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  • Console wars - does the least powerful machine usually win?In the console and handheld wars, does the least powerful machine usually win? I mean, for example, in the [I]XBox vs. Playstation 2 vs. Gamecube[/I]…

    ... eraly nineties.

    On paper the Lynx and gamegear looked ... />
    it has only been 8 years (maybe 10) of DVD ...
    VanTammen VanTammen January 2009 Chit chat
  • ZX-Paintbrush new functionsDear folks, I want to tell you some news I'm just now implementing into ZX-Paintbrush. On the other hand: the more new functions I want for the next…

    ... picture to another sheet of paper.
    Converting images to ZX ... set any zx colour as transparent (now you can set any ... number of colours as transparent) and switch it on/off ...
    LCD LCD February 2009 Announcements
  • "We don't understand computers but we've got ?3.58 million to spend on them....... so lets find a problem to solve with the money" is a good translation of the article at: [URL]http://news.bbc.co.uk/1/hi/technology/7886754.s…

    ... of white paper containing a black block of 8 pixels by 8 pixels ... format tell you what the paper colour is at that attribute ... pixels contain ink, and which paper?

    You cannot store ...
    Dunny Dunny February 2009 Chit chat
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    For the 1.0.8 I've finally implemented the ... {iN} (N = 0..7}
    PAPER {pN} N = 0..7
    Note 1.0.8 is not released yet, but ...
    boriel boriel February 2009 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... ;338286]For the 1.0.8 I've finally implemented the ... {iN} (N = 0..7}
    PAPER {pN} N = 0..7
    LCD LCD February 2009 Development
  • Anybody know of......any racing / car games where you can poke yourself a new track? I'm thinking it could be fun to muck around with Outrun in particular, if it was …

    ... /> A turn is always 1/8 of a circle.

    paper. You can
    also use ...
    Dr BEEP Dr BEEP March 2009 Games
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... . Try:
    [CODE]10 PRINT PAPER 2; STR$ 0: REM Temporary ... ^3 should give 2 not 8 ;-) etc.

    On the ...
    boriel boriel May 2009 Development
  • Help loading OPUS data block ?Hi folks, A while back I obtained a Daton Software Card Games compilation which will be in the next Vault update: http://www.worldofspectrum.org/inf…

    ... ,#004A4

    BORDER 0:PAPER 0:INK 7:CLS
    PAPER 1;INK 5;BRIGHT 1 ... +5:PRINT AT P,15;PAPER 1;INK 7;BRIGHT 1 ...
    Andrew Barker Andrew Barker May 2009 Sinclair Miscellaneous
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... to change to)
    8=[B]PAPER [/B](1 parameter follows: 0 ... ..7 paper colour to change to)
    BloodBaz BloodBaz May 2009 Sinclair Basic
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... me; using the INK and PAPER to (re)set 4 pixels ... ]

    This gives another 8 bytes in multicolour, thus
    8 ) : REM PLOT Y,X RANDOM ...
    Dr BEEP Dr BEEP May 2009 Development
  • TransnitronWhile converting all my tapes to tzx I found (unfortunaly unrecoverable at moment, due to multiple loading errors) a game which is not in Infoseek ye…

    ... one unpacked, and it has 8 paper pages+covers. It was Published ...
    LCD LCD June 2009 MIA/STP/SDP
  • BASin Loading ScreensHi all, I've got a code for a program from the 2nd Issue of INPUT magazine and I wanted to create a loading screen for it. I've tried making the scre…

    ... /> eg.
    Leave your first 8 pixel empty in your loading ... message):
    10 BORDER 7: PAPER 7: INK 7: CLS
    paper and ink.

    the ... is,
    if you match paper and ink colour, the "program ...
    Arda Arda July 2009 Sinclair Basic
  • BASin Loading ScreensHi all, I've got a code for a program from the 2nd Issue of INPUT magazine and I wanted to create a loading screen for it. I've tried making the scre…

    ... /> eg.
    Leave your first 8 pixel empty in your loading ... message):
    10 BORDER 7: PAPER 7: INK 7: CLS
    paper and ink.

    the ... is,
    if you match paper and ink colour, the "program ...
    speccyfan1945 speccyfan1945 July 2009 Sinclair Basic
  • Two dead SpectrumsHi all, Long time since I posted on here. I'm having a bit of a clear-out, and I've re-discovered two Spectrums I had in the loft : One is an orig…

    ... dead 48K Spectrum (with black paper, or pixel vomit on the ... ULA, showing the results on 8 LEDs so if you can ...
    Winston Winston August 2009 Hardware
  • Has any programmers recently pushed the spectrum to the limits?Hi there. Ive just discovered this great forum and I was brought up with the speccy 16,48 and then 128k. Im just wanting to know if there are any re…

    ... columns. Each 8-pixel line has its own ink and paper. No ... aproximation for each row of 8 pixels:
    [img]http://www ...
    mcleod_ideafix mcleod_ideafix August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... 't you use always black paper for sprite colors ? if then ... one OR reg and two 8-bit LD's) are unacceptable ...
    Fikee Fikee August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... 't you use always black paper for sprite colors ?[/QUOTE]Nope ... one OR reg and two 8-bit LD's) are unacceptable ...
    joefish joefish August 2009 Development
  • UDG PaperI remember having a few rare sheets of coarse graph paper with 8x8 grid squares that I sketched loads of UDGs on, and the more normal 10x10 grid pap…

    ... sheets of coarse graph paper with 8x8 grid ... generate your own graph paper with any size, horizontally ... 005 inches.
    bold every 8 lines.

    ... 005 inches.
    bold every 8 lines.

    ... then remember to scale to paper.

    There ...
    ZnorXman ZnorXman November 2009 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... colours in both BORDER and PAPER?[/QUOTE]Doesn't look like ... be one of the eight paper colours from the first palette ... (i.e. the paper colours for an attribute where ... appear, you can set those 8 possible colours to be anything ...
    joefish joefish November 2009 Emulators
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    ... only 2 colors - ink and paper?

    And what ebout ... on screen (8 papers, 8 inks, 8 bright papers and 8 bright inks) but ...
    guesser guesser November 2009 Emulators
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    ... the palette so that the 8 PAPER colours appear the same whether ... changes the appearance of the PAPER, just the ink, and black ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... two byte fetches to draw 8 pixels -- one from the ... generated so that the same 8 vertical pixels in a ... address is unique for each 8-pixel address (in effect ... pixles are drawn rather than 8 and you double the ... register is used to store PAPER/INK for the entire ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... be one of the eight paper colours from the first palette ... (i.e. the paper colours for an attribute where ... appear, you can set those 8 possible colours to be anything ...
    csmith csmith November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    Not exactly - it uses the 8 colour codes on the screen ... redefine any of the normal 8 colours to be any of ... the palettes for INK and PAPER are independent, and you can ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... colour indices at most - one paper and possibly one border. Would ... , only FLASH 0 BRIGHT 0 PAPER 0 could be accessed on ... affects the border and the paper of a whole row, that ... do in the border (just 8 colours) but I wouldn't ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... needs to map to the paper colour (non-bright for the ... border colour to match the paper and one of the main ... the border -- you still have 8 colours to play with. Others ...
    chev chev November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... way BASIC works (PAPER, INK, BRIGHT, FLASH 8 or 9) makes me ...
    chev chev December 2009 Emulators
  • What Z80 development tools do you use? What books?Hi. I've been meaning to do it for over 25 years, but.. better late than never :) I'm starting to learn machine code and am trying to get a developme…

    ...
    ;
    loop2 ld a,8
    ;
    loop dec a ... round with a pencil and paper trying to get into my ...
    xyzzy xyzzy January 2010 Development
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