the equivalent paper colour. You will of course ...
    Arjun Arjun June 2011 Emulators
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... the first was INK 6 ; PAPER 6 , thus not showing the ... PRINT AT 10,10; INK 8;P$
    60 NEXT B ...
    Dr BEEP Dr BEEP June 2011 Sinclair Basic
  • Drawing a "window"...Hi Folks, I want to display a blank window over an existing screen. It then draws a border around it but that is not the point of my question. Ini…

    ... /> [CODE]10 BORDER 1:
    PAPER 5:
    CLS
    20 ... uses 121 bytes and takes 8.0 Frames.

    Paddy
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • ZXDS questions...Hi Folks, I am hoping someone on here knows something about [B]ZXDS[/B]. I have downloaded the program to my daughters [B]DSi[/B] (for testing purp…

    ... /> 140 PRINT AT y,x; PAPER c;" "
    150 NEXT y ... +1
    170 IF c=8 THEN LET c=0
    230 PRINT AT y,x; PAPER c;" "
    240 NEXT x ... +1
    260 IF c=8 THEN LET c=0
    Paddy Coleman Paddy Coleman July 2011 Emulators
<1…21222324252627…34>

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