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<1234567…34>
  • BASin release 12c available for downloadHi again, folks - I've had no more reports of further bugs in BASin, so I'm assuming that we've now got a stable editor. Release 12c is now availab…

    ... -1: PRINT AT f,bxc; PAPER 5; INK 5;" ": NEXT f ... AT t1d+byc,bxc; INK 8; PAPER 8;"\p";

    It looks ... was working with the previous BASin version).
    Metalbrain Metalbrain October 2005 Sinclair Basic
  • BASin release 12c available for downloadHi again, folks - I've had no more reports of further bugs in BASin, so I'm assuming that we've now got a stable editor. Release 12c is now availab…

    ... -1: PRINT AT f,bxc; PAPER 5; INK 5;" ": NEXT f ... AT t1d+byc,bxc; INK 8; PAPER 8;"p";

    It looks ... was working with the previous BASin version).
    [/quote]

    Dunny Dunny October 2005 Sinclair Basic
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... />
    [CODE]100 BORDER 0: PAPER 0: INK 7: CLS
    PAPER 8; INK 8;,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    170 REM
    240 REM PAPER 8
    250 LET c$=c ... ]17 Frames [/B]according to BASin's Profiler. I will try ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 220 LET C1=C+(A$="8")-(A$="5")
    230 IF ... C=C1
    250 PRINT PAPER 8;AT 9,C-1;" ";AT ... ,128,96,48,16,24,8,140
    1070 DATA "D ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... file out before working in BASin.

    Also there are ... you can set 32 different PAPER colors and print on to ... in one of 8 INKs using PAPER 8: BRIGHT 8: FLASH 8 to leave the ... CLUT and PAPER values ...
    chev chev June 2014 Sinclair Basic
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... this does not happen in BASin?[/quote]
    The palette is ... . Have you experimented with the PAPER 8: BRIGHT 8: FLASH 8 trick yet?
    chev chev June 2014 Sinclair Basic
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... you experimented with the PAPER 8: BRIGHT 8: FLASH 8 trick yet?[/QUOTE]
    Thanks Andrew. No not tried PAPER 8 etc. yet. :smile:

    PAPER 5;" "; PAPER 6;" "; PAPER 7;" ":
    NEXT y
    160 LET pe=8 ...
    Paddy Coleman Paddy Coleman June 2014 Sinclair Basic
  • Anyone know where this is going wrong?I've written a simple routine to make a block drop from the top of the screen, but for some reason it wont 'cover its trail' so to speak. The block i…

    ... is printed OVER in ink 8, paper 8 to stop it messing up ... /> dat: defb 19
    defb 8
    defb 16
    defb ... /> defb 17
    defb 8
    defb 21
    defb ...
    daveysludge daveysludge October 2012 Development
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ...

    ; AT 19,8 PAPER 8 INK 8
    .msgctl defb $16,$13 ...
    snigfarp snigfarp November 2012 Development
  • 3D Games in SpecBAS!Not really :) Actually, yes - here's a type-in for you: MontyMole's "Crap Castle Master" [code] ZXASCII AUTO -1 PROG CrapCastleMaster 1 REM Crap Ca…

    Not really :)

    Actually, yes - here's a type-in for you: MontyMole's "Crap Castle Master"

    [code]
    ZXASCII
    AUTO -1
    PROG CrapCastleMaster
    1 REM Crap Castle Master by A Lycett adapted to SpecBAS
    5 WINDOW ...
    Dunny Dunny May 2014 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    Here's one I wrote just recently. I wanted to see if SpecBAS can handle a raycasting engine - which doesn't mean doom-style texture mapping (though I may try that later!) but a rather nice algorithm that matches nicely up with the old "3D Maze" games you ...
    Dunny Dunny May 2015 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... XX} Stuff]

    Again, BASin was designed with just this ... little sparse, this is covered. BASin can store *all* the ... the spectrum to display {PAPER 4}? BASin can handle that very ... standard .bas specification, which BASin has built upon and improved ...
    Dunny Dunny April 2004 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... 23658:

    POKE 23658,8: REM CAPS ON
    POKE ... to the keys 6, 7, 8, 9 and 0 (left, right ... the keys 5, 6, 7, 8 and 0 (left, down, up ... =10
    5 INK 0: PAPER 7: CLS
    6 PRINT ... ;0)
    50 IF K$="8" THEN X=X+(XCHR$ 164 ...
    na_th_an na_th_an April 2005 Development
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    ... it in the latest INK/PAPER colors. Therefore you select the ... easier just to use INK 8 / PAPER 8 (and BRIGHT / FLASH 8 if necessary)?
    gasman gasman October 2005 Sinclair Basic
  • Convert Screen to TAPHow do I take the screen display and save it as a tap (I am basically trying to create 3 taps, one for the basic loader, one for the screen, and one …

    Ah! That's an old chestnut. Basically you poke the output routine in CHANS for stream 2 so that it points to a RET instruction.
    (Then poke it back again :) )

    Some loaders used a bit of same colour/same paper screen in INK 8 paper 8 mode.
    Geoff Geoff December 2005 Development
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... SCREENS$ blank, setting INK 8 and PAPER 8 and positioning the print cursor ... to set BRIGHT, FLASH, INK, PAPER etc.. colours in your filename ...
    BloodBaz BloodBaz October 2006 Emulators
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... "
    20 PRINT INK 7; PAPER 7;#4;AT 0,0 ... 0 STEP -1: PRINT INK 8; PAPER 8;#4;AT 0,x;s ...
    Woody Woody October 2006 Sinclair Basic
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... is "contrasting". INK 8, PAPER 8, FLASH 8 and BRIGHT 8 are all valid, but ... are not (nor is BORDER 8 or 9). :)
    robert@fm robert@fm October 2006 Sinclair Basic
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    [CODE]
    10 FOR y = 0 TO 23
    20 FOR x = 0 TO 31
    30 LET b = ATTR (y,x)
    40 IF b>127 THEN LET b=b-127
    50 IF b>63 THEN GOTO 80
    60 IF y>21 THEN PRINT #0; AT y-22,x; PAPER 8; INK 8; BRIGHT 1; OVER 1; " "
    70 IF y
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ; AT y-22,x; PAPER 8; INK 8; FLASH 8; BRIGHT 1; OVER 1 ...
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ;AT y-22,x; PAPER 8; INK 8; FLASH 8; BRIGHT 1; OVER 1 ...
    gasman gasman November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ; AT y-22,x; PAPER 8; INK 8; FLASH 8; BRIGHT 1; OVER 1 ...
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... TO 255
    30 PAPER 8: INK 8: FLASH 8: OVER 1
    40 ...
    Matt_B Matt_B November 2006 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... sc=0: BORDER 1: CLS : PAPER 1: PRINT AT 0,0 ... : PRINT AT 0,8;sc;" ";AT y,x; PAPER 2;" ": LET i ...
    BloodBaz BloodBaz May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... br />
    [CODE]
    1 PAPER 7:
    CLS :
    READ ... l$,s$:
    DIM o$(8,w):
    FOR x=1 ... TO 8:
    READ k:
    ... TO 4:
    LET y=8:
    FOR a=1 ... TO 8:
    LET d=1- ... .2,24:
    PRINT AT 8,3;"You Won!":
    DATA ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... . I notice you are using "PAPER 8". I have never used that ... things without altering the existing paper colour on the screen? If ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ]I notice you are using "PAPER 8". I have never used that ... things without altering the existing paper colour on the screen?[/QUOTE ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... find a passing reference to "PAPER 8" in the +3 manual.
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ZX-BASIC techniques such as "PAPER 8" etc.

    During the ... ]

    This book describes PAPER 8, as well as quite a ...
    Digital Prawn Digital Prawn September 2007 Development
<1234567…34>

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