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Search Again :: Adv Search 1000 results in 0.018s
<1…20212223242526…34>
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 63998
    105 BORDER 1: PAPER 1: INK 7: BRIGHT 1 ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 63998
    105 BORDER 1: PAPER 1: INK 7: BRIGHT 1 ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 1: BRIGHT 1: BORDER 1: PAPER 1: INK 7: CLS
    290 LET ca=CHARS+T*8
    310 REM Loop for ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Location of variableHi everyone When basic makes an array how to you find out the location in the ram of where the data is stored. :) Also, does it store the values in…

    ... /> 30 BRIGHT 1: BORDER 0: PAPER 0: INK gre: CLS
    9220 PRINT n$( TO 8);TAB 9;t$( TO 6 ... $)
    9320 PRINT n$( TO 8);TAB 9;t$( TO 6 ...
    9365 PRINT n$( TO 8);TAB 9;t$( TO 6 ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... $ 143;CHR$ 140;" "' INK 0; PAPER 6,p,:
    POKE n ... we invented back in 2007/8 so perhaps there's opportunity ...
    Einar Saukas Einar Saukas September 2010 Development
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... PROGRAM
    15 BORDER 0: PAPER 0: INK 7: CLS
    8)+4
    90 IF Arcs ...
    Marcelo Marcelo September 2010 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 1; PAPER t(x*8+y); FLASH t(x*8+y)=8;AT ... 12-a:
    PRINT PAPER a=0;AT a-1 ... ";AT a,b*3;" "; PAPER p;AT a+2,b ... 8:
    PRINT AT 20,y*3;y-1; INK 1; PAPER ... t(x*8+y)+1; FLASH ... 12-a:
    PRINT PAPER a>0;AT a ... ;" ";AT a,b;" "; PAPER p+1;AT a+2 ...
    Einar Saukas Einar Saukas September 2010 Development
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... program to help with the paper rounds on a speccy and ... /> I really do miss the 8 bit era. I've worked ...
    kilauea kilauea October 2010 Chit chat
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... *3+1;CHR$ (78+y); PAPER 1; AT x*3-2 ... =PEEK 23556-48:
    POKE (8*c30):
    LET k=c ... /> LET a=3*INT (k/8):
    BEEP (y>01 ... *p*p*p*p)*23620,8+NOT t(x):
    BEEP ...
    Einar Saukas Einar Saukas October 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... V7
    120 LET p=.8:
    LET b=n*p ...
    250 BRIGHT 0:
    PAPER 0:
    INK 7:
    AT 5,0;"Progress : "; PAPER 5;l$(1,1 TO ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... /> 110 REM COMB SORT V4.8
    120 LET b=INT ...
    210 BRIGHT 0:
    PAPER 0:
    INK 7:
    8";
    AT 2,0;"Generating ... c=0:
    PRINT AT 8,0;"Array Contents...":
    GO ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Print text in assemblyHello, a perhaps simple question: I would like to print a text string on the screen and I wonder how to do that in the most easy way? I seem to re…

    ... on screen and in whatever PAPER and INK colours you wish ... DE,(PRTPOS)
    LD B,8
    PRTA_1 LD A,(HL ...
    rich_chandler rich_chandler October 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... 110 REM COMB SORT V4.8
    120 LET b=INT ... (n*.8):
    IF ba$(a+ ... br /> 210 BRIGHT 0:
    PAPER 0:
    INK 7: < ... ,0;"COMB SORT v4.8";AT 2,0;"Generating ... c=0:
    PRINT AT 8,0;"Array Contents...":
    ...
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Feedback need about a platform gameI've developed a few iPhone games based on 8-bit computer games and am now working on a stealth platformer for the iPad. I believe that 8-bit gamepl…

    ... few iPhone games based on 8-bit computer games and am ... the iPad. I believe that 8-bit gameplaying was more pure ... aren't usually carring a paper and pen these days to ...
    takapa takapa October 2010 Announcements
  • Spectrum coding on iPad?Hi there, A quick intro first. My names Adam, 33 years old, recently dug the +2 out and have been having a childhood Renaissance with Robocop and Op…

    ... =sekrets;485836]Maybe just take paper and pencil with you on ... or work on Pixel art(8-bit gfx) games for the ...
    karlth karlth October 2010 Sinclair Miscellaneous
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... 2)=11: LET I(3)=8: LET I(4)=2:< ... 2)=17: LET I(3)=8: LET I(4)=1:< ... I$
    9065 REM I(8)=Decimal Point
    9070 ... br /> 9130 INK whi:
    PAPER blu:
    LET I(7 ... )=0:
    LET I(8)=0
    9135 REM *---------------------*< ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> [CODE]100 BORDER 1:
    PAPER 1:
    CLS :
    LET ... +256*PEEK 23607+CODE "0"*8:
    PRINT AT 5,5 ... +256*PEEK 23685:
    PRINT PAPER 7;"0":
    FOR B ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> [CODE]100 BORDER 1:
    PAPER 1:
    CLS :
    LET ... +256*PEEK 23607+CODE "0"*8:
    PRINT AT 5,5 ... +256*PEEK 23685:
    PRINT PAPER 7;"0":
    FOR B ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 65446:
    BORDER 1:
    PAPER 1:
    CLS :
    GO ... /> 140 PRINT AT 5,5; PAPER 7;" "
    150 LET A ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> 100 CLEAR 65446: BORDER 1: PAPER 1: CLS : GO SUB 260 ... /> 140 PRINT AT 5,5; PAPER 7;" "
    150 NEXT f ... +256*PEEK 23607)+(CODE "0"*8): LET NUMS=64000: FOR A ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 65446:
    BORDER 1:
    PAPER 1:
    CLS :
    GO ... SUB 200:
    PAPER 7
    110 REM *------------------------*
    8:
    LET NUMS=65447:
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... clear screen routine to set PAPER 0 / INK 7.
    < ... to XOR pre-shifted 8 x 8 pixel sprite on screen ...
    ; ------------

    ld b,8 ; Height in pixels


    ; Pre shifted sprite definitions (8 x 8 pixels).


    ASM ASM October 2010 Development
  • Sir Clive Sinclair did it again! (X-1)Surprise, surprise! Check this out! [url]http://www.sinclair-research.co.uk[/url] Cheers, Urs ------------------------------------------------------…

    ... rainy days. For pizza guys, paper delivery, courier/taxi services etc ... /> Order now, delivery in 7- 8 months? That's so last ...
    RetroTechie RetroTechie November 2010 Chit chat
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ... set OVER 1, INK,PAPER,BRIGHT,FLASH to 8.
    message is ...
    Fikee Fikee November 2010 Sinclair Basic
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ... set OVER 1, INK,PAPER,BRIGHT,FLASH to 8.
    message is ...
    Dr BEEP Dr BEEP November 2010 Sinclair Basic
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    [QUOTE=Fikee;492702]the safe way is [b]setup font to empty memory[/b], and set OVER 1, INK,PAPER,BRIGHT,FLASH to 8.
    message is "printed" but with this setup screen is not changed at all.[/QUOTE]

    you did something wrong
    Fikee Fikee November 2010 Sinclair Basic
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... clear screen routine to set PAPER 0 / INK 7.
    < ... to XOR pre-shifted 8 x 8 pixel sprite on screen ...
    ; ------------

    ld b,8 ; Height in pixels


    ; Pre shifted sprite definitions (8 x 8 pixels).


    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... clear screen routine to set PAPER 0 / INK 7.
    < ... to XOR pre-shifted 8 x 8 pixel sprite on screen ...
    ; ------------

    ld b,8 ; Height in pixels


    ; Pre shifted sprite definitions (8 x 8 pixels).


    ASM ASM November 2010 Development
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... 1; FLASH 1; INK 2; PAPER 6; AT 11,15;""
    8 blocks wide, flashing, red-yellow ... 1; FLASH 1; INK 2; PAPER 6)
    Arda Arda December 2010 Sinclair Basic
<1…20212223242526…34>

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